Teamfight Tactics Patch 10.4 Notes & Breakdown

Teamfight Tactics Patch 10.4 Notes & Breakdown

Welcome to our analysis for TFT patch notes 10.4!

UPDATED for 10.4’s mid-patch update

Patch 10.3 opened with a lot of ranger players. Being the build that was touched the least, rangers opened up dominating the patch. The combination of Taric, Singed, Ashe, and Twitch proved to be one of the best late game teams if you could find them all upgraded.

However, over the course of the patch, more and more players began running 6 Inferno, 6 Shadow, and Sum Sins. These builds utilize 3 star carries in Kindred and Azir to carry the midgame and have late game options with Zed or Master Yi. As a result, the meta sped up and ranger players have not seen as much success as they did early in the patch when the meta was slower.

Make sure to check out our tier list and team comp changes as well! Here are the official 10.4 Patch Notes so you can follow along.

Biggest Changes for Patch 10.4

  • Taric, Crystal, and Poison have all received nerfs, toning down the power level of rangers late game. With the meta slowly becoming faster, these comps may not be able to keep up unless you are able to high roll or find your units uncontested.
  • Lucian and Senna both got ability damage buffs which may spark interest in soulbound light comps. It will be interesting to see if light can compete against mages or rangers in this patch.
  • Olaf and Glacial got slight buffs with the buff to Glacial coming in the form of a rework. Olaf will be slightly tankier and deal more damage with glacial 2. Similarly to Lucian, only time will tell if berserkers can compete at the top of the meta again.

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  • Crystal Damage Threshold: 100/60 ⇒ 110/60
  • Glacial Chance to Stun: 20%/35%/50% ⇒ 25% at all levels.
  • Glacial (NEW): 75/175/350 bonus Magic Damage on stun.
  • Poison Mana Increase: 50% ⇒ 33%

We’ve touched on the spatula change already, but the change at Krugs will help players not have unlucky starts that are almost impossible to play with. The rest are some nice quality of life changes for players overall.

  • Glacial has been quite underused this set, with the lone exception of 6 Berserker teams that used Volibear and Olaf. This slight rework acts as a buff for these champions as the glacial 2 buff gains an additional 5% stun chance as well as bonus magic damage.
  • Crystal has been one of the strongest bonuses in the late game as Taric became easily the best defensive unit in the game. Combined with the offensive power of either Ashe or predators, crystal wreaked havoc on the late game. This will definitely tone down their power level, as even an additional 10 damage will add up and make a difference.
  • Poison was the other menace this patch with rangers being the dominant build. Since rangers utilized poison too efficiently, poison has finally been nerfed down a sizable amount. Poison will definitely remain a strong late game option, but this nerf will definitely keep it in line with other options.


Tier 1

  • Ornn Spell Damage: 100/200/300 ⇒ 125/250/450
  • Taliyah Starting/Total Mana: 50/80 ⇒ 30/80
  • Ornn has received another small damage buff to his ability, but with Electric Wardens not being consistent enough to break into the top meta, this buff will likely just affect the early game when you want 2 wardens.
  • Taliyah has received a surprising nerf to her ability mana as she can be quite annoying in the early game or even mid game, but with Ocean Mage builds not being top tier, this nerf comes at a surprise.

Tier 2

  • Senna Ally Damage Bonus: 15/40/65 ⇒ 20/45/70
  • Senna saw very little play recently, except as an addition to 6 shadow comps. With this buff, we may see a resurgence of 6 light comps with soulbound, or even rangers with Senna.

Tier 3

  • Azir Starting/Total Mana: 75/100 ⇒ 50/100
  • Nocturne Attack Speed: 0.7 ⇒ 0.8
  • Nocturne has seen very little play ever since his bugfix removed his carry potential. As an addition for steel in predator comps, this small buff may help him deal more damage to backlines, but he remains in an awkward spot in the meta for now.
  • Azir is one of the strongest 3 cost carries in the game, and his ability can snipe enemy carries at the beginning of the fight. This mana nerf will definitely curb his power, but he remains a very strong mid game carry.

Tier 4

  • Lucian Spell Attack Damage Ratio: 0.3/0.4/0.5 ⇒ 0.5/0.5/0.5
  • Olaf Health: 750 ⇒ 850
  • Olaf Spell Bonus Attack Speed: 100%/150%/450% ⇒ 125%/150%/450%
  • Lucian has received a decent buff to his ability damage, which will possibly make him able to contend against carries like Ashe or Brand. With the buffs to Senna, we may see some players test out soulbound light builds on opening day.
  • Olaf received an attack speed nerf at the same time rangers became meta. Being that rangers are one of the harder matchups for berserkers, Olaf has fallen in the meta. With these small buffs to his 1 star ability and base health, he may be a contender against the other 4 cost carries again.

Tier 5

  • Singed Spell Damage: 150/300/2000 ⇒ 225/300/2000
  • Taric Invulnerability Duration: 3/3/5 ⇒ 2.5/2.5/8
  • Zed Attack Speed: 1.0 ⇒ 1.1
  • Zed received the Master Yi treatment and received a solid attack speed buff. With Sum Sins being more popular, this definitely helps the endgame potential of the build.
  • Singed received a decent damage buff to his 1 star rating. This will help him be effective in faster metas. While his damage was buffed, the nerf to poison balances out this buff so he isn’t overpowering.
  • Taric received a small ability nerf reducing the duration by half a second. This combined with the crystal nerfs will definitely tone down the power level of Taric late game.

Thanks for reading our TFT patch notes breakdown and meta analysis report for Patch 10.4. See you next time and let us know what you think of this patch in the comments below!

  • Mad Owl

    I translate articles into Russian. I hope you do not mind?

    • Uthgar

      Sure! Join our discord, we can get someone to help you even.