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Diablo 4 Build

Familiar - Shocking Impact

presentationSorcerer
Season 10
Updated on Sep 27, 2025
Sep 27, 2025

Build Overview

Welcome to my Pure Shocking Impact Levelingguide for Season 10

I really enjoyed playing Shocking Impact last Season and on the S10 PTR!
It requires no Uniques nor Aspects to work and can be played from lvl 7 on!
It plays like Lightning Spear but does not rely on bosses with adds!
It is as fast as Lightning Spear yet it is a way better Uberboss-killer

For Leveling check out my detailed Shocking Impact Leveling Guide here:
https://mobalytics.gg/diablo-4/profile/ff9501bc-837c-41fd-8c1f-d3a5225a3143/builds/e2bf1c8d-0260-4573-a859-47992b001613

Strengths and Weaknesses

  • Very Fast
  • Easy to play
  • Good single + multi target damage
  • Mobs need to be stacked tightly
  • Needs to play around unstoppable

Build Variants

T80+ speed and T109+ push

Assigned Skills

Primary
1
1
Secondary
1
1
1
1
Enchantments

There is no Familiar on the bar as we summon them via Unstable Currents!
If Familiar is on the bar - we start summoning different elements that we don't want
You will have the maximum of 6 Familiars out at all times - stunning every 0.5 sec and triggering Shocking Impact 12 times per second in an area around them!
Lightning Spears + Raiment also stun, but less frequent than Familiars.

Aspect & Uniques

HelmGalvanic Azurite
Chest armorRaiment of the Infinite
GlovesCrown of Lucion
PantsFists of Fate
BootsAspect of Frosty Strides
AmuletAspect Of Tenuous Destruction
Ring 1Tal Rasha's Iridescent Loop
Ring 2Ring of Starless Skies
WeaponAspect of Inner Calm
OffhandAspect of Shredding Blades

Possible Gear Replacements (non Chaos Armor):
Helm: Shako (free CDR for perma Teleport) or Heir of Perdition (no perma TP)
Gloves: Legendary Gloves with (Int, Attackspeed, Critchance+Shimmering Aspect)
Pants: Flickerstep (if struggeling to reach perma Teleport)
If you run Flickerstep on boots, you switch to Cem+Thul instead of Nagu+Ohm

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Till Paragon 250 you follow this board
Every Paragonlevel past 250 you spend your points into Int only!

Mercenary

How it Plays

Skill rotation:

  • Hold down your Core Skill (Ball Lightning/Ice Shards)
  • Press Unstable Currents and Lightningspear off cooldown
  • Press Spark every 4 sec to keep your Explosive Combinations buff up
  • Finish off Elites below 20% using Fireball (use it once at the start to get a Fire Tal Rasha stack)
  • Press Blizzard for the cold Tal Rasha stack and on each elitepack/boss to get 5% damage from Elementalist
  • Always keep enemies tightly together with your raiment pull - this way the Familiar explosions hit all of them

How it Works

This build tries to stun as many enemies as possible as often as possible

We can have up to 6 Shock Familars out at all time (12 AoE stuns/sec)
The Lightning Spears do stun, but not that reliable in AoE (up to 12 stuns/sec)
Our Raiment Chest's power also stuns every time we teleport (up to 2 stuns/sec)

As long as the targets are crowd-controlable or a boss, we stun up to 26 times/s

Things to focus on to achieve this:

  • Get your Resistance and Armor capped and enough life to survive
  • Generate enough Mana via multiple sources to perma cast core skill
  • Unstable Currents uptime via Orange Herald or Flickerstep (reach 100%)
  • General & evade cooldown reduction to reach "1 attack : 1 teleport" ratio

How to optimize the damage output:

  • In a farming scenario elites should be dragged with you and killed within 5 sec
  • In a pushing scenario elites should be dragged to the next elite pack and killed
  • Try to play around the 7.5 second unstoppable window (gather more)

How do I reach permanent teleport?

