17302
Build ID
Build Overview
This is an utility-focused Support
Ivy build, with layering massive Area of Effect crowd control and spirit damage. This build prioritizes keeping your team alive, crippling enemy movement, and making your abilities impossible to escape.
Build Items

































Ability Points
Early Game Explanations
Your gun is very powerful early on for last hitting, poking and taking down the Guardian, the only downside is the initial ammo count, so we instantly go for
Titanic Magazine.
Healing Rite into
Healing Nova is essential, healing both you and your allies and can easily turn the tides of an early skirmish.
Extra Charge is great for
Entangling Thorns, can be used both offensively and Defensively, can be delayed if you need
Healbane (which can be applied with
Entangling Thorns easily).
Mid Game Explanations
You should skirmish as much as you can, Ivy can build a lot of tempo and map presence during this stage of the game,
Alchemical Fire inside
Entangling Thorns while they are slowed by
Slowing Hex is heavy and guaranteed damage.
Air Drop usage can be tricky to learn but it can make
Ivy an absolute menace, it allows you to roam the map easily, escape from a doomed fight or simply to throw your
Abrams in front of a clueless enemy
Rem.
Imbue
Entangling Thorns with
Mystic Expansion.
Vortex Web can completely break the enemy team if used correctly, a big part of the game is movement and this really disrupts the positioning of anyone caught by the web, great synergy with the other items and abilities.
You can purchase more support-oriented or defensive items whenever you please from the optional tabs, some games will warrant that or simply if your play-style matches that better.
Late Game Explanations
Your Crowd Control (and Spirit Damage) reaches its peak at this point, with the range and duration on all abilities being considerably higher, making any clumped fight very favorable, you can cover entire chokepoints with
Entangling Thorns and
Alchemical Fire.
Do not underestimate
Kudzu Connection, the buffs scale with spirit and can really support your team’s movement and damage output so always keep it up near your carries.
Do not forget that
Divine Barrier also cleanses debuffs besides the actual barrier component, it can also be self-cast and chained with
Stone Form for amazing survivability if dived by the enemy team.
Situational / Luxury Explanations
Counterspell is the best defensive item in the game if used correctly. Its proactive spell parry allows you to completely block telegraphed CC or highly damaging spells.
Heroic Aura is a situational but impactful item. It excels in games where you need to enable a snowballing carry and aggressively push towers. Since the item's buff is doubled for minions, always remember to activate it next to a large wave when sieging.
Knockdown,
Silence Wave and the premium
Cursed Relic are good options if you need more aggressive CC instead of raw damage.
Healing Tempo is similar to
Heroic Aura, but a bigger investment and more healing-oriented.