882460
Build ID
Build Overview
The easiest way to play Sinclair, by ignoring
Vexing Bolt and to play towards Sinclair's strengths with an oppressive gun(wand) and looking for strong engages with items like
Warp Stone and
Magic Carpet.
Build Items






























Ability Points
Early Game Explanations
Sinclair has one of the best guns in laning due to his increased fall-off range and strong base damage. His goals are simple, look to simply poke with his gun and
Spectral Assistant while maintaining bridge control. Landing
Vexing Bolt doesn't hurt either but isn't mandatory at all.
Mid Game Explanations
Once we reach
Warp Stone, we can look to transition more towards an engage playstyle by stealing key ultimates like
Graves
Borrowed Decree or
Dynamo's
Singularity or even
Lash's
Death Slam.
Fish for key steals by casting
Spectral Assistant in a safe spot -> Warp Stoning towards the enemy -> Stealing with
Audience Participation -> Recasting Assistant.
Once you steal a great ultimate, look for a key engage or push. Since we have the luxury of going all the key utility items like
Greater Expansion and
Superior Duration, they will be much easier to cast and use.
Late Game Explanations
During the late game, our goals will be to maintain long CC Chains with
Echo Shard and
Rabbit Hex with an added
Vortex Web for support.
Sinclair might need some extra support with channeled ult steals like
Dynamo's
Singularity, so pick up an
Unstoppable to ensure that it won't get canceled as well.
Situational / Luxury Explanations
Knockdown for pesky fliers like
Vindicta or
Grey Talon.
Disarming Hex for annoying Gun Carries like
Vyper and
Haze
Silence Wave for
Yamato and
Holliday.