Everything New in TFT Set 7.5: Uncharted Realms
Dragonlands is getting it’s mid set update very soon. Uncharted Lands will be another hefty update similar to Set 6’s mid set update. As usual, this will be a rundown of all the new champions and traits coming, as well as what is leaving.
Keep in mind that the information for new champions are constantly being updated on the PBE. Our website will continually be updated, so make sure to check out the Champions Page to stay updated on any changes.
To explore the new augments, head to our Augments page. To see ALL the new changes, head to our all-in-one TFT page for Set 7.5.
TFT Set 7.5 Cheat Sheet
If you want a quick cheat sheet to reference before reading further, click here to enlarge. The info on this cheat sheet is subject to change during PBE, so don’t look too into it yet.
When does Set 7.5 Uncharted Realms go live?
Set 7.5 Uncharted Realms officially goes live on Thursday, September 8th with the launch of Patch 12.17.
Everything Leaving TFT Set 7
Here’s a list of the champions and traits we must say goodbye to:
- Tahm Kench
TFT Set 7.5 Mechanics Update
As with most mid set updates, there are going to be some changes to the Set Mechanics. Here are the changes coming in 7.5.
Treasure Dragon Update
There are now two new Treasure Dragons that may appear in your games.
Chaos Treasure Dragon
This Treasure Dragon will have highly varied offerings.
Order Treasure Dragon
The Order Treasure Dragon will have a guaranteed Radiant item in every refresh, meaning the entire lobby with powerspike.
Dragon Trait Rework
You no longer need an Augment in order to run multiple Dragons. With the new mid set, Dragons can be run together and even gain more bonuses as more on put on the board.
TFT Set 7.5 New Traits
Before we get into the new traits, let’s talk about Astral a bit. Astral is being reworked to ideally be in a more balanced state in this upcoming set.
Bonus: After each player combat, gain an Astral Orb. The combined star level of your Astral champions increases the quality of the orb.
Astral champions also gain bonus Ability Power.
Champions: Nidalee, Skarner, Vladimir, Lux, Varus, Aurelion Sol
So this definitely will make the Astral trait less toxic, but it does turn it into another basic economy trait. Will slow rolling still work with Astrals? Who knows. We’ll have to wait and see.
Bonus: The unit in the Darkflight hex is sacrificed at the start of combat, granting a copy of a random item they have to each Darkflight champion, and bonus health to each.
Non-craftable items and Emblems are corrupted when they’re copied, instead becoming Darkflight Essence.
Champions: Aphelios, Rell, Rengar, Swain Dragon Tyrant
Off the bat, this trait is quite interesting. Putting a good flexible item on a throwaway unit will result in copying that item up to 4 times on all the Darkflight champions. Swain will be the most important to have a good item, but free item value is quite nice.
Bonus: Innate: Require 2 team slots.
Dragons provide +3 to the marked trait, and gain additional bonuses based on how many Dragons are on your team.
Champions: Zippy, Nomsy, Daeja, Idas, Shi Oh Yu, Sy’fen, Swain, Sohm, Ao Shin, Shyvana, Terra, Aurelion Sol
Dragons are back, but now you are also incentivized to build them together. There are even more Dragons to take into account, and their cost has also been reduced. It will be interesting to see how multi dragon comps work in the coming set.
Lagoon units gain bonus Ability Power and Attack Speed. A Seastone appears on the board that grants loot as Lagoon units cast Abilities over time.
Champions: Malphite, Taliyah, Kai’Sa, Zac, Seraphine, Zeri, Nilah, Sohm
With Lagoon, we now have basically three different traits that have an economy aspect to them: Shimmerscale, Astral, and now Lagoon. This trait grants loot based on ability casts, so things like mana generation and attack speed will likely be good items for these units.
Bonus: Monoliths create 3 hexes on the battlefield. Units standing in the hex at the start of combat gain 20% damage reduction.
This is the new trait specific to the 8-cost Dragon Terra. Being that Monolith only has Dragon and Monolith trait, it will likely be the case that Terra will see play in multi Dragon comps. This way, the other Dragons can get the most effectiveness out of the 20% damage reduction.
Bonus: Nomsy gains a random trait each game, and summons a former Trainer with that same trait to aid her in battle. The Trainers’ Ability Power is always equal to Nomsy’s Ability Power. When Nomsy dies, Trainer gain massively increased Attack Speed.
Nomsy is back, but this time, the roles are reversed. Nomsy will summon a Trainer rather than vice versa. It will be interesting to see how players adapt to the different traits Nomsy can be each game. I’m guessing Mage or Evoker will be the best one.
New Champions: Tips, First Impressions, and Positioning
We’ll be giving basic positioning suggestions for every champion to get the ball rolling for you, but remember that positioning is incredibly contextual in TFT and to always adapt to the situation at hand.
The terminology we’ll be using in this article will be frontline, midline, and backline.
