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TFT Set 8 Monsters Attack Guide: Hero Augments Explained

TFT Hero Augment Guide

Set 8: Monsters Attack is introducing a new mechanic, Hero Augments. They’re like a mix between the current Augment system, and the Chosen system from Set 4.

This article will cover everything you need to know about the new mechanic, as well as a list of all the Hero Augments.

For a list of all of the Augments and Hero Augments, check out our Augment Page here.

How Hero Augments Work

TFT Hero Augments

Much like regular Augments, you will be given a selection of 3 Hero Augments to choose from. This will empower a specific champion in the game, and also give you a copy in case you don’t have one yet.

Every player will receive a selection at the same time, and the heroes shown will scale up depending on which selection you are given.

Every unit has two different Hero Augments, one being a supportive one, and the other one looking to turn them into a carry.

List of Every Hero Augment

Here’s a list of every unit in Set 8 and all of their Hero Augments. This is all very initial, so expect a lot of changes to come during the PBE.

Galio

Justice Punch: Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds.

Safety First: Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.

Lux

Illuminating Singularity: Gain a Lux. Every 2nd cast, her Ability deals 100% increased damage.

Lucent Barrier: Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 20 Ability Power.

Blitzcrank

Dynamic Defenses: Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 1 second per enemy targeting him.

Rocket Grab: Gain a Blitzcrank. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.

Renekton

Reign of Anger: Gain a Renekton. He gains 30% Attack Speed and an additional 2% per 100 missing Health.

Cull the Meek: Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health.

Kayle

Divine Ascent: Gain a Kayle. She gains bonuses per star level.
1: 30% Attack Speed
2: +2 Attack Range
3: Attacks fire 2 additional bolts dealing 50% damage.

Righteous Range: Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 15% Attack Speed.

Nunu

Stacks on Stacks: Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.

Soul Eater: Gain a Nasus. When you field him, he and his allies heal 150 Health on takedowns.

Sylas

Kingslayer: Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health.

Petricite Chains: Gain a Sylas. When you field him, your team gains 15 starting Mana and his Ability increases enemies’ maximum Mana by 35%.

Ashe

Laser Focus: Gain an Ashe. She gains 30% Attack Speed, doubled while her Ability is active.

Corps Focus: Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.

Poppy

Bigger, Better Buckler: Gain a Poppy. She gains 150 Armor.

Steadfast Presence: Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 275 Health shield.

Gangplank

Flaming Ricochet: Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.

Get Paid: Gain a Gangplank. When you field him, your team has a 25% chance to gain 2 gold on kill.

Talon

Edgelord: Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.

OX-ian Rage: Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health.

Wukong

Cyclone: Gain a Wukong. He gains 40 Ability Power and increases his Ability’s range by 1 hex.

Re-Energize: Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.

Lulu

Growth Spurt: Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).

Foster Growth: Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item.

Camille

Adaptive Defensives: Gain a Camille. She gains 20% Attack Damage. When she casts her Ability, she gains a shield equal to 500% of her Attack Damage for 3 seconds.

Hextech Retribution: Gain a Camille. When you field her, your team deals 15% bonus damage, increasing by an additional 5% whenever an ally dies.

Lee Sin

Flurry: Gain a Lee Sin. He gains 30% Attack Speed, tripled for 3 seconds after casting his Ability.

Invigorate: Gain a Lee Sin. When you field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.

Sivir

Delivery Tips: Gain a Sivir. Every 2nd Ability cast, she gains 1 gold with a 20% chance to gain 3 additional gold.

Endless Pizza: Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds.

Ezreal

Rising Spell Force: Gain an Ezreal. When he casts his Ability, he gains 15% Attack Damage and 15 Ability Power for the rest of combat (this can stack).

Raider’s Spoils: Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold.

Yuumi

Predatory Precision: Gain a Yuumi. She gains 25% Critical Strike Chance and her Ability can critically strike.

Zoomies!: Gain a Yuumi. She grants your team 18% Attack Speed and Movement Speed.

Vi

Unrelenting Force: Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.

Boxing Lessons: Gain a Vi. When you field her, your team gains 250 bonus Health.

Rell

Hold the Line: Gain a Rell. She gains 50 Ability Power and 20% damage reduction.

Channelled Ferromancy: Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).

Fiora

Frontline Fencing: Gain a Fiora. While her Ability is active, she gains 60 Armor and Magic Resist.

Vitality of the Ox: Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.

Draven

League of Draven: Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 40% chance to gain 1 gold.

Ruthless Blades: Gain a Draven. When you field him, your team gains 25% Critical Strike Chance.

Jinx

Get Excited!: Gain a Jinx. When she scores a takedown, she gains 100% Attack Speed and Movement Speed for 5 seconds.

Everyone Goes BOOM!: Gain a Jinx. When you field her, your team gains 10% Attack Speed, tripled after the first enemy dies each combat.

Malphite

Rock Solid: Gain a Malphite. He gains Ability Power equal to 50% of his Armor and his Ability’s Armor duration is increased by 4 seconds.

Guardian Spirit: Gain a Malphite. When you field him, your team restores 15% of their missing Health on cast.

Annie

Reflector Shield: Gain an Annie. While her Ability’s shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds).

Burning Spirit: Gain an Annie. When you field her, your team gains 20 Ability Power, tripled while they are below 50% Health.

