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Diablo 4 Guide

Season 9 Horadric Spells List and Guide

Guides
Updated on Jun 27, 2025
Jun 27, 2025

Overview

Diablo 4’s Sins of the Horadrim brings powerful new Horadric Powers—a highly customizable spell system that allows players to tailor their magic to suit their needs and playstyle.

Not only do you get to decide how your spell is constructed, but it also works in tandem with Horadric Jewels, which add another layer of power when socketed into your rings and amulet.

For the fastest guides and updates check out Cliptis.com, as well as my profile over on Mobalytics!

This guide was written by Cliptis.

How to Create Your Own Horadric Spell

Your Horadric Spell is Comprised of Three Core Components:

  • Catalyst: This determines the type of spell you cast—such as a beam, falling stars around you, or summoned entities that follow you. Each Catalyst type has a unique damage style.
  • Infusions: These enhance your Catalyst with elemental damage, determining the type of elemental effect your Catalyst applies.
  • Arcana: These add special abilities, buffs, or debuffs to monsters when you activate your Catalyst. Arcana come in three rarities: Magic, Rare, and Legendary.

diablo 4 season 9 horadric spellcraft

Start in the new Seasonal menu located next to your equipment tab icon. First, you'll choose one of five Catalysts:

Catalysts

diablo 4 season 9 catalysts

Astral Pillar

  • Shape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away.
  • Cooldown: 7 seconds.
  • Lucky Hit Chance: 12%
  • Rank 10: The Taunted enemies become Vulnerable and move faster.

Celestial Surge

  • Awaken an Oracular Rune that Pulls In all surrounding enemies. A torrent of stars follow that randomly strike the area 20 times for damage each.
  • Cooldown: 15 seconds (11.2 seconds at Rank 20).
  • Lucky Hit Chance: 18%
  • Rank 10: Stars periodically fall around you and are guaranteed to crash around a Nearby enemy for the same damage.

Cosmic Anomaly

  • Passive: Manifest up to 5 Anomalies that emit particles which deal damage over 4 seconds.
  • Active: Command your Anomalies to converge and implode, dealing damage per detonation.
  • Spawn Rate: Every 5 seconds.
  • Lucky Hit Chance: 20%
  • Rank 10: While at 5 Anomalies, you are Unstoppable and the next implosion will deal double damage.

Disintegrate

  • Form an Arcane Conductor that emits a persistent beam between itself and you, dealing a steady blitz of damage over 8 seconds.
  • Cooldown: 10 seconds (5.3 at Rank 20).
  • Lucky Hit Chance: 9%
  • Rank 10: Enemies within the beam are Slowed by 50%.

Propulsion

  • Generate a Mana Blast that delivers damage and Knocks Back all foes. Enemies that collide take another damage.
  • Cooldown: 8 seconds (3 at Rank 20).
  • Lucky Hit Chance: 15%.
  • Rank 10: The Knock Back is gargantuan and enemies slammed into terrain by it form a Lesser Mana Blast the first time it happens to them.

Next, select your Infusion, which determines your elemental damage. There are five to choose from:

Infusions

Corrosive Vapor

Your Spell Catalyst now deals Poison and or Poisoning damage.

  • Bonus: Enemies damaged by it take 320% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus.
  • Rank 5: Deactivates monster Vampiric effects for 8 seconds.

Glacial Nimbus

Your Spell Catalyst now deals Cold and or Frostbiting damage.

  • Bonus: Enemies damaged by it are Chilled for 15-25%. This effect happens once per enemy every 1 second. While equipped, your Cold Damage Bonus is equal to that of your highest Damage Type Bonus.
  • Rank 5: Deactivates monster Explosive effects for 8 seconds.

Nebulous Extract

Your Spell Catalyst now deals Shadow and or Corrupting damage.