First Impressions: Malphite is a new frontline unit, and his ability is nothing particularly special. Just a little shield. His traits will be the most important thing about him. He will be an important pickup for Lagoon comps and Bruiser frontlines will suffice as early game units.
Tips: There isn’t anything particular to note about Malphite. Pick him up early for some frontline and keep him if the traits are useful.
First Impressions: For those of you that remember, this the same Nasus ability from back in Set 2. There may even be potential for a reroll Nasus Shimmerscale comp. Otherwise, he’s still a simple early game Guardian to use.
Tips: Nasus gaining health and dealing damage in an aura around him is a strong kit. Items like Bloodthirster can keep him healthy while an item like Morellonomicon can help burn down enemy tanks.
First Impressions: Taliyah is a new Lagoon Mage, and her ability seems to be a very simple damage ability. Nothing too special to see here.
Tips: Since Taliyah and Malphite are both 1-cost Lagoon units, it will be easy to pair them up to start of the Lagoon train. Mage will likely be the best Lagoon trait to invest into as Sohm, the Lagoon Dragon is a Mage.
First Impressions: Wukong’s addition and replacement over Tariq now makes Jade a more interesting trait to pair alongside Warrior. Maybe there’s now potential with things like Jade Yone or Jade along with Olaf.
Tips: Keep in mind that Wukong’s ability has a stun on it. Try to position him in front of enemy frontline units with strong abilities to delay their cast.
First Impressions: Aphelios is our new 2-cost Cannoneer that is replacing Tristana. Darkflight is also a very interesting new trait. It will be interesting to see how well Aphelios fits into Darkflight comps.
Tips: Aphelios has nice CC in his kit, so once again positioning him in a way that he targets important enemy units will be important.
First Impressions: Jax is another new addition to the Shimmerscale lineup. Not only that, but Jax has three traits, meaning he will likely be a strong unit to use in the early to mid game.
Tips: Jax has an ability very similar to Shen in that he will dodge attacks for a short duration. These types of abilities are always very powerful on units as they buy a lot of time. Even if Jax falls off in the late game, if he can at least cast his ability, he can contribute just as much as other frontline units.
First Impressions: Kai’Sa looks to be a powerful unit for the Lagoon trait. Her ability has natural damage scaling built into it, making her a high priority target for the early game. Kai’Sa will likely be a popular unit to test with early on.
Tips: Mana generation is extremely important for Kai’Sa as her ability scales the more times she casts it. This also synergizes directly with the Lagoon trait, making her the ideal Lagoon unit to build around it seems.
First Impressions: Lux is a new addition to the Astral trait, and is basically replacing Nami for that spot. Nami was great because she was also Mystic, but Lux is only Astral and Mage. There will likely still be Mage Asol comps, so Lux will likely be picked up for that reason.
Tips: Lux’s ability will target the furthest enemy. Use that to your advantage to try and deal more damage to enemy carries rather than tanks or throwaway units.
First Impressions: Rell is the only Darkflight unit that is catered toward being a frontline, so it would appear that Cavaliers may become the preferred frontline for Darkflight comps. Her ability is quite unique, but for the most part doesn’t seem to do anything overpowered.
Tips: Since Rell tethers to the lowest health ally, you can’t control too much who she targets. As such, you can simply place her anywhere you need frontline.
First Impressions: Zac is a Guardian that deals damage to surrounding enemies while also healing himself. This is a formula for a strong tank in the early to mid game. With items, Zac will likely even spam his ability a good amount of times, which is beneficial for Lagoon units.
Tips: Zac can only reach 2 hexes around him with his ability. It’s unlikely that Zac will be able to hit a lot of enemies, but try to position him so you get the most out of the ability damage.
First Impressions: We’ve seen this Zyra ability back in Set 6, and this Zyra appears to be no different.
Tips: The biggest tip about Zyra is more so when playing against her. You don’t want to just stack all of your backline units in the last row or else everyone will be hit by Zyra’s ability.
First Impressions: First of all, having three traits is always good. Secondly, having two traits that provide utility in Guardian and Mystic is huge. Rakan is likely an auto include in any Ragewing comp due to his traits. This doesn’t even factor into account his ability.
Tips: Positioning Rakan can be tricky since he will dash to “the furthest enemy in his attack range.” This wording is honestly pretty hard to adjust for in game. Don’t worry about it too much.
First Impressions: A Darkflight Assassin is quite interesting, but the other Darkflight units don’t help Rengar out too much. However, any Assassin with a gap closing ability is bound to be pretty decent for some one shot potential.
Tips: Once again, this tip is for playing against Rengar. If you don’t want Rengar to jump your main carry. Try to build something like Edge of Night to give your carry some extra Armor.
First Impressions: Seraphine is a great utility unit, and once again, having 3 traits is always nice. Lagoon is an interesting trait as you may want to go heavy into Lagoon and less into other traits, but we will see how the meta shapes out.
