The ability category is split into 2 sections because the
Withered Knight has 2 different weapons, each with different abilities.
Greatsword
Breakthrough Charge
A mobile skill that makes you charge your sword forward and afterwards allows you to do a follow-up attack that dashes and sweeps enemies in a leftward arc or rightward arc.
Parry
Makes you assume a defensive stance to parry frontal attacks, negate their damage, and regenerate energy for each parry. Lasts up to 5 seconds or 5 attacks. After a successful parry, you get a branching path of 2 attacks. The major attack sweeps enemies in front of you, while the minor attack is a dash attack closing distance. Both apply the Wither status effect to enemies.
Radiant Retribution
Rapidly do 3 attacks in quick succession, simple but effective. The final attack also has super armour, so you cannot be interrupted.
Thorn Guide
Shoot thorns forward with your left hand, the first target hit will be pulled towards you. If they are currently in a special state like super armour or blocking, you will dash along the thorns towards them instead.
Opportunistic Thrust
After dodging, use to dash a short distance forward while swinging your sword immediately.
Pursuit
After performing any heavy swing, use to slash 2 times in quick succession.
Sprinting Slash
After dodging, depending on whether it's forward or backward, you can perform a specific attack. If forward, you leap forward while spinning to swing your weapon. If backwards, you counterattack while moving backwards. Both these attacks can execute enemies afflicted by Wither.
Withering Mark
Swing your weapon to apply Wither to any enemy hit.
Shield and Polearm
Breaker Shield Bash
Strike the back of your shield to deal damage in an area in front of you and immediately apply Wither to any enemy. While attacking, you also count as blocking, reducing all damage.
Javelin Thrust
Hurl your Polearm forward, applying Wither to any enemy hit. Upon impact, you also rapidly leap to the target and pull out the Polearm, dealing damage.
Sacred Bulwark
You infuse your shield, erecting a massive barrier in front of you during which you cannot move or turn.
The barrier completely blocks any attacks from the front and prevents enemies from passing through. This skill can be recast to deal damage to anybody in front and knock them back. The barrier breaks after being impacted enough times.
Intervene
Dash forward either a set distance or towards an ally if targeted. Once you reach your destination, you release a shockwave, knocking back enemies and shielding any nearby allies. You also briefly gain super armour during the dash.
Rainbow Piercer
Charge forward with a raised shield followed by a Polearm thrust. You can hold the ability to prolong the charge, but reducing turning speed significantly. While running, you also have the blocking property.
Spear Barrage
Rapidly thrust your Polearm forward, followed by a powerful thrust that knocks down the enemy.
What skills to take when
Specifically for Solo, I would always use the Greatsword skill set with a priority on:
- Thorn Guide, it's your best engage tool.
- Withering Mark, Wither is your bread and butter to execute targets fast.
- Sprinting Slash, to execute any enemy with the Wither debuff on them.
- Breakthrough Charge, since it gives you great mobility with good damage.
For Trios, I would swap to the Polearm and Shield with a priority on defensive skills like:
- Sacred Bullwark. It's the best defensive skill in the game.
- Intervene, which gives your team a lot of safety.
- Breaker Shield Bash, since it still allows you to deal damage and apply Wither while staying on the defence.