  • Bonus: Enemies hit by it deal 5-10% reduced damage for 7 seconds. While equipped, your Shadow Damage Bonus is equal to that of your highest Damage Type Bonus.
  • Rank 5: Deactivates monster Summoner effects for 8 seconds.

Smoldering Ember

Your Spell Catalyst now deals Fire and or Burning damage.

  • Bonus: It destroys enemy structures and has a 10% chance to ignite the ground beneath enemies, dealing 450% Burning damage over 5 seconds. While equipped, your Fire Damage Bonus is equal to that of your highest Damage Type Bonus.
  • Rank 5: Deactivates monster Chilling Winds effects for 8 seconds.

Thunderous Particle

Your Spell Catalyst now deals Lightning and or Sparking damage.

  • Bonus: Enemies damaged by it arc 320% Lightning damage to a surrounding enemy. This effect can only happen on each enemy every 3 seconds. While equipped, your Lightning Damage Bonus is equal to that of your highest Damage Type Bonus.
  • Rank 5: Deactivates monster Suppressor effects for 8 seconds.

As you level up your Infusions, they’ll gain additional abilities. At rank 5, each Infusion enables your Catalyst to break enemy buffs in different ways, depending on your selection. To level up your Infusions, you’ll need to collect Seasonal Currency as you progress through the Seasonal Questline and Seasonal Objectives. 

Now that you have your Catalyst and Infusion, it's time to socket your Arcana. As mentioned, Arcana come in three rarities: Magic, Rare, and Legendary. There are 20 Arcana total. The Magic and Rare types provide basic buffs—like Unstoppable, applying Vulnerable, or increasing Maximum Resource Generation.

Legendary Arcana, however, bring a fun and unique twist. Their effects will change based on the Catalyst you've chosen, introducing a dynamic layer of creativity and flexibility to your build. This system not only offers deep spell customization but also lets you adapt quickly based on the content you're engaging with.

diablo 4 season 9 arcana

Magic Arcana

Bottled Wind

Invoking your Catalyst grants a Barrier equal to 30% of your Maximum Life for 4 seconds. After it dissipates, its essence is bottled back up (+4% each rank)

Invigorating Helix

Once per enemy every 5 seconds, damage from your Catalyst will Fortify and Heal you for 5% of your Maximum Life (+1% each rank)

Jagged Bramble

Lucky Hit: Damage from your Catalyst has up to a 50% chance to deal 150% of your Thorns damage (+30% each rank)

Luminous Gem

Your Catalyst will Daze enemies it damages for 2 seconds (+1 each rank).

Murky Essence

Invoking your Catalyst grants Stealth for 2 seconds whenever it activates (+0.4 each rank).

Reactive Ooze

After your Catalyst activates, you gain 5% Maximum Resource Generation per second for the next 10 seconds (+3% each rank).

Shifting Powder

Your Catalyst increases your Movement Speed by 30% during its effect and for 5 more seconds after it ends (+8% each rank).

Tendrilous Bundle

Lucky Hit: Damage from your Catalyst has up to a 35% chance to Immobilize for 5 seconds (+5% each rank).

Tranquil Stone

Invoking your Catalyst grants Unstoppable for 3 seconds whenever it activates (+0.4 each rank).

Volatile Crystal

After your Catalyst activates, it grants 10% Resistance and Maximum Resistance to the Element of your Infusion for 10 seconds (+2% each rank).

Rare Arcana

Fractured Core

Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank).

Gleaming Conduit

The effect size of your Catalyst is increased by 10% (+8% each rank).

Potent Alloy

Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank).

Sapping Crux

Your Catalyst applies Vulnerable for 3 seconds (+1 each rank).

Siphoning Gizmo

Lucky Hit: Damage from your Catalyst has a 40%-80% 50% chance to deal 200% Physical damage. Your Catalyst Lucky Hit Chance is double

Legendary Arcana

Bloody Charm

Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life (+2% each rank).

