Teamfight Tactics Patch 12.12 Notes & Breakdown

Teamfight Tactics Patch 12.12 Notes & Breakdown

Welcome to our analysis for TFT Patch Notes 12.12!

UPDATED for 12.12

Patch 12.12 is finally here, and this is the first major patch for Set 7. We had some small hotfixes last patch, but for the most part, the meta evolved quickly and it didn’t get too stale.

For this patch, a lot of overperforming units have been nerfed, and a few notable units have been buffed quite a bit.

TFT Patch 12.12 Highlights

Biggest Changes this Patch:

  • Slow Roll Nerfs: A lot of the slow roll carries have been nerfe quite a bit. Even still, slow roll definitely is not dead this patch.
  • Legend Buffs: Both Volibear and Anivia have gotten strong buffs this patch, and they look like they’ll easily shoot to the top of the meta.
  • Dragon Reworks: Shyvana and Daeja have been in a weird spot meta wise. Shyvana wasn’t doing quite enough, and Daeja had a niche build that would work sometimes. They’re getting reworked to have a better place in the game and meta.
  • Pace / Durability: The team is looking to shorten the duration of fights, and because of this, tanky traits are getting nerfed to speed up the pace of the fights and game.

As always, you’ll find the info from the patch notes in italics followed by our analysis. Later on, we’ll cover buffs in green, nerfs in red, and reworks/powershifts in yellow.

LARGE CHANGES

Treasure Dragon

  • Start of round gold and an automatic shop refresh is no longer triggered at the start of 5-1 (round after Treasure Dragon)
  • Removed the 3 second ‘transition’ phase between Stage 4-7 and Stage 5-1
  • Treasure Dragon content is no longer automatically selected 2 seconds before 4-7’s 60 second round ends

Pace of Combat

  • Bruiser Health: 200/350/500/800 ⇒ 200/325/450/700
  • Dragon Health: 750 ⇒ 700
  • Guardian max Health percentage shield: 35/50/65% ⇒ 30/45/65%
  • Mirage, