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Diablo 4 Build

[S5 DETAILED GUIDE] x Sorcerer Leveling 1-100 x Firewall

presentationSorcerer
Season 5
Leveling
Updated on Jul 28, 2024
Jul 28, 2024

Build Overview

Build leveling sorcerer FIREWALL/Burn 1 to 100, optimized for leveling* - Optimization of aspects/skills and paragons for a fresh start at the beginning of the season.

What is a leveling build? These are builds designed and optimized to provide you with powerspikes as you progress towards level 100. It's not advisable to follow an “endgame” build for leveling up, as the objectives are different.

Strengths and Weaknesses

  • Safe kite-based gameplay
  • Playable without aspect, best with
  • Lack of monocible damage
  • Passive gameplay

Build Variants

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Enchantments

ENCHANTMENTS

In multi-target, you play with FIRE BALL and FIRE WALL
In monocible/boss fights, you play with HYDRE and FIREBOLT

Aspect & Uniques

HelmEmpty
Chest armorEmpty
GlovesEmpty
PantsEmpty
BootsEmpty
AmuletAspect of Engulfing Flames
Ring 1Serpentine Aspect
Ring 2Aspect of Accursed Touch
WeaponEmpty
OffhandEmpty

See notes below...

Skill Tree

Available13
Spent58

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • How it Plays

    Gameplay:

    Alternate between FIREBOLT and FIREWALL, while kitting* monsters.
    The idea is to burn your targets to death, staying at a distance from them so that they die in your wake.

    In monocible (bosses, elites), remember to have two active hydras next to your target(s).

    How it Works

    ASPECTS INFORMATION (Main and optional)

    The three “main” aspects that I advise you to keep permanently equipped in your jewelry are :

    • Engulfing Flames, in the amulet
    • Serpentine, in the ring
    • Accursed Touch, in the ring

    Here's a non-exhaustive list of interesting aspects to integrate into your build, particularly before passing a capstone, if you want to optimize your chances of passing it easily:

    • Mastodon / Juggernaut: Defensive aspect, allowing you to recover a good amount of armor.
    • Agitation / Hectic: Utilitarian aspect, allowing you to reduce one of your current CDs every 5 uses of FIREWORKS.
    • Expeditious /Rapid: Offensive aspect, which increases the attack speed of your FIREBULB.
    • Toute-Puissance / Might: defensive aspect, allowing you to reduce damage suffered by 20% for X seconds after your FIREBREAK.

    WHY PUT MY ASPECTS IN JEWELRY?

    As long as you're not in Tier 4, you'll be changing a lot of items. In general, we equip our pieces with armor and weapons that offer the best item level, and therefore, by default, the most armor and the most dps.

    The only category of item I can advise you to keep, and which are therefore worth impregnating with an aspect, are jewels, which offer “only” implicit elemental resistances and can be kept over time in a difficulty tier.

    NO AFFIX OR ASPECT FOCUS IN LEVELING?

    As long as you're not in Tier 4, you'll be changing a lot of items. In general, we equip our pieces with armor and weapons that offer the best item level, and therefore, by default, the most armor and the most dps.

    Certain affixes can be interesting to focus on, but they're not a priority:
    As a general rule, your main stat, life, life per hit, resource regen per second, are stats appreciated in leveling.

    I'd advise you to pay close attention to affixes once you're in TIER 4 and therefore have access to ancestral items!

    WHEN SHOULD I UPDATE MY EQUIPMENT?

    As for the rest of your equipment, equip yourself with the items offering the highest OBJECT LEVEL, as affixes won't be important until T4.

    At each TIER OF DIFFICULTY, I advise you to quickly update your entire stuff with the new item level available on the TIER in question - Sacred in Tier 3 and Ancestral in Tier 4 -, at which point you can renew your jewelry once.

    TIER 4+: Once you've unlocked the Ancestral items, you'll continue to respect the “I equip the highest level items” rule, but then you'll start to look at the higher affixes/affixes. There's no need to go looking for complicated items, just prioritize YOUR MAIN STATUS and/or LIFE will be more than enough for leveling (Example: an 850 item offering 60 intelligence will be less interesting than an 830 item offering 90 intelligence).

