Back in Season 9 Kruszyn made a very good companion build that pushed high level of pits, the build was forgotten in season 10 after becoming
Ravens popular due to the new unique
Kilt of Blackwing and a very powerful chaos perk. Now in Season 11
Wolves are more spammable,
Ravens needed a chaos power to become a core skill, meanwhile
Wolves can more easily reset it's cooldown with simple lhc and
Packleader.
Wolves - The Pack
Build Overview
Strengths and Weaknesses
- Great Damage
- High Speed
- Low barrier of entry
- Can be glass cannon
- Needs Uniques
- Not very smooth
Build Variants
Santifications
The build doesn't require any specific Santification to function; you can take any positive outcome. I tested on PTR trying to get a specific Santification and it's simply not realistic to RNG the perfect Aspect on the correct slot piece. After an item is Sanctified it can never be modified again, meaning that your multi GA items will be bricked after just one Sanctification, making it impossible to create builds around it that are realistic.
Assigned Skills






Aspect & Uniques


















Requirements:
Storm's Companion is your only and real requirement for playing the build, this item will turn your
Wolves into a storm skill that benefits from all buffs related to Nature skills and Storm Skills.
Packleader requires critical strike chance, so it's best to have a lot of critical strike chance if you want to have frequent procs of
Packleader.
Skill Tree
0 (0)Divine Gifts
Andariel:
Essence of Screams is very helpful with it's 20% resistances bonus, if you find yourself overcapped in resitances you can always opt out of this Divine perk for
Essence of Anguish and gain some extra Movement speed which is never bad. Be careful not to overcap your Mov Speed, the maximum bonus you can have is +100% total.
Azmodan:
Essence of Sin is the only viable choice; an extra 20% armor makes it a lot easier to cap your armour and build a more offensive character.
Belial:
Essence of Lies is the stronger buff with it's 1% Fortify per second, but if you find yourself in trouble with crowd control you can always switch to
Essence of Shadows
Duriel:
Essence of Pain is pretty useless in my opinion, having a barrier when already on low life isn't going to save your life very often. For that reason, I decided to take
Essence of Squalor, which can be helpful for long fights like T4 Bosses or high pits/Towers.
Paragon Board
No Glyphs Installed
Stats
Mercenary
How it Plays
Quickshift needs to be stacked before you can use
Grizzly Rage, to do that use
Claw and then turn Human by using
Wolves,
Ravens or
Cyclone Armor.
- Activate
Grizzly Rage to empower your skills.
Wolves can be spammed whenever you get a reset with
Packleader- Reset
Packleader with
Claw
How it Works
How the build works.
This Diablo 4 build is centered around the active
Wolves skill. It has a cooldown, but you can bypass it by proccing our Spirit Boon
Packleader.To get that proc rolling, we stack Lucky Hit Chance from the wolves' basic attacks.
How the proc actually works (step by step):
Every single hit you or your companions land triggers this chain:
- Lucky Hit roll: Your total Lucky Hit Chance (stacked from gear affixes, tempers, paragon nodes, elixirs—aim for 100%+) vs. a random number. If it hits, Lucky Hit triggers.
- Crit check: That hit also has to be a Critical Strike (your Crit Chance determines how often this happens).
- Reset roll: If both 1 and 2 pass, there's a flat 30% chance to reset the cooldowns on ALL your active Companion Skills (like Wolves' summon, Ravens' flock, etc.).
Your companions inherit 100% of your stats, including Lucky Hit and Crit Chance, so their basic attacks are proc machines—especially Wolves, who swing non-stop.
Spirit Boons
Deer
- if you find yourself dying often you could run
Wariness.
Prickleskin is good for some extra damage.
Eagle
Swooping Attacks for Attack Speed or
Iron Feather is also an option to be tankier. Otherwise you can get more Critical hit chance and Lucky hit chance which is my favorite at the moment.
Avian Wrath for Critical Strike Damage I would never swap.
Wolf
Packleader is the most important part of the build, this is how we reset the cooldown of our
Wolves active.
Snake
- We will use
Calm Before the Storm to help with
Grizzly Rage cooldown.
Amulet - Good stats
Call of the Wild,
Envenom,
Toxic Claws are the best mods.
Elixirs and Incenses
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.
For Elixirs, you will use Elixir of Advantage for Attack Speed, or Elixir of Fortitude for more Maximum Life.
For Incenses, you will use Spiral Morning for All Stats, Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.
Masterworking and Greater Affixes Explained
Masterworking
- Since Season 11 Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
- Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
- This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.
Greater Affixes
Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.
In this planner, the yellow star to the left of an affix denotes that is a GA.
Masterworking and Greater Affix Priority
Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, the Capstone Bonus is not necessary.
Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.
For example, a Starter variant will generally have 1GA items. A Midgame variant will generally have 2GA items. An Endgame variant will generally have 2GA/3GA items with a perfect Capstone Bonus.
From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.
When GA and Capstone don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.
In the case of Uniques GA and Capstone, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.
Leveling
You can level using wolves, following my other leveling guide: Wolves Leveling
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?


