Core Mechanics
Damage
Apocalypse becomes spammable with
Annihilation Apocalypse by using other Hellfire skills that generate many persistent hits like
Chain Whips Umbral Chains or
Skull Splitter Blazing Scream. Every hit with a Hellfire Skill generates 1 Stack up to 100 Stacks, which increase
Apocalypse's damage and size.
The decision to use
Chain Whips Umbral Chains or
Skull Splitter Blazing Scream comes down to what we're farming.
Chain Whips Umbral Chains is much stronger on AoE and in general but
Skull Splitter Blazing Scream is much stronger for Bossing. If we're going to go Bossing we should swap our points in
Umbral Chains for
Skull Splitter Blazing Scream,
Cost Reduction Blazing Scream and
Impact Velocity Blazing Scream.
Hands of the Worldbreaker turns
Apocalypse into a Sigil Skill, meaning it benefits greatly from
Berú of the Nameless and
Fleshwrit Carapace.
We use the
Ritualist Shard in combination with
Scorching Fragment to permanently Empower our
Apocalypse and gain Multiplicative Damage per Overpower Stack.
- Empower increases our Additive Damage by 50% + Volatility Damage
Scorching Fragment makes Volatility stack up to 3 while also giving us 10% Multiplicative Damage per stack.- The main downside of
Scorching Fragment is the Life Cost it adds to our skills but we can counteract it by using
Undying Aspect.
- We can get upwards of 150%+ Volatility Damage which then gets multiplied by every stack.
Double Blast Apocalypse makes our
Apocalypse deal double damage when Empowered.
Ritualist Shard provides 4% Multiplicative Damage per Overpower Stack.
Summon Vollach increases our Maximum Overpower Stacks and allows us to Overfill this by 2 to a total of 10 Stacks.- We can also get 70%+ Additive Overpower Damage per Stack.
Banished Lord's Talisman becomes an incredible damage option.
The Hemat Stone doubles the value of every single
Ritualist Shard,
Scorching Fragment and
Summon Vollach buff which is ridiculous and ends up totaling a value of almost 300% more damage.
Although
Scepter of the Three might seem very attractive as it gives us 15 Ranks and a 200% Multi, in practice, the Multi doesn't have enough uptime to be worth it.
Resource Management
Before getting
Ring of Starless Skies, we must get as many Wrath Regeneration affixes on our gear as we can to be able to sustain our
Chain Whips Umbral Chains spam on Bosses.
Unbound supplements this.
Wrath can also be included instead of
Occultist for more Regen.
Defenses
Defensively, we must stack Maximum Life almost everywhere we can to survive. We also use
Cir +
Que to generate Barrier. We also use a 2H Weapon, despite it being less damage than 1H + OH, to be able to use
Aspect of Heavenly Strength.
If you find you need even more survivability you can use a
Endurant Faith charm instead of an offensive one like
Banished Lord's Talisman.
The Grandfather can be used for more tankiness, moving
Cremator's Aspect to
Crushing Aspect's place.
Frequently Asked Questions
Why
Fathomless over
Pyrosis?
Pyrosis is worth more the closer you are to one shotting enemies. If you one shot an enemy it is worth [x]450% more damage, if you only deal 20% of the bosses' life after your first few
Apocalypse, it is only worth around [x]20% more damage.
Because
Survivor Damage Apocalypse exists, future
Apocalypse casts after the first one will deal double damage, unless we way overgear the content we're doing we end up doing much less damage overall by taking
Pyrosis.
With
Fathomless we get to do [x]105% more damage the whole way through, including when
Survivor Damage Apocalypse is active and we are doing [x]100% more.
How do I get Overpower?
Summon Vollach provides them.
How do I Make Enemies Vulnerable?
With
Ceh, the Wolves apply Freeze and Vulnerable.
How do I Know Which Stat to Focus on?
Check out My Sheet to balance our your Stats!
Attack Speed Breakpoints
Because the game's server operates in frames (images), Skills can only be cast in a whole number of frames. This means, for example, that you can't cast a Skill in 10.2 frames. To extend this example further, that means that all Attack Speed values that lead to a cast time of 10.01 to 10.99 frames would mean you end up casting at 11 frames, effectively wasting all Attack Speed gains from 11 frames to 10.01.
For that reason, it is important to reach the Attack Speed Breakpoint of a frame.
You might be wondering how frames translate into actual Cast Speed. Because the server runs at 60 frames per second, the way we translate frames into Cast Speed is with the formula: 60 / Frames = Casts per Second.
Breakpoints:
Not found yet.
Masterworking and Greater Affixes Explained
To find everything you need to know about Masterworking and Greater Affixes make sure to check our Tempering and Masterworking Guide out.
Further Questions
If you have any questions about this guide feel free to reach out to me whilst live on Twitch or contact me offline via my Discord.