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Diablo 4 Build

Burn Hydra šŸ‰

presentationSorcerer
Season 9
Updated on Jul 28, 2025
Jul 28, 2025

Build Overview

This version has cleared Pit 114! And can go higher with maxed out gear.

Welcome to Roxy's Burn Hydra. Load up on Fire Snek's and lets get to business.

The Burn Version of Hydra excels in prolonged fights such as high tier pits. Crit Hydra has a bit more immediate damage, but Hydra is SOOO strong this season, that Burn Hydra has NO issue in any Torment 4 content. Sometimes she just might take an extra few seconds in the oven.

The Pit setup can push very high Pit thanks to the seasonal jewel Tyrant Bane which makes it so enemies take more and more burning damage the longer they burn, upwards of 300%! After a 2-3 minutes slugging away at a Boss, they just melt like cheese in a microwave.

The Speed version can reach a 1 Attack Teleport Evade Reset and zoom through all T4 content!

Strengths and Weaknesses

  • Sneks
  • More Prolonged Damage than Crit Hydra
  • Lower APM required
  • Speed Setup CAN ZOOM
  • 🪦 R.I.P S5 Hydra
  • Less Interactive than Other Sorc Builds
  • Less Immediate Damage than Crit Hydra

Build Variants

Burn Hydra is very strong, but it really excels in pro-longed fights as you can stack up the burning. The damage is not as instant is Crit Hydra.

This is NOT to say you won't mop the floor with all of the content the game has to offer. Crit just excels in immediacy, burn at prolonged. That's all.

Assigned Skills

Primary
5
1
Secondary
1
1
1
2
Enchantments

Aspect & Uniques

HelmHarlequin Crest
Chest armorShroud of False Death
GlovesBattle Caster's Aspect
PantsAxial Conduit
BootsFlickerstep
AmuletOphidian Iris
Ring 1Tal Rasha's Iridescent Loop
Ring 2Aspect of Engulfing Flames
WeaponSerpentine Aspect
OffhandStorm Swell Aspect

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    Group Up Enemies with Inferno

    • Gather up high amount of enemies using the pull from Inferno to gain the full value of Torch glyph at 10 mobs

    Cast Hydra

    • Maintain 2 Hydras - This means casting at least every 5 seconds, but casting more frequently
    • Make sure to cast Hydra at or as close to full mana as possible, for max damage from Serpentine Aspect

    Ice Shards

    • Spam Ice Shards whenever you are not doing anything else (at least every 0.7 seconds) to stack up you damage to 100% because of the Hail of Verglas

    Cooldowns

    • Cast Ice Blades, Ice Armor, Lightning Spear and Inferno on cooldown

    Resetting Inferno

    • With the use of your Evade (which is now a Teleport) you will reset the cooldown of your Inferno by Teleport Evading through enemies
    • You do this very frequently, essentially whenever you evade is back up

    Summary

    • The whole loop really comes down to Slamming Ice Shards and Evade
    • Every 3-5 seconds you will Cast Hydra
    • As for the rest of your cooldown you just Piano your fingers.

    How it Works

    Burn Damage
    This version of Hydra does all of its damage with burning damage. This means we sacrifice up front burst damage, for high ramping damage over time. Hydras burn deals its damage over 6 seconds, so we see a big increase on our damage after this amount of time. However, thanks to Tyrant Bane we gain even more damage the longer the fight goes. This jewel stacks up to 1000, with each application of burn giving us a stack.

    At Max Stacks of Tyrant Bane, the enemy takes 300%[x] more damage, or 4x Damage
    • There is not currently a way to see how many stacks a mob has, just after 2-3 minutes they start to get cooked

    Dealing with Damage Resistance Aura Mobs

    When gathering all of the enemies up, if there is a damage reduction mob you will need to make sure the Disintegrate beam from our catalyst hits it, to disable it until we can kill it. Whenever you have disabled a damage reduction, you will take 15% increased damage, which stacks if you have more than 1, so make sure you be very careful while this is happening. Once the damage reductions have been taken down, this build is actually very tanky. Thanks to Shimmering Ice Armor, mana spent lowers the cooldown of Ice Armor, so casting Hydra as well as activating the Qax rune will constantly reset the cooldown, allowing us to stand and tank multiple groups of elites at a time.

    Smoldering Ember Infusion + Enchantment Master

    • The Enchantment master legendary node grants us elemental damage based on the elements of our Enchantments
    • The Smoldering Ember infusion lets us copy the highest Elemental Damage bonus we have onto other elements
    • In our case, we are copying high Lightning or Cold Bonuses onto FIRE

    Teleport Enchant has a shock tag, and Familiar Enchant has all 3 elements, which means we get the following:
    • 68% lightning damage
    • 40% fire damage
    • 40% cold damage

    Without the infusion we get 40% fire damage, and with it we COPY the 68%[x] with Lightning onto Fire

    Familiar Enchant

    This build runs familiar enchant, which has a chance to spawn a familiar that matches the conjuration you casted. When we cast Hydra, we have a 33% chance to make a fire familiar, which will boost our Hydra (Fire) Damage by 10%[x].

    In order to try and have a fire type familiar out at all times, we don't want to wait out the full duration of Hydra before recasting it, but make sure you do not cast Hydra while your mana is not at or close to 100%.

    Bosses (Lair and Pit)

    Lair: While this variation of Hydra will not instantly down T4 lair bosses, it will still kill them very quickly.

    Pit: Burn Hydra feels incredible while pushing to the max level of pit possible for our character. With Tyrant Bane jewel socketed, we gain stacking damage per burn application, up to 1000 stacks or 300% increased damage. This will likely happen around 2-3 minutes of fighting the boss, so as the fights get longer, the stronger we get. We also gain damage per nearby burning enemy, so bosses with adds are ideal, but not required. Thankfully, every 2 minutes we will spawn 3 jeweled guardians from our Idle From Below jewel, which will live for a substantial amount of time boosting our damage. This combined with our stacks of Bane, mean we get to see the Pit bosses health start to absolutely melt, even in pit 110+.

    Runes

    Ahu Qax:

    • This combo does not activate until an enemy is no longer healthy (under 80% health)
    • Qax doubles damage

    Poc Thul:

    • We need a way to freeze and use this rune to do so

    Changelog

    7.01.25 - Build created for Season 9
    7.13.25 - Build added to the Mobalytic's Tier List
    7.16.25 - Updated video to T116

    Video

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