The Archer is one of 6 playable character classes within Project R.I.S.E
The Archer puts a focus on longer ranged combat, allowing her to serve as a concrete support for other characters. The Archer is not unlocked by default, and can only be unlocked by completing a Mighty Climb
Archer Base Stats:
Health - 220
Power - 36
Speed - FAST
Skills
The Archer class features 3 distinct attacks that can be used in the game. You can find what they are, and what they do below:
Light Attack - A fast-firing arrow attack that deals single-target damage.
Heavy Attack - A powerful arrow that stuns and deals small area damage. Perfect timing deals increased danage and knockdown.
Character Skill - A straight-line evade that moves through enemies and marks any hostiles touched.
All Archer Perks
All COMMON MARK Perks:
Opening Shot: On first hit, guaranteed Criticalhit against marked targets
Hunter's Focus: +10%Critical hit chance against marked targets
Last Legs (Brave 3): Applied mark is permanent while hero health <35%
Target Acquired (Brave 5): Every 5 hits, apply Marked to target
All RARE MARK Perks:
Instant Splat: Marked targets will be instantly killed if current health <15%
Priority Target (Brave 3): Deal +20% damage to last marked target
Proximity Mark (Brave 3): On killing a marked target, apply marked to nearby enemies
Pincushion (Brave 5): Each consecutive hit on the same marked target deals 5% more damage
All EPIC MARK Perks:
Backup Barrage (Brave 3): Generate an AoE arrow barrage when 5+ Marks are active
Arrow Echo (Brave 5): On critical hit of marked targets, an arrow echo bounces between marked targets
Mark Detonation (Brave 5): On killing a marked target, consume all mark, dealing damage per-target of 15 multiplied by marks consumed
The secondary set of perks can be unlocked once you successfully hit Heroic 1 in the game, and are listed below:
Death-onation: On kill, generate a small Blast that knocks enemies off their feet.
Kill Switch: Generate a massive Blast when knocked out
Cool Blast: Each Blast hit reduces active cooldowns by 1 second
Concussive Blast: On critical hit, generate a small dizzying Blast
Short Fuse: Generate a large, damaging Blast when hero takes damage while health <35%
Hair Trigger: Generate a dizzying Blast for every 5% health lost
Overkill: On kill, 50% chance to generate a small bomb nearby.
Sonic Boom: Attacks deal +25% damage to Dizzied enemies
Blockback: On kill, death-onation becomes a focused Blast that knocks enemies backward
Surprise: On skill use, drops a time-delayed bomb that deals 80 damage
Implosion: On critical hit, Blast pulls enemies inward
Fragment Burst: On Heavy Kill, throws 8 damaging fragments outward
Upgrades
Every class in Project R.I.S.E has a list of upgrades they can acquire in each run, much like perks. Here are the upgrades you can acquire for this class:
All Archer Upgrades
Longshot: Heavy Attack damage increases over distance (Max: 200%)
Focused Barrage: Hold Light Attack to rapid-fire arrows. Greatly slows movement, slightly less damage.
Flip Blade: Flip Skill deals damage to enemies passed through
Mirage Flip: Flip Skill spawns an auto-attacking mirage
Extra Flip (Mighty 1): Flip Skill can be recast shortly after use
Mirage Volley (Mighty 1): Mirage attack becomes a deadly scattershot
Seeker Volley (Mighty 3): Using Skill empowers next Light Attack. Empowered fires 3 homing arrows.
Arrow Storm (Mighty 3): Replaces single shot with a wide-spread salvo. Perfect charge fires more arrows