Teamfight TacticsReveals

TFT Set 11: Inkborn Fables New Augments

Every Augment in TFT Set 11: Inkborn Fables

Augments have been a mainstay in TFT since the mechanic released in Set 6, and Set 11 is no different. With a new set, comes a large roster change of new Augments to pick from.

With Set 11, Augments like Heart, Crest, and Crown are making a comeback. They were removed from Set 10 due to the Headliner mechanic giving easy access to bonus traits.

Let’s jump into the list of Augments for Set 11. These values will be based on the PBE, and will likely be updated many times. You can check the updated list of Augments here.

Set 11 Augments

  • A Cut Above Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
  • Accomplice Get a Support Thief’s Gloves and 2 gold.
  • Altruist Crest Gain an Altruist Emblem and a Riven.
  • Altruist Crown Gain an Altruist Emblem, a Bloodthirster, and a Riven.
  • Arcanist Crest Gain an Arcanist Emblem and a Lux.
  • Arcanist Crown Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
  • Ascension After 15 seconds of combat, your units deal 50% more damage.
  • At What Cost Immediately go to level 6. You don’t get to choose your future augments.
  • Ba-BOOM! Your champions deal 75% more damage for 1.5 seconds on every other cast.
  • Balanced Budget At the start of the next 4 rounds, gain 7 gold.
  • Balanced Budget+ At the start of the next 4 rounds, gain 9 gold.
  • Band of Thieves I Gain 1 Thief’s Gloves.
  • Behemoth Crest Gain a Behemoth Emblem and a Malphite.
  • Behemoth Crown Gain a Behemoth Emblem, a Warmogs Armor, and a Malphite
  • Best Friends I Units isolated in pairs gain 11% Attack Speed and 12 Armor at the start of combat.
  • Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
  • Big Gains Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
  • Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger.
  • Binary Airdrop Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.
  • Birthday Present Gain a 2-star champion every time you level up. The champion’s cost tier is your level minus 4 (min: 1-cost).
  • Blinding Speed Gain a Red Buff, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover.
  • Blistering Strikes Your team’s attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%.
  • Blood Bank Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Boiling Point Porcelain units basic attacks restore 5 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.
  • Branching Out Gain a random Emblem and a Reforger.
  • Bruiser Crest Gain a Bruiser Emblem and an Aatrox.
  • Bruiser Crown Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
  • Build a Bud! Gain a random three star 1-cost unit, 0 gold, and a Completed Item Anvil.
  • Built Different II Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
  • Buried Treasures I Gain a random item component at the start of the next 2 rounds (including this round).
  • Buried Treasures II Gain a random item component at the start of the next 3 rounds (including this round).
  • Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round).
  • Call to Adventure Every 2 takedowns, Storyweaver Kayle permanently gains 1 Ability Power and 10 Health. Gain a Garen and a Sivir.
  • Call to Chaos Gain a powerful and random reward.
  • Capricious Forge Gain a Blacksmith’s Gloves, which equips two random Artifacts each round.
  • Caretaker’s Ally Gain a random 2-cost champion now. Gain the same one again every time you level up.
  • Caretaker’s Chosen As you level, gain more powerful items.
    Level 4: component anvil
    Level 6: completed item anvil
    Level 8: choose 1 of 5 Radiant items
  • Caretaker’s Favor Gain a component anvil when you reach level 5, 6, 7, and 8.
  • Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
  • Combat Caster Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
  • Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component.
  • Consistency Gain double win and loss streak gold.
  • Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.2 seconds.
  • Crown Guarded Gain a Crownguard. Your Crownguards’ start of combat effect is 75% stronger.
  • Cybernetic Bulk I Your champions holding an item gain 200 Health.
  • Cybernetic Bulk II Your champions holding an item gain 300 health.
  • Cybernetic Bulk III Your champions holding an item gain 500 health.
  • Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
  • Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
  • Divine Rolls At the start of every stage, including this one, gain 3 free rerolls + 1 for each of your Heavenly champions. Gain a Kha’Zix and a Malphite.
  • Dragon’s Spirit Gain a Dragon’s Claw. Every time you heal 5000 Health with Dragon’s Claws, gain an item component.
  • Dragonlord Crest Gain a Dragonlord Emblem and a Janna.
  • Dragonlord Crown Gain a Dragonlord emblem, a Guinsoo’s Rageblade, and a Janna.
  • Drop Blossom! Gain a Neeko. Your strongest Neeko’s spell lasts 1 second longer, heals 50% more, and slams for 50% increased damage.
