This build tries to stun as many enemies as possible as often as possible
We can have up to 6 Shock Familars out at all time (12 AoE stuns/sec)
The Lightning Spears do stun, but not that reliable in AoE (up to 12 stuns/sec)
Our Raiment Chest's power also stuns every time we teleport (up to 2 stuns/sec)
As long as the targets are crowd-controlable or a boss, we stun up to 26 times/s
Things to focus on to achieve this:
- Get your Resistance and Armor capped and enough life to survive
- Generate enough Mana via multiple sources to perma cast core skill
- Unstable Currents uptime via Orange Herald or Flickerstep (reach 100%)
- General & evade cooldown reduction to reach "1 attack : 1 teleport" ratio
How to optimize the damage output:
- In a farming scenario elites should be dragged with you and killed within 5 sec
- In a pushing scenario elites should be dragged to the next elite pack and killed
- Try to play around the 7.5 second unstoppable window (gather more)
How do I reach permanent teleport?
- In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
- This allows you to perma TP even with very low cooldown reduction!
- There are breakpoints depending on which boots you use +TP skillranks
- Rule of thumb is you get around 4-5% cooldown on top per teleport rank
- This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
- For Flickersteps you want your Teleport Enchant to show 3.3 sec(5/5 TP)
- For Legendary boots with 1.5 Implicit you want to reach 2.0 sec(5/5 TP)
- If you only have the base point in Teleport, you want at least 2.7 or 1.7
- Blizzards tooltip doesn't show cooldown reduction you get from ranks
Example:
Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
Only added ranks count, therefore you have +7 in your Teleport skill, so you get another 26% cooldown reduction on your enchantment:
2.3 multiplied by 0.74 (1-0.26) = 1.702
This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
Simply multiply your tooltips cooldown by the number shown below:
+1 Rank = 0.95 (5% CDR): TP Skillpoint
+2 Ranks = 0.90 (10% CDR): TP Skillpoints
+3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
+4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
+5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
+6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
+7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
+8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
+9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
+11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
+12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
+15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
+19 Ranks = 0.60 (40% CDR): (maximum)
1 - 60 Leveling
For Leveling check out my detailed Shocking Impact Leveling Guide here on Mobalytics:
https://mobalytics.gg/diablo-4/profile/ff9501bc-837c-41fd-8c1f-d3a5225a3143/builds/e2bf1c8d-0260-4573-a859-47992b001613
If you want to see it in action check out the video on Youtube:
Full 1-60 run in less than 3 hours (Shocking Impact):
https://www.youtube.com/watch?v=HCyt8rcC1Pk
Runes
Recommended Rune Setups:
For pushing:
Other content:
- CEM+THUL is a powerhouse as it gives 15% damage AND Freezes!
- CEM alows Thul to proc every 2 secs (1 big and 1 small Nova)
- Freeze benefits: (Hoarfrost)
- The Other Runecombo is more of a flex spot depending on the activity:
- CIR/Nagu+ZEC: for bossing/T4 farm to get Unstable currents up faster
- Cir+Vex: To reach perma Teleport if not enough CDR (no dmg increase)
- Cem/Nagu+Ohm: Flat 15% damage increase
I also tested TUN (Rogue Stun Grenades), but it could not keep up with
15% damage from OHM. Best combo is NEO+TUN for 8 stuns every 2s
How to survive?
Reach resistance cap of 75% and armor cap of 1000 on the difficultie you are playing on.
- Use a potion and up to 3 incenses to get your resistance+armor capped
- Potion: Elixir of Fortitude II (+20% life)
- Incense 1: Spiral Morning (+60 All stats to reach rare note requirements)
- Incense 2: Song of the Mountain (300 Armor)/Reddamine Buzz (750 Life)
- Incense 3: Soothing Spices (10%Resi+150Armor)
If your mana is fine you can swap Mystical to Shimmering Teleport (30%DR)
Grab as many life% and general/healthy damage reduction notes (Paragon)
The Seasonal Power Tranquil Stone offers unstoppable (up to 40.5% DR)
How do I fix the Manacosts of my spender without Starless Skies?
- Elixir of Resourcefulness
- Each Crackling Energy you pick up gives 12 Mana (Invigurating Conduit)
- Primordial Bindings gives you 120% Manaregen (10 Summons out)
- Static Surges Legendary note gives 30% of your max mana back
- If that is not enough you can put the Umbral Aspect on your ring
How does the unstoppable mechanic work?
- Elite Monsters are crowdcontrolable for 5 sec no matter your cc duration
- After that, they become unstoppable for 7.5 sec and you do 0 damage
- Normal Monsters are crowdcontrolable for 10 secs
- It does not matter how many crowdcontrols we apply during that window
Why Beast Cornered and Marred Guard Season "Perks"
- Beast Cornered combined with Marred Guard is a 2x damage multiplier
- If you do harder content you can go as low as only 10% HP to get 2.8x
- Marred Guard gives double barrier which is nice and ther is nothing else
- Having below 60% life perma freezes enemies on every Teleport
"Iceshards Version" Insights
Why Iceshards?
- Hail of Verglass gives you 100% dmg increase to everything
- It has very nice stats on top to reach perma teleport (CDR) and Int%
- Playstyle changes a bit as you are rotating between Spark and Ice Shards
Do Ice Shards do damage in that version of the build?
- From my testings - Ice Shards does around 2% of total dmg on the boss
- On trash Ice Shards does litterally no dmg on multi target