How This Build Works
This build has been kept very simple and straightforward on purpose, but there are a few key interactions worth understanding.
At its core, the build focuses on Burning damage and repeatedly casting
Fireball to get the most out of the Cauldron charm set. This is why you’ll see such a heavy emphasis on Damage Over Time through our skill choices, aspects, and gearing.
It is also why we avoid Critical Strike Chance and Critical Strike Damage, as Burning damage does not benefit from these modifiers.
Inferno is one of the most important skills in the build. Not only does it apply a significant amount of Burning damage on its own, but it is also one of the best tools Sorcerer has for pulling enemies together. This groups everything into one place, making them much easier to burn down with your other skills and finally activating
Aspect of Armageddon for huge damage.
Once enemies are grouped by Inferno, you’ll cast
Hydra into the middle of the pack. With
Bathed in Flame Hydra, this allows Hydra to burn the enemies collected by Inferno and also helps apply Vulnerable through our aspect setup. Between Inferno and Hydra alone, most low-tier enemies will already take a huge amount of damage.
Fireball is then your main damage dealer and the core engine of the build. It is not just there to finish enemies off; it is also what drives the Cauldron charm set.
The way Cauldron works is that it gives you a stacking buff called Heat whenever you cast Pyromancy skills. This can stack up to 15 times, increasing your damage, healing when hitting enemies, and damage reduction.
With the 5-piece bonus, once you reach maximum Heat, you enter "Clearcasting". During this state, your skills have no Mana cost, deal increased damage, and have increased area of effect. After six seconds, this buff expires, and you start building Heat again from scratch.
This is why Attack Speed is such an important stat for the build. The faster we cast, the faster we reach Clearcasting, and once it falls off, the faster we can build back into it again.
There are also two important damage windows to keep in mind.
The first comes from
Aspect of Armageddon, which gives us a significant damage increase while our Ultimate is active. Since we are using Inferno, these Ultimate windows are where a lot of our strongest damage comes from. When you cast Inferno, you want to be ready to stand still, get your Hydras active, and fire as many Fireballs as possible into the grouped enemies or boss.
The second comes from
Aspect of Shredding Blades, which helps us keep enemies Vulnerable. This works when enemies are damaged by a Conjuration skill, which for this build means
Hydra. Because of that, you should make sure Hydra is being cast consistently, especially against tougher enemies and bosses.
Finally, because this build is centered around Burning damage, we are making use of
Drognan's Anguish. This ring causes us to take a small amount of Burning damage ourselves while casting Pyromancy skills, which is why the build includes some Life on Hit and regeneration to help offset that self-damage.
All in all, the build is structured around applying Burning damage, scaling that damage as much as possible, and using Fireball to quickly ramp into Cauldron’s Clearcasting state for big, satisfying bursts of fire damage.