  • In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
  • This allows you to perma TP even with very low cooldown reduction!
  • There are breakpoints depending on which boots you use +TP skillranks
  • Rule of thumb is you get around 4-5% cooldown on top per teleport rank
  • This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
  • For Flickersteps you want your Teleport Enchant to show 3.3 sec(5/5 TP)
  • For Legendary boots with 1.5 Implicit you want to reach 2.0 sec(5/5 TP)
  • If you only have the base point in Teleport, you want at least 2.7 or 1.7
  • Blizzards tooltip doesn't show cooldown reduction you get from ranks

Example:
Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
Only added ranks count, therefore you have +7 in your Teleport skill, so you get another 26% cooldown reduction on your enchantment:
2.3 multiplied by 0.74 (1-0.26) = 1.702
This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
Simply multiply your tooltips cooldown by the number shown below:

+1 Rank = 0.95 (5% CDR): TP Skillpoint
+2 Ranks = 0.90 (10% CDR): TP Skillpoints
+3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
+4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
+5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
+6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
+7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
+8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
+9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
+11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
+12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
+15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
+19 Ranks = 0.60 (40% CDR): (maximum)

1 - 60 Leveling

For Leveling check out my detailed Shocking Impact Leveling Guide here on Mobalytics:
https://mobalytics.gg/diablo-4/profile/ff9501bc-837c-41fd-8c1f-d3a5225a3143/builds/e2bf1c8d-0260-4573-a859-47992b001613

If you want to see it in action check out the video on Youtube:
Full 1-60 run in less than 3 hours (Shocking Impact):
https://www.youtube.com/watch?v=HCyt8rcC1Pk

Runes

Recommended Rune Setups:

For pushing:

  • AHU+QAX
  • Nagu+Ohm

Other content:

  • CEM+THUL is a powerhouse as it gives 15% damage AND Freezes!
  • CEM alows Thul to proc every 2 secs (1 big and 1 small Nova)
  • Freeze benefits: (Hoarfrost)
  • The Other Runecombo is more of a flex spot depending on the activity:
  • CIR/Nagu+ZEC: for bossing/T4 farm to get Unstable currents up faster
  • Cir+Vex: To reach perma Teleport if not enough CDR (no dmg increase)
  • Cem/Nagu+Ohm: Flat 15% damage increase

I also tested TUN (Rogue Stun Grenades), but it could not keep up with
15% damage from OHM. Best combo is NEO+TUN for 8 stuns every 2s

How to survive?

Reach resistance cap of 75% and armor cap of 1000 on the difficultie you are playing on.

  • Use a potion and up to 3 incenses to get your resistance+armor capped
  • Potion: Elixir of Fortitude II (+20% life)
  • Incense 1: Spiral Morning (+60 All stats to reach rare note requirements)
  • Incense 2: Song of the Mountain (300 Armor)/Reddamine Buzz (750 Life)
  • Incense 3: Soothing Spices (10%Resi+150Armor)

If your mana is fine you can swap Mystical to Shimmering Teleport (30%DR)
Grab as many life% and general/healthy damage reduction notes (Paragon)
The Seasonal Power Tranquil Stone offers unstoppable (up to 40.5% DR)

How do I fix the Manacosts of my spender without Starless Skies?

  • Elixir of Resourcefulness
  • Each Crackling Energy you pick up gives 12 Mana (Invigurating Conduit)
  • Primordial Bindings gives you 120% Manaregen (10 Summons out)
  • Static Surges Legendary note gives 30% of your max mana back
  • If that is not enough you can put the Umbral Aspect on your ring

How does the unstoppable mechanic work?

  • Elite Monsters are crowdcontrolable for 5 sec no matter your cc duration
  • After that, they become unstoppable for 7.5 sec and you do 0 damage
  • Normal Monsters are crowdcontrolable for 10 secs
  • It does not matter how many crowdcontrols we apply during that window

Why Beast Cornered and Marred Guard Season "Perks"

  • Beast Cornered combined with Marred Guard is a 2x damage multiplier
  • If you do harder content you can go as low as only 10% HP to get 2.8x
  • Marred Guard gives double barrier which is nice and ther is nothing else
  • Having below 60% life perma freezes enemies on every Teleport

"Iceshards Version" Insights

Why Iceshards?

  • Hail of Verglass gives you 100% dmg increase to everything
  • It has very nice stats on top to reach perma teleport (CDR) and Int%
  • Playstyle changes a bit as you are rotating between Spark and Ice Shards

Do Ice Shards do damage in that version of the build?

  • From my testings - Ice Shards does around 2% of total dmg on the boss
  • On trash Ice Shards does litterally no dmg on multi target

Changelog

9/22/25 - Build updated for season 10
9/27/25 - "Sweaty" Push version updated

Video

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