Tips: Seraphine buffs up allies within 2 hexes, so make sure that Seraphine is somewhat in the center of your team comp.
First Impressions: Zeri is an interesting unit. Lagoon and her ability make you want to build around things like Attack Speed and Ability Power, but her Cannoneer trait wants her to build more Attack Damage. I figure Zeri may be a bit underwhelming to build around, but I could be wrong.
Tips: You want to place Zeri at a diagonal angle toward the enemy team comp. That way her laser will get the most damage out of it.
First Impressions: Graves is an interesting carry contender. He is a hybrid between a ranged and melee carry. As with many melee range carries, he will suffer from issues of being CC’d or having to walk too much, but if his numbers are good enough, he can definitely carry.
Tips: You don’t need to worry too much about positioning since Graves will dash around anyway, but you definitely don’t want him to take any initial aggro from enemies.
First Impressions: We’ve seen Jayce in a hybrid melee and ranged form, but in this set, he is now a Shapeshifter. This is quite interesting, but he will definitely be a very powerful addition to any comp that uses Shapeshifter. Guild is very flexible to add bonus stats, and his ability is a strong CC.
Positioning: Midline / Frontline
Tips: So Jayce you can opt to place toward the front or the middle. If you want Jayce to cast faster, put him more toward the front where he can gain mana from being attacked. If you want a bit of a delay, you can place him further back. Also, remember to position Jayce wisely to get the most out of his stun.
First Impressions: Nilah is a very interesting addition to the game. Her kit counters shields very heavily, and this may warp the meta. If shields are popular in the meta, Nilah will thrive. On the other hand, if Nilah is already strong, shields will become less meta as a result.
Positioning: Backline / Midline
Tips: Remember that Guardians shield themselves at the start of the fight. Positioning Nilah to target a Guardian is an easy way to get some extra damage from her ability.
First Impressions: Abilities like these in TFT that reduce enemy damage or dodge enemy attacks are always extremely powerful. On one hand, Pantheon deals more damage than a regular tank as a Warrior, but his ability allows him to be just as tanky as a frontline unit. This is very important for comps with less frontline.
Tips: Beware of Assassins jumping onto Pantheon as they can either bypass Pantheon’s shield, or they may ruin his AI targeting and make him shield in the wrong direction.
First Impressions: Nomsy brings a lot of flavor to the game with him being a random trait each game out of Mage, Cannoneer, and Evoker. Nomsy will definitely be an addition to Mage or Cannoneer comps, you just won’t be able to force it every game due to how Nomsy works.
Tips: Depending on the team comp, you may not want Nomsy to be the main tank, but rather the in between of tank and backline carry. Some comps you may just want Nomsy as a tank, and in other comps, you may even want Nomsy as the backline DPS.
First Impressions: Zippy is a flexible Dragon that grants Armor and MR with their Guild trait. Zippy will mainly be used to interfere with enemy backline units, but it’s unsure how he will prioritize targeting when there are multiple full health enemies.
Tips: Zippy is a weird Dragon to analyze. Guild is a nice and flexible trait, but using up two team slots for some bonus stats and a tank doesn’t seem to be the best idea usually. We’ll have to see if Zippy will be good as a placeholder Dragon or if Zippy’s utility is enough to warrant the team slots. But maybe there is potential for a full Guild comp.
First Impressions: Sohm is a powerful Dragon who’s ability somewhat scales over time. Basically, his fourth cast will be a larger damage nuke and deal much more damage. You can either give Sohm lots of mana generation, or try and build a strong enough frontline to stall for Nohm. Sohm will no doubt be a focal point in Lagoon comps.
Tips: It’s unclear how Sohm prioritizes enemies on the first three casts. Even still, try to position your board more spread out when playing against Sohm so you don’t have units sitting under multiple vortexes summoned by Sohm.
Swain, Dragon Tyrant
First Impressions: Swain is going to be that boss monster type Dragon that both tanks and deals a bunch of damage. His kit already gives him a lot of survivability, so expect Swain to be quite the satisfying carry to play. (Assuming him numbers aren’t underbalanced).
Tips: Swain’s ability heals him based on missing health, so having items or augments that give him bonus health will help scale his healing as well. Items like Bloodthirster are also another great way to increase Swain’s survivability. Damage items are also good. Basically, Swain can use a lot of items.
First Impressions: Terra appears to initially be another flexible Dragon that will likely see play in multiple Dragon comps. Terra is extremely tanky and provides utility to multiple units, making him the perfect Dragon to play alongside other Dragons.
Tips: If Terra does see play outside of multi Dragon comps, it likely will be as a late game replacement for Idas in a comp that doesn’t rely on a Dragon.
Thanks for reading! Head to our Team Builder to start theory crafting and be sure to check our best meta comps to find another answer to climb with once TFT Set 7.5 hits live!
To learn about the new TFT Set, head to our all-in-one Teamfight Tactics Set 7.5 reveal page that covers all champions, synergies, and more!