Bloodreef Captain (1925 HP)


Full Arsenal (Skill)
Gold Skill
- Your item's cooldowns are reduced by 5% if you have a Vehicle, reduced by 5% if you have a Weapon, and reduced by 5% if you have a Tool.
Heavy Firepower (Skill)
Silver Skill
- If you have 5 or fewer items in play, your Weapons have +25 damage.
Captain’s Wheel
Gold, Medium, Aquatic, Tool
- Cooldown: 4 seconds
- Haste adjacent items for 2 seconds.
- If you have a Vehicle or Large item, reduce this item's cooldown by 50%.
Crow’s Nest
Gold, Large, Property, Aquatic
- Your Weapons have +60% Crit Chance.
- If you have exactly one Weapon, that Weapon has lifesteal.
Flagship
Gold, Large, Aquatic, Vehicle, Weapon
- Cooldown: 6 seconds
- Deal 75 damage.
- If you have another Tool, Ammo, Property or Friend this has +1 Multicast for each.
Pop Snappers
Silver, Small
- Cooldown: 3 seconds
- Ammo Max: 3
- Burn 6.
Pesky Pete
Gold, Small, Friend
- Cooldown: 6 seconds
- Burn 4.
- For each adjacent Friend or Property, this gains +4 Burn.
Boss Harrow (2325 HP)


Assault Focus (Skill)
Gold Skill
- When any non-weapon item is used, slow it for 2 seconds.
Strength (Skill)
Gold Skill
- Your Weapons deal +20 Damage.
Keen Eye (Skill)
Gold Skill
- Your items have +12% Crit chance.
Weakpoint Detector
Gold, Medium, Tool
- Cooldown: 6 seconds
- Your weapons gain +9 damage for the fight.
- When you slow, charge this 2 seconds.
Runic Double Bow
Gold, Medium, Weapon
- Cooldown: 6 seconds
- Lifesteal
- Crit Chance: 10%
- Multicast 2
- Deal 40 damage.
- This deals double Crit damage.
Bayonet (x2)
Silver, Small, Weapon
- When you use the Weapon to the left of this, deal 15 damage.
Grappling Hook
Silver, Small, Weapon, Tool
- Cooldown: 6 seconds
- Deal 18 damage.
- Slow 1 item for 3 seconds.
Jitte
Gold, Small, Weapon
- Cooldown: 5 seconds
- Deal 10 damage.
- Slow 1 item for 2 seconds.
- When you slow, this gains 10 damage for the fight.
Katana
Silver, Medium, Weapon
- Cooldown: 2 seconds
- Deal 12 damage.
Bouncertron (2325 HP)


Sharpened Steel (Skill)
Gold Skill
- When you use a Weapon, Adjacent items gain 8% Crit Chance for the fight.
Cybersecurity
Gold, Medium, Friend, Weapon
- Cooldown: 10 seconds
- Deal 30 Damage for each Weapon or Tech you have.
- This deals 3 times damage if it is your only friend.
Pulse Rifle
Gold, Medium, Weapon
- Cooldown: 5 seconds
- Deal 30 Damage.
- This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend.
Katana
Gold, Medium, Weapon
- Cooldown: 2 seconds
- Deal 18 damage.
Laser Pistol
Gold, Small, Weapon, Tech
- Cooldown: 4 seconds
- Deal 24 damage.
Sunderer
Gold, Small, Weapon
- Cooldown: 4 seconds
- Deal 20 damage.
- Your enemy’s Shield items lose 15 Shield for the fight.
Gatling Gun
Gold, Medium, Weapon
- Cooldown: 4 seconds
- Deal 50 damage.
- Reduce this item’s cooldown by 10% for the fight.
Burninator Bot (2325 HP)


Slow Burn (Skill)
Gold Skill
- The first 5 times you Slow each fight, Charge 1 Burn item 1 second.
Induction Aegis
Gold, Small, Tech
- Cooldown: 5 seconds
- Shield 20.
- Burn 3.
Weakpoint Detector
Gold, Medium, Tool
- Cooldown: 6 seconds
- Your weapons gain +9 damage for the fight.
- When you slow, charge this 2 seconds.
Pylon
Gold, Large, Property
- Cooldown: 3 seconds
- Slow 1 item for 2 seconds.
- When you Slow, Haste an item for 2 seconds.
Thermal Lance
Gold, Medium
- Cooldown: 7 seconds
- Burn 4.
- When this gains Haste, this gains 4 Burn for the fight.
Flamethrower
Gold, Medium, Weapon, Tool
- Cooldown: 5 seconds
- Deal 2 damage.
- Burn equal to 1 times this item's damage.
Dr. Vortex (2325 HP)


