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Diablo 4 Build

Wolves - The Pack

presentationDruid
Season 11
Boss Killer
Dungeon Push
Off-Meta
Pit Pusher
End Game
Updated on Dec 5, 2025
Dec 5, 2025

Build Overview

Back in Season 9 Kruszyn made a very good companion build that pushed high level of pits, the build was forgotten in season 10 after becomingRavens popular due to the new unique Kilt of Blackwing and a very powerful chaos perk. Now in Season 11 Wolves are more spammable, Ravens needed a chaos power to become a core skill, meanwhile Wolves can more easily reset it's cooldown with simple lhc and Packleader.

Strengths and Weaknesses

  • Great Damage
  • High Speed
  • Low barrier of entry
  • Can be glass cannon
  • Needs Uniques
  • Not very smooth

Build Variants

Santifications

The build doesn't require any specific Santification to function; you can take any positive outcome. I tested on PTR trying to get a specific Santification and it's simply not realistic to RNG the perfect Aspect on the correct slot piece. After an item is Sanctified it can never be modified again, meaning that your multi GA items will be bricked after just one Sanctification, making it impossible to create builds around it that are realistic.

Assigned Skills

Primary
1
5
Secondary
1
5
1
1
Spirit Boons
Deer
Eagle
Wolf
Snake

Aspect & Uniques

HelmVigorous Aspect
Chest armorMad Wolf's Glee
GlovesAspect of the Rabid Bear
PantsStorm's Companion
BootsDire Wolf's Aspect
AmuletAspect of the Alpha
Ring 1Aspect of the Stampede
Ring 2Aspect of the Rampaging Werebeast
WeaponShepherd's Aspect
OffhandEmpty

Requirements:

Storm's Companion is your only and real requirement for playing the build, this item will turn your Wolves into a storm skill that benefits from all buffs related to Nature skills and Storm Skills.

Packleader requires critical strike chance, so it's best to have a lot of critical strike chance if you want to have frequent procs of Packleader.

Skill Tree

Available0 (0)
Spent59 (12)

Divine Gifts

Andariel:

Essence of Screams is very helpful with it's 20% resistances bonus, if you find yourself overcapped in resitances you can always opt out of this Divine perk for Essence of Anguish and gain some extra Movement speed which is never bad. Be careful not to overcap your Mov Speed, the maximum bonus you can have is +100% total.

Azmodan:

Essence of Sin is the only viable choice; an extra 20% armor makes it a lot easier to cap your armour and build a more offensive character.

Belial:

Essence of Lies is the stronger buff with it's 1% Fortify per second, but if you find yourself in trouble with crowd control you can always switch to Essence of Shadows

Duriel:

Essence of Pain is pretty useless in my opinion, having a barrier when already on low life isn't going to save your life very often. For that reason, I decided to take Essence of Squalor, which can be helpful for long fights like T4 Bosses or high pits/Towers.

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    Quickshift needs to be stacked before you can use Grizzly Rage, to do that use Claw and then turn Human by using Wolves, Ravens or Cyclone Armor.

    • Activate Grizzly Rage to empower your skills.
    • Wolves can be spammed whenever you get a reset with Packleader
    • Reset Packleader with Claw

    How it Works

    How the build works.

    This Diablo 4 build is centered around the active Wolves skill. It has a cooldown, but you can bypass it by proccing our Spirit Boon Packleader.To get that proc rolling, we stack Lucky Hit Chance from the wolves' basic attacks.

    How the proc actually works (step by step):

    Every single hit you or your companions land triggers this chain:

    1. Lucky Hit roll: Your total Lucky Hit Chance (stacked from gear affixes, tempers, paragon nodes, elixirs—aim for 100%+) vs. a random number. If it hits, Lucky Hit triggers.
    2. Crit check: That hit also has to be a Critical Strike (your Crit Chance determines how often this happens).
    3. Reset roll: If both 1 and 2 pass, there's a flat 30% chance to reset the cooldowns on ALL your active Companion Skills (like Wolves' summon, Ravens' flock, etc.).

    Your companions inherit 100% of your stats, including Lucky Hit and Crit Chance, so their basic attacks are proc machines—especially Wolves, who swing non-stop.

    Spirit Boons

    Deer

    • if you find yourself dying often you could run Wariness. Prickleskin is good for some extra damage.

    Eagle

    • Swooping Attacks for Attack Speed or Iron Feather is also an option to be tankier. Otherwise you can get more Critical hit chance and Lucky hit chance which is my favorite at the moment.
    • Avian Wrath for Critical Strike Damage I would never swap.

    Wolf

    • Packleader is the most important part of the build, this is how we reset the cooldown of our Wolves active.

    Snake

    • We will use Calm Before the Storm to help with Grizzly Rage cooldown.


    Amulet - Good stats

    Call of the Wild, Envenom, Toxic Claws are the best mods.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.

    For Elixirs, you will use Elixir of Advantage for Attack Speed, or Elixir of Fortitude for more Maximum Life.

    For Incenses, you will use Spiral Morning for All Stats, Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.

    Masterworking and Greater Affixes Explained

    Masterworking

    • Since Season 11 Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
    • Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
    • This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, the Capstone Bonus is not necessary.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items. A Midgame variant will generally have 2GA items. An Endgame variant will generally have 2GA/3GA items with a perfect Capstone Bonus.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    When GA and Capstone don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and Capstone, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Leveling

    You can level using wolves, following my other leveling guide: Wolves Leveling

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