  • Dryad Crest Gain a Dryad Emblem and a Gnar
  • Dryad Crown Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
  • Duelist Crest Gain a Duelist Emblem and a Qiyana.
  • Duelist Crown Gain a Duelist Emblem, a Giant Slayer, and a Tristana.
  • Dynamic Duo Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.
  • En Garde! Your Duelists start combat with 3 stacks. At max stacks, they gain 20% Omnivamp. Gain a Darius and a Yasuo.
  • Enter the Dragon After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
  • Epoch Now, and at the start of every stage, gain 10 XP and 3 free rerolls for that round only.
  • Epoch+ Now, and at the start of every stage, gain 14 XP and 4 free rerolls for that round only.
  • Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat.
  • Ethereal Blades Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
  • Everything Must Go! Your units buy and sell for 0 gold. Gain 0 gold.
  • Exiles I Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
  • Fated Crest Gain a Fated Emblem and a Kindred.
  • Fated Crown Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
  • Featherweights I Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
  • Final Ascension Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
  • Final Reserves The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
  • Fine Vintage Completed items left on your bench for 2 rounds transform into Support items.
  • Fortune Crest Gain a Fortune Emblem and a Teemo.
  • Fortune Crown Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
  • Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
  • Gargantuan Resolve Gain a Titan’s Resolve. Your Titan’s Resolves can continue stacking to 40 instead of 25.
  • Ghostly Crest Gain a Ghostly Emblem and an Shen.
  • Ghostly Crown Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
  • Gifts from the Fallen Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.
  • Going Long You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
  • Good For Something I Champions that aren’t holding items have a 34% to drop 1 gold on death.
  • Grim Harvest Your Reapers gain 7% Critical Strike chance and 3% Omnivamp. They gain this bonus again every time they get a Takedown. Gain a Kindred
  • Harmacist I Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
  • Harmacist II Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
  • Harmacist III Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
  • Haunted House Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
  • Healing Orbs I When an enemy dies, the nearest ally is healed for 225.
  • Healing Orbs II When an enemy dies, the nearest ally is healed for 450.
  • Heavenly Crest Gain a Heavenly Emblem and a Neeko.
  • Heavenly Crown Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
  • Heavy Hitters Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 0% of their max Health.
  • Hedge Fund Gain 20 gold. Your max interest is increased to 10.
  • Hedge Fund+ Gain 30 gold. Your max interest is increased to 10.
  • Hedge Fund++ “Gain 40 gold. Your max interest is increased to 10.
  • Help Is On The Way After 8 player combats, choose 1 of 4 Support items.
  • Heroic Grab Bag “Gain 2 Lesser Champion Duplicators and 4 gold.
  • Idealism Gain a Hand of Justice. Champions holding this item deal 11% increased damage.
  • Impenetrable Bulwark Gain a Bramble Vest, a Dragon’s Claw, a Giant’s Belt, and a Magnetic Remover.
  • Infernal Contract Your max level is 7. Gain 90 gold.
  • Inkshadow Crest Gain an Inkshadow Emblem and a Senna.
  • Inkshadow Crown Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
  • Inspiring Epitaph When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
  • Invoker Crest Gain an Invoker Emblem and a Janna
  • Invoker Crown Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Janna.
  • Iron Assets Gain a component anvil and 4 gold.
  • It’s Going to be Epic Every time a unique Mythic champion becomes Epic, gain 3 player health and 3 gold. Gain a Cho’Gath and Kog’Maw.
  • Item Grab Bag I Gain 1 random completed item.
  • Jeweled Lotus II Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
  • Jeweled Lotus III Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
  • Keepers I Combat start: grant units with adjacent allies a 150 Health Shield for 8 seconds. This Shield stacks.
  • Keepers II Combat start: grant units with adjacent allies a 220 Health Shield for 8 seconds. This Shield stacks.
  • Know Your Enemy “Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
  • Lategame Specialist When you reach Level 9, gain 33 gold.
  • Latent Forge After 8 player combats, gain an Artifact anvil.
  • Learning to Spell Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
  • Level Up! When you buy XP, gain an additional 2. Gain 8 immediately.
  • Little Buddies Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
  • Living Forge Gain an Artifact anvil now and after every 10 player combats.
  • Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
  • Long Shot Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog’Maw. After Snipers have attacked a total distance of 1000 hexes, gain a Sniper’s Focus.
  • Low Interest Rates Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
  • Lucky Gloves Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
  • Lucky Gloves+ Thief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
  • Lucky Paws Gain a two star Kobuko. Your strongest Kobuko’s spell does 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
  • Lucky Ricochet Trickshots bounce 1 additional time for 50% of original damage.
  • Lucky Streak Gain a Gambler’s Blade and a Magnetic Remover.
  • Magic Wand Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
  • Mana Shield Whenever an Invoker casts, grant the lowest Health ally Shield equal to 300% of Mana spent. Gain a Janna.
  • March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
  • Martyr Whenever one of your allies die, your team heals for 9% of their max Health.
  • Metabolic Accelerator Gain 2 player health after every player combat. Your Tactician also moves faster.
  • Midnight Siphon Gain a Yorick. Your Strongest Yorick’s spell does 80% more damage and hits 1 additional target.
  • Mind Over Matter Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 100% of your Arcanists’ combined Ability Power.
  • Missed Connections Gain a copy of each 1-cost champion.
  • Mulched Every round, gain 2 Dryad stacks. If a Dryad kills an enemy, gain 1 additional stack. Gain a Rek’Sai and a Gnar.
  • Mythic Crest Gain a Mythic Emblem and a Neeko.
  • Mythic Crown Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
  • New Recruit Gain +1 max team size and a Champion Duplicator.
  • Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
  • One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion.
  • Ones Twos Three Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
  • Over Encumbered For the next stage, you only get 3 bench slots. After, get 3 item components.
  • Overwhelming Force Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
  • Pandora’s Items Round start: items on your bench are randomized (except Tactician’s Crown and Spatula).
  • Pandora’s Items II Round start: items on your bench are randomized (excluding Tactician’s Crown and Spatula).
  • Pandora’s Items III Round start: items on your bench are randomized (excluding Tactician’s Crown and Spatula).
  • Partial Ascension After 15 seconds of combat, your units deal 30% more damage.
  • Passing the Canvas Open an Inkshadow Tattoo armory. Gain a Jax and an Aatrox.
  • Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another.
  • Phreaky Friday + Gain an Infinity Force. After 3 player combats, gain another.
  • Pick of the Litter Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
  • Pick of the Litter+ Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
  • Porcelain Crest Gain a Porcelain Emblem and a Lux.
  • Porcelain Crown Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
  • Portable Forge Choose 1 of 2 Artifacts.
  • Portable Forge+ Choose 1 of 3 Artifacts.
  • Portable Forge++ Choose 1 of 4 Artifacts.
  • Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
  • Prizefighter Every 3 wins gives you an item component.
  • Pumping Up I Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
  • Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
  • Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
  • Radiant Refactor Gain a Masterwork Upgrade and 2 component anvils.
  • Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
  • Raid Boss Combat start: Your strongest Behemoth gains 25% Health. When other Behomoths die, they transfer 25 of their Armor and Magic Resist to it for the rest of combat. Gain a Cho’Gath and a Malphite.
  • Raining Gold Gain 10 gold now and 1 gold every round.
  • Raining Gold+ Gain 20 gold now and 1 gold every round.
  • Reaper Crest Gain a Reaper Emblem and a Kindred
  • Reaper Crown Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
  • Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
  • ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold.
  • Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
  • Roll The Dice Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round.
  • Rolling For Days I Gain 9 free Shop rerolls that never expire.
  • Sage Crest Gain a Sage Emblem and a Zyra
  • Sage Crown Gain a Sage Emblem, an Adaptive Helm, and a Zyra.
  • Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown).
  • Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown).
  • Scapegoat Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
  • Scoreboard Scrapper Every round, if you’re in the bottom 4, your team permanently gains 0% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health.
  • Sharing Is Caring Combat start: You gain 1 gold and your opponent gains 1 gold.
  • Shock Treatment Gain a Statikk Shiv. Your Statikk Shivs’ chain lightning effects deal 40-125% more damage (based on stage level).
