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Gamebase Guide

Archer Overview - Project R.I.S.E

Updated on Aug 20, 2026
Aug 20, 2026

Overview

The Archer is one of 6 playable character classes within Project R.I.S.E

The Archer puts a focus on longer ranged combat, allowing her to serve as a concrete support for other characters. The Archer is not unlocked by default, and can only be unlocked by completing a Mighty Climb

Archer Base Stats:

  • Health - 220
  • Power - 36
  • Speed - FAST

Skills

The Archer class features 3 distinct attacks that can be used in the game. You can find what they are, and what they do below:

Light Attack - A fast-firing arrow attack that deals single-target damage.

Heavy Attack - A powerful arrow that stuns and deals small area damage. Perfect timing deals increased danage and knockdown.

Character Skill - A straight-line evade that moves through enemies and marks any hostiles touched.

All Archer Perks

All COMMON MARK Perks:

Opening Shot: On first hit, guaranteed Critical hit against marked targets

Hunter's Focus: +10% Critical hit chance against marked targets

Weakened Prey: Marked targets deal 25% reduced damage

Last Legs (Brave 3): Applied mark is permanent while hero health <35%

Target Acquired (Brave 5): Every 5 hits, apply Marked to target

All RARE MARK Perks:

Instant Splat: Marked targets will be instantly killed if current health <15%

Priority Target (Brave 3): Deal +20% damage to last marked target

Proximity Mark (Brave 3): On killing a marked target, apply marked to nearby enemies

Pincushion (Brave 5): Each consecutive hit on the same marked target deals 5% more damage

All EPIC MARK Perks:

Backup Barrage (Brave 3): Generate an AoE arrow barrage when 5+ Marks are active

Arrow Echo (Brave 5): On critical hit of marked targets, an arrow echo bounces between marked targets

Mark Detonation (Brave 5): On killing a marked target, consume all mark, dealing damage per-target of 15 multiplied by marks consumed



The secondary set of perks can be unlocked once you successfully hit Heroic 1 in the game, and are listed below:

Death-onation: On kill, generate a small Blast that knocks enemies off their feet.

Kill Switch: Generate a massive Blast when knocked out

Cool Blast: Each Blast hit reduces active cooldowns by 1 second

Concussive Blast: On critical hit, generate a small dizzying Blast

Short Fuse: Generate a large, damaging Blast when hero takes damage while health <35%

Hair Trigger: Generate a dizzying Blast for every 5% health lost

Overkill: On kill, 50% chance to generate a small bomb nearby.

Sonic Boom: Attacks deal +25% damage to Dizzied enemies

Blockback: On kill, death-onation becomes a focused Blast that knocks enemies backward

Surprise: On skill use, drops a time-delayed bomb that deals 80 damage

Implosion: On critical hit, Blast pulls enemies inward

Fragment Burst: On Heavy Kill, throws 8 damaging fragments outward

Upgrades

Every class in Project R.I.S.E has a list of upgrades they can acquire in each run, much like perks. Here are the upgrades you can acquire for this class:

All Archer Upgrades

Longshot: Heavy Attack damage increases over distance (Max: 200%)

Focused Barrage: Hold Light Attack to rapid-fire arrows. Greatly slows movement, slightly less damage.

Flip Blade: Flip Skill deals damage to enemies passed through

Mirage Flip: Flip Skill spawns an auto-attacking mirage

Extra Flip (Mighty 1): Flip Skill can be recast shortly after use

Mirage Volley (Mighty 1): Mirage attack becomes a deadly scattershot

Seeker Volley (Mighty 3): Using Skill empowers next Light Attack. Empowered fires 3 homing arrows.

Arrow Storm (Mighty 3): Replaces single shot with a wide-spread salvo. Perfect charge fires more arrows

All Archer Skins

Skin 1: Archer

Skin 2: Ghost Of Clashmas Past

Unlocked via opening Hero Chests

Skin 3: Golden Guardian

Unlocked via completing a mythic climb

Skin 4: Silver Sentry

Unlocked via completing a mighty climb


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