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Deadlock Build

Deadlock Vindicta Build by Y4mz

Vindicta
Suzu
Updated on Oct 2, 2025
Oct 2, 2025

Overview

This build was created by Y4mz. To find this build in game search for "Mobalytics - Vindicta by y4mz" (BuildID: 316643)

Vindicta has long been one of the most polarizing heroes in Deadlock and only recently has she finally been universally considered ‘weak’ due to a combination of hero matchups, item anti-synergy ( Ethereal Shift and Counterspell cancelling her Flight ability), and her Stake losing it’s vacuum property. In spite of all of that, the combination of Stake and Alchemical Fire is still absolutely lethal to heroes caught out of position, and Echo Shard allows us to hold someone in the Alchemical Fire for nearly the full duration. Vindicta still has a fairly strong lane due to Stake being one of the best setup abilities for other heroes, Flight nearly doubling her damage per bullet, and charged Assassinate dealing nearly half of a hero’s health when you first get it. This build has a ‘branching path’ to it after Echo Shard, allowing you to adapt to the situation at hand.

Early Game Items

  • Look to use your Flight in combination with Stake to force enemy heroes to trade with you away from cover. I recommend using ‘Confirm Cast’ for Stake, so you can see where the edge will be.
  • Your ultimate at full charge will do over 400 damage to targets below half hp at 6-7 minutes, don’t let anyone on the map play the game if they are below half.
  • Stake is often one of the best tools in the game to set up other teammates like Warden, Abrams, Infernus, and more, coordinate using Stakeand Flight with your lane partner’s abilities too.
  • The ‘ricochet’ on Crow Familiar will prioritize bouncing to creeps if its initial hit is on a creep, and heroes if its initial hit is on a hero. If there is only one or two creeps left, you can use it to try and ricochet onto heroes. This skill is, and has been, incredibly buggy for well over a year, you have been warned.
  • Flying ‘diagonally’(Up and down in addition to left and right) during Flightmakes you significantly harder to hit with both bullets and abilities, from all angles.
  • Preferably, you’d like to be around the middle of the map, as your Assassinate will allow you to bully anyone trying to skirmish in the ‘river’ area of the map.
  • You can use Flight and cancel it during the lift and maintain the momentum to use it as an escape, but it is a very long cooldown and a major source of your early damage.
  • Save your first 3 ability points to dump into Assassinate immediately to raise the bonus damage, you don’t really get much out of these points(unless you want to put 1 point in Stake and/or Crow Familiar) and the extra damage is really hard to deal with when you get it.
Headshot Booster800 souls
Mystic Shot1,600 souls
Extra Charge800 souls
Improved Spirit1,600 souls
Suppressor1,600 souls
Cultist Sacrifice3,200 souls
Healbane1,600 souls
Alchemical Fire3,200 souls

Mid Game Items

  • Stake and Alchemical Fire have the same thrown trajectory, if you use ‘Confirm Cast’ for Stake and ‘Quick Cast’ for Alchemical Fire, you can throw them quickly on top of one another.
  • We are looking to pick up Cultist Sacrifice around 8 minutes, this is when the T3 Neutral monsters spawn and we will try to use the proc on T3 neutrals whenever possible.
  • Use Stake in combination with Alchemical Fire and Flight to deal tons of damage, just be wary of enemy players buying Reactive Barrier it may be better to avoid using Stake on them sometimes.
  • You can initiate ganks for your team with Veil Walker and Stake sometimes, be sure to bring others unless you’re very far ahead of the enemies as Vindicta is rather weak in 1v1s against players on full hp and even networth.
  • Once you get Echo Shard, your Echo Shard Stake plus Alchemical Fire combo is still nearly 6 seconds of some of the
Veil Walker 6,400 souls
Bullet Resist Shredder1,600 souls
Superior Duration3,200 souls

Late Game Items

  • After you get Echo Shard you have three options:
    • Continue building supportive debuffs and utility aura items for your team (If they seem like they’re actually doing things).
    • Lean heavily into dealing spirit damage with damage-over-time effects (and pray they don’t buy Debuff Remover).
    • Transition into more focused, single-target damage with a few gun items, Boundless Spirit and Mercurial Magnum. You may want to detour from the skill order to max Assassinate if you plan on doing this. AKA
Guardian Ward1,600 souls
Echo Shard6,400 souls
Crippling Headshot6,400 souls
Heroic Aura3,200 souls
Rescue Beam3,200 souls
Divine Barrier6,400 souls
Scourge6,400 souls
Decay3,200 souls
Escalating Exposure6,400 souls
Superior Cooldown3,200 souls
Boundless Spirit6,400 souls
Spirit Burn6,400 souls
Fleetfoot1,600 souls
Long Range1,600 souls
Burst Fire3,200 souls
Mercurial Magnum6,400 souls
Unstoppable6,400 souls
Siphon Bullets6,400 souls

Situational Items

  • Here are some situational items that you may opt for in certain scenarios or when you need different defensive options.
Extra Regen800 souls
Extra Stamina800 souls
Healing Rite800 souls
Reactive Barrier1,600 souls
Spirit Shielding1,600 souls
Warp Stone3,200 souls
Ethereal Shift6,400 souls
Fortitude3,200 souls
Counterspell3,200 souls
Debuff Remover3,200 souls
Spellbreaker6,400 souls

Ability Point Order

Stake (1)Flight (2)Crow Familiar (3)Assassinate (4)

first skill point

first skill point

first skill point

first skill point

plus one skill point

plus 2 skill point

plus one skill point

plus 2 skill point

plus one skill point

plus 2 skill point

plus 5 skill points

plus 5 skill points

plus one skill point

plus 2 skill point

plus 5 skill points

plus 5 skill points

Vindicta Guide

Check out our Vindicta Guide and Overvew