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Deadlock Build

Support Ivy by Suzu

presentationIvy
Suzu
By Suzu
Updated on May 7, 2026
May 7, 2026

Build ID

17302

Build Overview

This is an utility-focused Support Ivy build, with layering massive Area of Effect crowd control and spirit damage. This build prioritizes keeping your team alive and crippling enemy movement, while still doing some respectable damage yourself.


Build Items

Early Game
Mid Game
Late Game
Situational / Luxury

Ability Points

Entangling Thorns
1
1
2
5
Kudzu Connection
2
1
2
5
Stone Form
3
1
2
5
Air Drop
4
1
2
5

Early Game Explanations

Your gun is very powerful early on for denying, last hitting, poking and taking down the Guardian, you should always try to deny and control the wave as that gives you a more consistent advantage in the laning phase. Monster Rounds improves this even further, but can be skipped and/or swapped for a Titanic Magazine rush if you plan to go for the Healing Tempo path later.

Healing Rite into Healing Nova is essential, healing both you and your allies and can easily turn the tides of an early skirmish.

Extra Charge is great for Entangling Thorns, can be used both offensively while at their guardian, and defensively when they engage you, but more importantly, again, to have wave control and lane pressure.


Mid Game Explanations

You should skirmish as much as you can after Slowing Hex and Healing Nova, Ivy can build a lot of tempo and map presence during this stage of the game.

Air Drop usage can be tricky to learn but it can make Ivy an absolute menace, it allows you to roam the map easily, escape from a doomed fight, secure the urn, or simply to throw your Abrams in front of a clueless enemy Rem.

Imbue Air Drop with Mystic Expansion.

Vortex Web can completely break the enemy team if used correctly, a big part of the game is movement and this really disrupts the positioning of anyone caught by the web, great synergy with the other items and abilities.

You can purchase more support-oriented or defensive items whenever you please from the optional tabs, some games will warrant that or simply if your play-style matches that better.


Late Game Explanations

Your Crowd Control (and Spirit Damage) reaches its peak at this point, with the range and duration on all abilities being considerably higher, making any clumped fight very favorable, you can cover entire chokepoints with the Air Drop area-of-effect, combined with Vortex Web and Entangling Thorns.

Do not underestimate Kudzu Connection, the buffs scale with spirit and can really support your team’s movement and damage output so always keep it up near your carries.

Healing Tempo is a viable build path if you enjoy using Ivy's gun even as a support, you can purcahse Heroic Aura, Capacitor, should have Titanic Magazine already purchased and maximize Kudzu Connection with your skill points way earlier for this.

Do not forget that Divine Barrier also cleanses debuffs besides the actual barrier component, it can also be self-cast and chained with Stone Form for amazing survivability if dived by the enemy team.


Situational / Luxury Explanations

Counterspell is the best defensive item in the game if used correctly. Its proactive spell parry allows you to completely block telegraphed CC or highly damaging spells.

Heroic Aura is a situational but impactful item. It excels in games where you need to enable a snowballing carry and aggressively push towers. Since the item's buff is doubled for minions, always remember to activate it next to a large wave when sieging.

Knockdown, Silence Wave and the premium Cursed Relic are good options if you need more aggressive CC instead of raw damage.

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