Neophiliac (Skill)
Gold Skill
- The first time you freeze, burn, slow, poison, and haste each fight, charge an item 2 seconds.
Lightning Rod
Gold, Large, Weapon
- Cooldown: 10 seconds
- Deal 20 damage.
- Shield 20.
- When any player uses an item, this gains 10 damage and 10 shield for the fight.
Lightbulb
Gold, Small, Tech
- Cooldown: 3 seconds
- Adjacent items gain +6% Crit chance for the fight.
Tesla Coil
Gold, Medium, Weapon, Tech
- Cooldown: 5 seconds
- Deal 90 damage.
- When you use an adjacent Tech, charge an item 1 second.
Cog
Gold, Small
- Cooldown: 4 seconds
- Haste an adjacent item for 2 seconds.
Weather Machine
Gold, Large, Vehicle, Property, Tech
- Cooldown: 4 seconds
- Burn 4.
- Freeze 1 item for 1 second.
- Slow 1 item for 2 seconds.
Ferros Khan (2325 HP)


One Shot, One Kill (Skill)
Diamond Skill
- If you only have one weapon, it deals triple Damage and has its cooldown increased by 50%.
Left-Handed (Skill)
Gold Skill
- Your leftmost Weapon deals +40 Damage.
Right-Handed (Skill)
Gold Skill
- Your rightmost Weapon has +40 Damage.
Shadowed Cloak
Gold, Medium, Apparel
- When you use the item to the right of this, Haste it for 3 seconds. If it is a weapon, it also gains +7 damage for the fight.
Sniper Rifle
Gold, Medium, Weapon
- Cooldown: 10 seconds
- Deal 100 damage.
- This deals 5 times more damage if it is your only weapon.
Silencer
Gold, Small, Tech
- The weapon to the left of this has +30 damage.
- If you have exactly one weapon, reduce its cooldown by 25%.
Barrel
Silver, Medium
- Cooldown: 5 seconds
- Shield 20.
- When you use an adjacent non-weapon item, this gains 15 Shield for the fight.
Disguise
Gold, Medium, Apparel
- When you buy this, get a non-Vanessa item.
- Your items from other Heroes have +30% Crit Chance.
Energy Potion
Silver, Small, Potion
- Cooldown: 4 seconds
- Ammo Max: 1
- Haste your items for 2 seconds.
Hulking Experiment (2325 HP)


Parting Shot (Skill)
Gold Skill
- When you use an item with Ammo, give it +5% Crit Chance for the fight.
Adaptive Ordinance (Skill)
Silver Skill
- You have 2 Regeneration for each item with Ammo you have.
Athanor
Gold, Large, Property
- Cooldown: 6 seconds
- Burn 8.
- Reload your Potions 1 Ammo and Charge them 1 second.
- At the start of each day, get a Small Potion item.
Bottled Lightning
Silver, Small, Potion, Weapon
- Cooldown: 5 seconds
- Ammo Max: 1
- Crit Chance: 25%
- Deal 60 damage.
- Burn 6.
Energy Potion
Gold, Small, Potion
- Cooldown: 4 seconds
- Ammo Max: 1
- Haste your items for 3 seconds.
Fire Potion
Silver, Small, Potion
- Cooldown: 5 seconds
- Ammo Max: 1
- Burn 9.
Rainbow Potion (x2)
Gold, Small, Potion
- Cooldown: 5 seconds
- Ammo Max: 1
- Burn 6.
- Poison 6.
- Freeze 1 small item for 2 seconds.
- Slow 1 item for 3 seconds.
Noxious Potion (x2)
SIlver, Small, Potion
- Cooldown: 3 seconds
- Ammo Max: 1
- Poison both players 6.
Lich (1900 HP)


Petrifying Gaze (Skill)
Gold Skill
- The first time you fall below half health each fight, Freeze all enemy items for 2 seconds.
Chilling Touch (Skill)
Silver Skill
- The first time you Freeze each fight, Slow all your opponent’s items for 3 seconds.
Cauldron
Gold, Medium, Tool
- Cooldown: 4 seconds
- Burn 2 for each unique type you have.
- Poison 2 for each unique type you have.
Ectoplasm
Gold, Small
- Cooldown: 6 seconds
- Effect: Poison 2.
- Heal equal to your opponent’s Poison.
Icicle (x2)
Gold, Small
- At the start of each fight, freeze 1 item for 5 seconds.
Necronomicon
Legendary, Medium
- Cooldown: 4 seconds
- Poison 10.
- Gain 10 Regeneration for the fight.
- When any non-weapon is used, Charge this 1 second.
Wand
Gold, Small, Toy
- Cooldown: 5 seconds
- Charge your other non-weapon items 1 second.
Emerald
Silver, Small
- Cooldown: 6 seconds
- Poison 2.
- Your other Poison items have +4 Poison.
Soul Ring
Gold, Small
- Cooldown: 8 seconds
- Poison equal to your Regeneration.
- You have +2 Regeneration.
Master Alchemist (2325 HP)


