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The Differences Between Clash Royale and Warcraft Rumble

Clash Royale VS Warcraft Rumble: How They Compare

If you’re looking for the differences between Clash Royale and Warcraft Rumble, you’ve come to the right place!

Although the games are very similar in their mechanics, there are many slight differences between the two that may catch a Clash Royale player off guard when trying out Rumble.

Even as someone who hit the top 10K in Ultimate Champion Arena multiple seasons in Clash Royale, swapping over to Warcraft Rumble had a bit of a learning curve with all of the differences between the games.

This article will go over the main differences between Rumble and Royale for Clash Royale players who are starting out Warcraft Rumble.

Being mindful of these differences and how to play around them will help you transition from Clash Royale to Warcraft Rumble as smoothly as possible.

The Arena

The most obvious difference between the two is the arenas. Not only are the layouts of the lanes very different, but there are multiple additional aspects of the Arena in Rumble. In PvP there are weekly rotating arenas and most PvE maps have a unique arena to that boss. Clash Royale always has the standard 2 lanes while Rumble has varying lanes, overlap, and high ground.

The most different mechanic between these games is in the high ground. In Rumble, ranged units that are on high ground are able to attack units on the low ground. This should make certain portions of the map a priority to get control over because of this advantage.

Rumble High Ground

Towers and Spawn Points

Clash Royale has 2 Princess Towers and 1 King Tower. Meanwhile, Warcraft Rumble has a tower equivalent to the King Tower in each base. If this turret is destroyed the game is over. Throughout the map, there are other towers similar to Princess Towers in dealing damage, but these towers can swap between teams and dictate spawn points.

If you destroy an enemy tower it isn’t gone for good, it becomes your turret. If you control a turret you can spawn troops in these positions. This is also the same with a Meeting Stone which you can take control of with a ground troop. Having control of a turret or a Meeting Stone will allow you to spawn your troops in a forward position.

Turret Spawn

A typical strategy in Clash Royal involves targeting one turret to destroy it or split-pushing to spread out an opponent’s troops to destroy one of the Princess Towers. This is because a game is won if you destroy more Princess Towers than your opponent.

In Rumble the game is only won if you destroy their main base turret, and if time runs out the tiebreaker is based on that main turret’s remaining HP. The exchangeable turrets are irrelevant in score but are key for strategy. Pick out the turrets and Meeting Stones that are in key positions of the maps to gain control of key areas where you can farm chests and gold mines, have access to high ground, and/or position your spawn points to overwhelm the enemy.

Towers are also part of the weekly rotation of the PvP arena. Some towers deal different types of damage, have different ranges, and deal splash damage. This completely changes the landscape of PvP. For example, Dragon Towers deal Elemental damage in a cone shape where the closer a troop is to the tower, the more damage they take. Against these towers, a troop like the Huntress is top tier as she is Resistant and Ranged, meaning she takes less damage from them due to resistance to elemental damage and being far away from the concentrated damage cone.

Lane Switches

The layouts of the lanes in Rumble create many potential forks in troop pathing. You can control this pathing with Lane Switches. These switches are the blue arrows on a stone plate on the floor and are toggled by tapping on them. Use these switches to have troops that are split-pushing converge at a later point in the map. This allows you to apply pressure on different points in the map to contest gold sources and have these troops meet up later on.

Lane Switch

For example, on Alteric Valley you can send a Kobold miner down the left with ranged troops to control the gold mine near your turret and swap the Lane Switch to send troops over the bridge. This will allow the ranged troops to fight for the mid-lane with the 2 gold chests and will ultimately route them to join with troops spawned at your forward turret on the right. Doing this will do the following:

  • Control your gold mine
  • Route your Kobold miner to their gold mine
  • Give your ranged troops high ground to assist in mid-lane
  • Route these ranged troops to group up with those in the right lane and mid-lane

Gold Sources

Throughout the map, there are both Gold Mines and Gold Chests. Miners are able to extract gold from mines and any ground unit can secure gold from a chest. Controlling these is key to building up a gold advantage over your opponent. Playing around mines and chests is very similar to denying an Elixir Collector in Clash Royale. Use Unbound troops to secure chests and deny the enemy of mining. Gold Chests respawn 45 seconds after being collected. Get ahead by using the match timer to place troops at chest locations as they are about to spawn.

Troops

Classifications and Armor

The troops in Clash Royale for the most part deal flat damage. There are a few select cases where spells and units deal modified damage to towers, but for the most part, damage is set. Meanwhile, in Warcraft Rumble, there are classifications of troops that make them take and deal reduced or increased damage. These bonuses are much like Pokemon in some minis being more effective against others. The easiest interactions to understand are of Ranged, Melee, and Flying units. Ranged counters Flying, Flying counters Melee, and Melee counters Ranged.

Melee Range Flying

The more nuanced interactions are with armor and damage types. There are three damage types: Physical, Elemental, and Siege. There are also two damage reduction traits; Resistant and Armored. Siege damage is the simplest as it deals double damage to Towers. Armored units take 50% reduced Physical damage, but take extra damage from Elemental damage. Resistant units take 50% reduced Elemental damage.

  • Siege Damage – (+) Damage to Towers
  • Physical Damage – (-) Damage to Armored
  • Elemental Damage – (+) Damage to Armored, (-) Damage to Resistant

Talents

Minis in their base form are fairly simple, but with Talents, they take on complex interactions. Talents completely overhaul a unit. In PvP there are many talents in which you are unable to tell if they are active or not. As you play more take note of which Talents are most impactful and how to spot them early in games.

This is important for playing around some of the stronger Talents that change a unit immensely. For example, Whelp Eggs with the Flame Burst Talent damage nearby enemies when they hatch. Without this Talent, any unit can destroy a Whelp Egg without being punished. But if the enemy has Flame Burst you should destroy Whelp Eggs with a Ranged unit. When you first destroy a Whelp Egg in a match look for an explosion animation. That way you can play around if they have Flame Burst.

Flame Burst

Check out our Tier List to learn about which Talents are the best for each mini.

In conclusion

Although Clash Royale and Warcraft Rumble are very similar in nature, there are many aspects of Rumble that create a learning curve for new players. Plenty of skills transfer over, but with a whole new game, there are a plethora of differences. To help learn more and improve at Warcraft Rumble check back for more on the best minis, decks, and strategies.

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