Catalyst Effects:

  • Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them.
  • Celestial Surge: The moon's impact Executes non-Boss enemies with 10% or less Life. Successful Executions reduce your Cooldowns by 2 seconds.
  • Cosmic Anomaly: Executes non-Boss enemies with its implosion. Successful Executions increase your Attack Speed by 20% for 8 seconds.
  • Disintegrate: Non-Boss enemies with 10% or less Life are immediately Executed. This threshold is doubled for non-Elite enemies.
  • Propulsion: The Mana Blast from Propulsion will Execute non-Boss enemies. Successful Executions grant 70% Movement Speed for 5 seconds.

Floaty Bobble

Your Catalyst gains a specialized blink effect that grants Unhindered for 2.0 seconds (+0.4 each rank).

Catalyst Effects:

  • Astral Pillar: Blinks you to your focused destination and grants Unhindered for 2.0 seconds while dropping the flare at your previous spot for ranged variants.
  • Celestial Surge: Blinks you to the center of its Oracular Rune when it forms and grants Unhindered.
  • Cosmic Anomaly: Blinks you to its implosion, grants Unhindered, and cleanses all your negative effects.
  • Disintegrate: Blinks you to your target but leaves its Arcane Conductor behind. You are Unhindered while the beam is active and for 2.0 seconds afterwards.
  • Propulsion: Blinks you to the center of the blast and makes you Unhindered for 2.0 seconds. The melee variant blinks you to the Knocked Back enemies.

Frigid Heart

Your Catalyst gains a specialized Freeze effect that lasts 3.0 seconds (+0.4 each rank).

Catalyst Effects:

  • Astral Pillar: The flare Freezes surrounding enemies for 3.0 seconds when removed. Each Freeze increases your Lucky Hit Chance by 10% for 5 seconds, up to 25%.
  • Celestial Surge: The Oracular Rune from Celestial Surge explodes and Freezes enemies. A second one forms after the star strikes end.
  • Cosmic Anomaly: Anomalies have a 30% chance to preserve themselves instead of imploding and Freeze surrounding enemies.
  • Disintegrate: Your Disintegrate beams Freeze all affected enemies for 3.0 seconds after you Evade and also grant 15% Dodge Chance for double that duration.
  • Propulsion: Enemies that collide twice are Frozen for 3.0 seconds.

Nightmare Orb

Your Catalyst gains a specialized Fear effect that lasts 4.0 seconds (+0.4 each rank).

Catalyst Effects:

  • Astral Pillar: Every 9th wave Fears enemies close to it are Taunted and have their Fear removed.
  • Celestial Surge: Stars Fear unaffected enemies for 4.0 seconds. After the Fear ends, there is a 50% chance for another star to fall.
  • Cosmic Anomaly: Anomalies Fear and apply an 90% Slow to unaffected enemies they come into contact with.
  • Disintegrate: Fears unaffected enemies and deals 100% increased damage to them while they are Feared.
  • Propulsion: Removes enemy Vulnerable effects to Fear them. While Feared, those enemies randomly form Lesser Mana Blasts.

Pressurized Steam

Your Catalyst gains a specialized Stun effect that lasts 1.0 seconds (+0.4 each rank).

Catalyst Effects:

  • Astral Pillar: Waves have a 30% chance to Stun for 1.0 seconds and are guaranteed to Overpower Stunned enemies.
  • Celestial Surge: The stars have a 25% chance to Stun and are guaranteed to Critically Strike Stunned enemies.
  • Cosmic Anomaly: The particles from your Anomalies deal their damage instantly and have a 25% chance to Stun.
  • Disintegrate: After being invoked, Disintegrate Stuns each enemy it damages one time. This Stun applies 100% more Stagger to Bosses.
  • Propulsion: Enemies slammed into terrain by Propulsion are Stunned and have a chance to miss their next 2 attacks.

Now that you have completed your Horadric Spell, you now get to pick the slot to put your spell in. The spell slot will correspond to your skill bar, mimicking the placement of your bar.

