- Extra Charge gives you stronger lane presence. You can use
Frost Grenade either offensively or defensively depending on the situation. - Investing in Spirit increases both your damage and healing.
Extra Regen is very helpful for lane sustain and can be purchased earlier if needed. Eventually, upgrade it into
Healing Booster and later
Healing Tempo.
Healing Rite helps you secure boxes while staying healthy in lane. Upgrade it into
Healing Nova later in the game.
Rapid Recharge is very strong, as
Frost Grenade deal significant damage and healing once fully upgraded.
Overview
This build was created by Hydration. To find it in game, search for "Mobalytics - Kelvin by Hydration" (BuildID: 17516)
Kelvin can apply tremendous map presence as well as being very good at bailing out teammates, his healing power is unmatched.
Early Game

Extra Charge800 souls

Extra Spirit800 souls

Improved Spirit1,600 souls

Extra Regen800 souls

Healing Rite800 souls

Healing Booster1,600 souls

Healing Nova3,200 souls

Rapid Recharge3,200 souls

Healing Nova3,200 souls
Mid Game
Recharging Rush can be very strong, allowing you to gain another
Frost Grenade during teamfights.
Boundless Spirit is a massive power spike that makes you extremely powerful.- Use a triple imbue on
Frozen Shelter with
Compress Cooldown,
Mystic Expansion, and
Duration Extender.

Recharging Rush1,600 souls

Boundless Spirit6,400 souls

Compress Cooldown1,600 souls

Mystic Expansion800 souls

Duration Extender1,600 souls
Late Game
Refresher is a great item, allowing you to deploy two
Frozen Shelters in a single fight. This is often the best way to close out games.- Upgrade the rest of your items and begin investing in more utility Spirit items.
Healing Tempo becomes extremely powerful for both you and your allies.

Refresher6,400 souls

Superior Cooldown3,200 souls

Greater Expansion3,200 souls

Superior Duration3,200 souls

Transcendent Cooldown6,400 souls

Healing Tempo6,400 souls
Situational Items
Arcane Surge is always a solid option.
Warp Stone and
Rescue Beam can help save teammates who are positioned farther away.
Dispel Magic is useful against teams with silences.
Spirit Sap and
Silence Wave are strong against Spirit-heavy heroes.
Rusted Barrel and
Disarming Hex work well against weapon-heavy teams.
Heroic Aura is a good choice if your team benefits from increased fire rate and the enemy team relies heavily on weapon damage.
Alchemical Fire is effective for fighting inside
Frozen Shelter and securing objectives.
Hunter's Aura gains strong value when used within
Frozen Shelter.

Arcane Surge1,600 souls

Warp Stone3,200 souls

Dispel Magic3,200 souls

Rescue Beam3,200 souls

Spirit Sap1,600 souls

Rusted Barrel800 souls

Disarming Hex3,200 souls

Silence Wave3,200 souls

Debuff Remover3,200 souls

Heroic Aura3,200 souls

Alchemical Fire3,200 souls

Hunter's Aura3,200 souls
See Hydration Live on Twitch
Ability Point Order
![]() | ![]() | ![]() | ![]() |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() |
Kelvin Guide
Check out our Kelvin Guide and Overview







