17517
Build ID
Build Overview
Currently Lash is played best as an assassin by roaming and applying map pressure. His mobility allows him to be everywhere on the map while also having really fast neutral clear speed, sustain, and gun damage.
Build Items
Early Game



















Mid Game















Late Game









Situational / Luxury



















Ability Points
1
1
2
5
2
1
2
5
3
1
2
5
4
1
2
5
Early Game Explanations
Headshot Booster is a good item for poke in lane, upgrade into
Headhunter later to help you with activating your
Recharging Rush.- Rush
Quicksilver Reload, this item is insane when imbued on
Flog, combined with
Mystic Burst you are able to heal 150+ health every 10 seconds.
Restorative Locket lets you play very aggressive while being harder to punish.- Pick up
Extra Charge and
Extra Stamina for more mobility.
Stamina Mastery is your biggest power spike leaving the early game, allowing you to engage and look for enemies caught out of position while also giving you a very safe way to exit any engagement.
Tankbuster is a very powerful upgrade for your
Flog healing.
Mid Game Explanations
High-Velocity Rounds helps you land your shots while you are flying around, and can be upgraded into
Opening Rounds.
Weakening Headshot is very good for extra shred and will be upgraded into
Crippling Headshot later.
Slowing Bullets will make it impossible for anyone to run away from you, can be upgraded into
Weighted Shots later.
Siphon Bullets is very good at this point of the game when everyone has higher health pools.
Rapid Recharge should only be upgraded if slot locked.
Late Game Explanations
Mystic Expansion on your
Death Slam for a late game win condition.
Unstoppable can be necessary against teams that make it impossible to get a
Death Slam.
Refresher is very strong if you are able to get two
Death Slam in one fight.
Greater Expansion, more range is good for all your abilities.
Situational / Luxury Explanations
Healing Rite or
Extra Regen into
Healing Booster in lane if needed.
Counterspell is a great defensive option against teams with a lot of telegraphed abilities.
Dispel Magic are great options against teams with large amounts of debuffs and stuns, especially against
Knockdown and
Slowing Hex.
Majestic Leap and
Warp Stone are fine alternatives to
Stamina Mastery, can even opt to have multiple of these.
Healbane and
Spirit Burn are good if needing anti-heal.
Silence Wave can be useful if enemies have a lot of abilities that make them invulnerable.