This means whatever skill you have in that skill bar slot, is what is going to activate your Horadric Spell.

diablo 4 season 9 cosmic anomaly

The Final Touch: Horadric Jewels

Horadric Jewels are the final piece of your power. You’ll begin crafting these in Torment I, once you start collecting Horadric Tomes—a drop from the new Nightmare Dungeon variant known as Strongrooms.

These tomes function like Tempering Manuals. Once used, they unlock the ability to craft Jewels at the Lapidary in Cerrigar.

To create Jewels, you’ll need:

  • Horadric Phials (found in Nightmare Dungeons, Escalating Nightmare Dungeons, Strongrooms, and Lair Boss Chests)
  • Jewel Fragments

The following Horadric Jewels are available:

Willbreaker

Physical damage you deal shatters enemies' spirits, causing them to take 40%[x] more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control.

Seal of Control

While you have two or more Arcana from the School of Control equipped, gain 45%[+] Control Duration and 30%[+] Lucky Hit Chance.

Seal of Power

While you have two or more Arcana from the School of Power equipped, gain 25%[+] Movement Speed and 15%[+] Critical Strike Chance.

Seal of Denial

While you have two or more Arcana from the School of Denial equipped, gain 30%[x] more Barrier, Fortify and Thorns.

Horadric Crest

For each Arcana from a unique School you have equipped, gain 5%[+] Damage Reduction and 1%[+] Maximum Resistance to All Elements.

Reverie Horn

After you injure or kill an enemy, your Summons are empowered, growing larger and dealing 50%[x] more damage for 4 seconds.

Scornful Light

You deal 20%[x] and take 10%[x] more Elemental damage.

Tyrant Bane

After you deal damage over time to an enemy, they take 0.33%[x] more damage over time from you forever.

Liminal Echo

If you would take fatal damage, instead prevent that damage, invoke Propulsion, and become Invulnerable for 3 seconds. This can only occur once every 75 seconds.

Note: This Horadric Jewel no longer drops when playing in Hardcore.

“Developer’s Note: It’s important to us as Developers to maintain the integrity and spirit of Hardcore. We welcome any feedback regarding what that means to the community!”

Idol From Below

You gain 6%[x] primary stat, 6%[x] maximum life and you are always Unhindered. However, you will be hunted in Sanctuary's darkest places by Jewel Guardians who were entombed to protect this relic. Jewel Guardians generated by Idol from Below can no longer appear in Training Grounds or after a Dungeon’s objective has been completed. They now also spawn at specific intervals as opposed to two random times.

Myriad Stone

After you cast your Catalytic Skill, if it is an Ultimate, gain 30%[+] Attack Speed for 10 seconds.

Spark of Creation

After you cast your Catalytic Skill, gain 5 Primary Resource.

Luminate Eye

Your Catalytic Skill gains 25%[+] Cooldown Reduction.

Brilliant Sigil

Your Infusions are 150%[x] more potent.

Elemental Brand

Your Catalytic Skill deals 33% damage of your Infusion's element over 3 seconds. Lucky Hit: Dealing damage of your Infusion's element has up to a 33% chance to trigger its secondary effect.

The Starflux

Your Catalysts deal 100%[x] more damage. However, you lose control over Horadric Spellcraft, causing your Catalysts to inherit Infusions randomly.

As a final update, Blizzard has added a chance for Jewels to drop from Astaroth, the boss at the end of your Escalating Nightmare Dungeon—providing yet another path to obtain these powerful items.

diablo 4 season 9 boss fight

To access all these systems, make sure you complete your Seasonal Campaign. Progressing through it will unlock your new Seasonal abilities, vendors, and crafting options.

I'm genuinely excited about the depth and creativity packed into this system. Get out there, Wanderers—conquer the Strongrooms, fight back the tides of Hell, and let your Horadric powers shine!

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