Retool (Skill)
Diamond Skill
- When you use a Tool, Reload an adjacent item.
Mortar & Pestle
Silver, Medium, Tool
- Cooldown: 8 seconds
- Your Lifesteal Weapons gain +15 damage for the fight.
- The weapon on the right has Lifesteal.
Refractor
Silver, Medium, Weapon
- Cooldown: 7 seconds
- Deal 20 damage.
- When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight.
Rainbow Potion (x2)
Gold, Small, Potion
- Cooldown: 5 seconds
- Ammo Max: 1
- Burn 6.
- Poison 6.
- Freeze 1 small item for 2 seconds.
- Slow 1 item for 3 seconds.
Cauldron
Silver, Medium, Tool
- Cooldown: 4 seconds
- Burn 1 for each unique type you have.
- Poison 1 for each unique type you have.
Weather Glass
Gold, Medium, Tool
- Cooldown: 6 seconds
- Burn 6.
- Poison 3.
- If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each.
Mr. Moo (2325 HP)


Dual Wield (Skill)
Diamond Skill
- If you have exactly 2 Weapons in play, your items have +50 Crit Chance.
Incendiary Rounds (x8)
Diamond, Small
- When you use an adjacent item, Burn 2.
- Adjacent items have +1 ammo.
Tommoo Gun (x2)
Diamond, Small, Weapon
- Cooldown: 2 seconds
- Ammo Max: 50
- Deal damage equal to this item's ammo.
Wandering Shoal (2325 HP)


Thick Hide (Skill)
Diamond Skill
- When you slow, charge an item 1 second.
Improved Toxins (Skill)
Gold Skill
- Your Poison items have +6 Poison.
Electric Eels
Silver, Large, Aquatic, Weapon, Friend
- Cooldown: 6 seconds
- Deal 10 Damage.
- Slow 1 item for 2 seconds.
- When your enemy uses an item, Charge this 1 second.
Catfish
Gold, Small, Aquatic, Friend
- Cooldown: 4 seconds
- Poison 3.
- When this gains Haste, this gains +3 Poison for the fight.
Jellyfish
Gold, Small, Aquatic, Friend
- Cooldown: 6 seconds
- Poison 5.
- When you use an adjacent Aquatic item, this gains Haste for 3 seconds.
Piranha
Silver, Small, Aquatic, Weapon
- Cooldown: 5 seconds
- Crit Chance: 20%
- Deal 12 damage.
- This deals double Crit Damage.
Amber
Gold, Small
- Cooldown: 5 seconds
- Slow 2 items for 3 seconds.
- Your other Slow items have +1 Slow.
Seaweed
Silver, Small, Aquatic
- Cooldown: 6 seconds
- Heal 20.
- When you use an Aquatic item, this gains +10 Heal for the fight.
Pufferfish
Gold, Medium, Aquatic, Friend
- Cooldown: 8 seconds
- Poison 10.
- When you Haste, charge this 2 seconds.
Yerdan (2325 HP)


Tools of the Trade (Skill)
Gold Skill
- The first 5 times you use a Tool each fight, Haste 1 Tool for 1 second.
Relax Bro (Skill)
Gold Skill
- When you Slow, gain 2 Regeneration for the fight.
Goggles
Silver, Small, Tool, Apparel
- Cooldown: 8 seconds
- Shield 30.
- When this gains Haste, your items gain +4% Crit Chance for the fight.
Nargile
Gold, Medium
- Cooldown: 9 seconds
- Slow 2 items for 2 seconds.
- Adjacent items have +25% Crit Chance.
- When you Crit, Charge this 2 seconds.
Abacus
Gold, Small, Tool
- Cooldown: 5 seconds
- Shield equal to the value of the adjacent items.
Shielded Salt
Silver, Small, Food
- Cooldown: 3 seconds
- Adjacent items gain +15% Crit Chance for the fight.
- Shield 5.
Shielded Blue Piggles L
Gold, Small, Toy
- Cooldown: 4 seconds
- The item to the left of this gains 12% Crit Chance for the fight.
- Shield 15.
Piggles
Gold, Small, Toy
- Cooldown: 8 seconds
- Charge adjacent Small items 3 seconds.
- When you win a fight, get a Piggle.
Blue Piggles X
Gold, Small, Toy
- Cooldown: 4 seconds
- Your items gain +3% Crit Chance for the fight.
Cargo Shorts
Gold, Medium, Apparel
- Cooldown: 9 seconds
- Shield 20 for each small item you have (including Stash).
- If you have another Apparel item in play, this item's cooldown is reduced by 50%.