Yasuo

Siphoning Winds: Gain a Yasuo. He gains 40% Omnivamp.

Spirit of the Exile: Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.

Zoe

Double Bubble: Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 100% damage.

Sleepy Time: Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds.

LeBlanc

Aim Assist: Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.

Mirror Image: Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 60% Health, itemless clone of her nearest ally.

Sona

Power Grid: Gain a Sona. She gains 20 Ability Power and her Ability fires 1 additional beam.

Undercurrent: Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.

Kai’Sa

Star-Crossed: Gain a Kai’Sa. She grants 100% of her Ability’s Attack Speed bonus to her nearest ally.

Multi-Shot: Gain a Kai’Sa. Every 2 attacks, she fires a bonus attack at a nearby enemy.

Nilah

Gifted: Gain a Nilah. She gains 50 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.

Jubilant Veil: Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds.

Alistar

Smash!: Gain an Alistar. He restores 5 Mana per second and his Ability hits all enemies within 1 hex.

Behemoth: Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 12% of his maximum Health.

Riven

Reverberation: Gain a Riven. She gains 40 Ability Power and her Ability is additionally cast on her lowest Health ally.
Triumphant

Return: Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 10 seconds equal to 35% of their maximum Health.

Jax

Relentless Assault: Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack).

Evasion: Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2.5 seconds the first time they fall below 50% Health each combat.

Senna

Absolution: Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.

Corps Formation: Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage.

Vayne

Spread Shot: Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage.

Into the Night: Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 40% Attack Speed.

Vel’Koz

Frostburn: Gain a Vel’Koz. His Ability deals an additional 200% of its damage over the next 30 seconds (this can stack).

Frozen Tundra: Gain a Vel’Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds.

Cho’Gath

Cosmic Barrier: Gain a Cho’Gath. When you field Cho’Gath, your team gains 50 Magic Resist, doubled for Cho’Gath.

Energy Void: Gain a Cho’Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist.

Rammus

Armored-dillo: Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.

Spiked Shell: Gain a Rammus. When struck by an attack, he deals magic damage equal to 100% of his Armor to all nearby enemies (once every 2.5 seconds).

Ekko

Resonance: Gain an Ekko. He gains 30% Attack Speed and his attacks deal 50 bonus magic damage.

Chronobreak: Gain an Ekko. When you field him, he stuns all enemies for 3 seconds after 10 seconds of combat.

Taliyah

Stoneweaver: Gain a Taliyah. She gains 30 Ability Power and her Ability deals 40% more damage to enemies above 1800 maximum Health.

Be the Stone: Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.

Sejuani

Glacial Prison: Gain a Sejuani. She gains 25 Armor and Magic Resist and her Ability hits the entire board.

Shatter: Gain a Sejuani. Her Ability stuns for 0.5 seconds longer and enemies take 20% more damage while stunned.

Zed

Shadow Jutsu: Gain a Zed. He gains 10% Attack Damage. When he kills an enemy, he gains 10% of their Attack Damage for the rest of combat.

Contempt for the Weak: Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.

Soraka

Infuse: Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.

Upgrade: Berserk: Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.

Miss Fortune

Bunny Mercenary: Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 300 Health shield while channeling.

Make It Rain: Gain a Miss Fortune. After every 3 player combats fielded, she grants 15 gold.

Samira

Style and Flair: Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 35% of her maximum Mana.

Daredevil: Gain a Samira. For every 10 Tactician Health missing, she grants your team 5% Attack Speed.

Viego

Heartstopper: Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy’s missing Health.

Partners in Crime: Gain a Viego. When you field him, your team gains 20% Omnivamp, tripled when 2 or less allies remain.

Sett

Punch Protocol: Gain a Sett. He gains 20 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.

Regenerative Shields: Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.

Bel’Veth

Back for Blood: Gain a Bel’Veth. She gains 20% Omnivamp, tripled while under 50% Health.

Voidmother: Gain a Bel’Veth. Combat Start: Your strongest Bel’Veth creates 2 Voidspawns with 75% of their normal Health in front of her.

Aurelion Sol

Extinction Event: Gain an Aurelion Sol. He gains 40 Ability Power and his Ability’s meteors are larger.

Velocity Impact: Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds.

Zac

Supersize: Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.

Elastic Slingshot: Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds.

Aphelios

Armor Piercing Rounds: Gain an Aphelios. His attacks reduce the target’s Armor by 10% for the rest of combat (this can stack).

Locked and Loaded: Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds.

Janna

Rapid Reporting: Gain a Janna. Her Ability restores 5 Mana per enemy hit.

Exaggerated Reporting: Gain a Janna. Forecaster’s effects are increased by 100%.

Mordekaiser

Not So Heavy Metal: Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.

Obliterate: Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.

Syndra

Power Overwhelming: Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist.

Empowered Reserves: Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.

Leona

Perfected Solar Flare: Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 20.

Eclipse Prime: Gain a Leona. When you field her, your team reduces all incoming damage by 30.

Nunu

They See Me Rolling: Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds.

Contagious Laughter: Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second.

Fiddlesticks

Traumatic Memories: Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat.
Absolute

Corruption: Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.

Urgot

Shiny: Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.

Rising Tide: Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed.

Wrap Up

That covers just about everything you need to know about Set 8 and the new Hero Augments. Good luck playing the whole new set, and have fun tinkering with all of the new augments.

For more information on the new set, head to our all-in-one TFT Set 8 reveal page!

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