  • Shopping Spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
  • Silver Spoon Gain 10 XP.
  • Silver Ticket Gain a free Shop reroll after every 4 rerolls.
  • Silver Veil Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
  • Slammin’ After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.
  • Slammin’+ Gain 15 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.
  • Sleight of Hand Gain a Thief’s Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
  • Sniper Crest Gain a Sniper Emblem and a Senna.
  • Sniper Crown Gain a Sniper Emblem, a Guinsoo’s Rageblade, and a Senna.
  • Spirit Guardians Wardens’ start of combat damage reduction is increased by 12%. 20% of damage dealt to non Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
  • Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.
  • Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
  • Starter Kit Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.
  • Stationary Support I After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
  • Stationary Support II Gain 1 Training Dummy with 1 permanently attached Support item(s).
  • Stationary Support III Gain 1 Training Dummy with 2 permanently attached Support item(s).
  • Sticks And Stones “Champions that aren’t holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
  • Stimpack Gain 4 components after you lose 50 player health.
  • Storied Champion Gain a 2-star Garen. Your strongest Garen’s spell does 40 increased damage and costs 20 less mana to cast.
  • Storyweaver Crest Gain a Storyweaver Emblem and a Riven.
  • Storyweaver Crown Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
  • Support Cache Choose 1 of 4 Support items.
  • Switching Gears Gain 3 gold whenever you break your win or loss streak.
  • Team Building Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
  • Teaming Up I Gain 1 random component and 2 random Tier 3 champions.
  • Teaming Up II Gain 1 random Support item and 2 random 4-cost champions.
  • The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
  • The Golden Remover Gain a Golden Remover and component item anvil.
  • The Road Less Traveled Each unique Sage that starts combat in the middle 2 rows grants 2 XP. Gain a Zyra.
  • Three’s a Crowd Your team gains 75 Health for each unique 3-cost champion on your board.
  • Three’s Company Gain 4 random 3-cost champions.
  • Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
  • Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
  • Tiny Titans Increase your current and maximum player health by 30.
  • Tiny, but Deadly Your units are 50% smaller, but move and attack 30% faster.
  • Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Too Much Candy Your rerolls cost 0 gold. Every 3 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
  • Trade Sector Gain a free Shop reroll every round. Gain 2 gold.
  • Trash to Treasure Whenever you use a Reforger, completed items are reforged into random Artifacts instead. Get 2 Reforgers.
  • Tri Force I Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
  • Twin Terror I When you field exactly 2 copies of a champion, they both gain 300 Health and 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.
  • Twin Terror II When you field exactly 2 copies of a champion, they both gain 450 Health and 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.
  • Two for One Gain a copy of the first champion you buy each round.
  • Two Healthy Your team gains 110 Health for each unique 2-cost champion on your board.
  • Umbral Crest Gain an Umbral Emblem and a Yorick.
  • Umbral Crown Gain an Umbral Emblem, a Redemption, and a Yorick.
  • Unified Resistance I If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
  • Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
  • Unleashed Arcana Gain a Jeweled Gauntlet, a Rabadon’s Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
  • Vampirism II Your team gains 50 Health. Gain another 6 Health and 0% Omnivamp per 5 missing player health.
  • Venerable Piggy Bank Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 2 bonus gold! Gain 2 Exalted Champions. If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
  • Wandering Trainer Gain 3 gold and a Training Dummy with 2 permanently attached Emblems.
  • Wandering Trainer Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
  • Warden Crest Gain a Warden Emblem and a Gnar.
  • Warden Crown Gain a Warden Emblem, a Redemption and a Gnar.
  • Well Fed Bruisers heal 1% of their max Health every 1 second. Gain a Kobuko and a Rek’Sai.
  • What Doesn’t Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
  • Wrath of the Moon Umbral champions deal 2% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.
  • You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed.
  • You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage.
  • Young and Wild and Free You can always move freely on Carousel rounds. Gain 2 gold.
0