    WHAT TO DO WITH THE YELLOW AND LEGENDARY ITEMS I COLLECT?

    Since season 4, the power codex has been overhauled, now stocking a legendary aspect in its highest value ever recycled, so I invite you to collect and recycle all the legendary items you find to generate crafting resources while filling your codex.

    BLUE ITEMS:
    You should only pick them up in the first few minutes of the game, in order to get a piece of equipment from each of your available slots. As soon as you're “full stuff”, don't pick them up again.

    YELLOW ITEMS:
    We'll replace blue items with yellow ones as soon as possible, then with each new difficulty tier, it's more interesting to equip yellow TIER 3 items than legendary TIER 2 items (and similarly, we'll try to equip yellow TIER 4 items, i.e. ancestral items, rather than TIER 3 items, i.e. sacred items).

    LEGENDARY / UNIQUE ITEMS:
    You pick them up all the time to equip or recycle.

    TREMPE AND PERFECTIONNEMENT MANAGEMENT

    DIPPING

    For dips, it may be interesting to consider them before passing a CAPSTONE, in which case you'll be looking for :

    • damage that concerns you in your offensive slots (close damage, distance, vulne, over time...)
    • armor or life in your defensive slots (helmet, torso, leggings)

    Please note that before ancestral items, your items cannot receive TWO TYPES OF TREMPES.

    I don't recommend soaking all your equipment every time you change, but you can try to get some interesting OFFENSIVE soaks on your jewelry, as these will be kept for a very long time.

    Be careful not to invest in “important” weapon tempering before you have ancestral items that you can potentially keep for 870/900+. Example: Temperings that give a chance of double cast, Scraping or Barbarian Flaying....

    IMPROVEMENT

    Not recommended for LEVELING, see * STEP 3 (see AFFIX FOCUS - POST TIER 4 EQUIPMENT MANAGEMENT)

    Translated with DeepL.com (free version)

    POST TIER 4 EQUIPMENT MANAGEMENT

    To be taken into account only for ANCESTRAL pieces of equipment, in leveling only you are concerned only in steps 1 and 2.

    STEP 1, once you've passed TIER 4, you'll want to replace all your equipment with ANCESTRAL items, without looking specifically at the affixes.

    STEP 2, once you're fully ANCESTRAL, you start looking for legendary items that offer 1 or 2 (or 3) interesting affixes.

    *STEP 3, you'll be looking for items with 3 affixes, including 1 affix above an interesting affix.

    **STEP 4, you'll look for items with 3 affixes, including 2 higher affixes on interesting affixes.

    **STEP 5, you perfect your items.

    **STEP 6...., you'll search for items with 3 affixes, including 3 higher affixes, on interesting affixes + EXPERTISE.

    PARANGONS 50-100 DÉTAILED

    Glyph leveling in order of priority to fit into the paragon
    Elementalist > Torch > Enchanter > Tactician > Conjuration

    **Starting table **
    DEX glyph: Tactician > Exploit > Territorial > Conjuration

    Second Table - Burning instinct
    Rush legendary node
    then INT Glyph: Adept > Elementalist > Enchanter > Conjuration > Unleash

    Third table - Enchantment master
    Rush legendary node
    Glyph scaling INT: Elementalist > Conjuration > Unleash

    Prepares the link from table 4 to the NORTH exit of table 2.

    Fourth table - Elemental Summoner
    Rush legendary node
    Glyph scaling WILLPO : Torch > Reinforcement

    Prepare the link of table 5 at the SOUTH exit of table 3.

    Fifth table - Frigid fate
    Glyph scaling INT: Enchanter > Conjuration > Unleash
    Legendary node

    Sixth table - Static Surge
    Glyph scaling INT: Conjuration

    Warning: from 50 to 75, only one glyph is counted at level 15, then on paragons 75-100, all glyphs are counted as being 15 minimum, so there will be some readjustment of points to be made as your glyphs rise in level.

    LIEN GDOC LEVELING TOUTES CLASSES

    https://docs.google.com/spreadsheets/d/1l1bh-f4pD5TYYtdH6Qz89nrw_ETwxnQeMuL7m2yEc4k/edit?usp=sharing

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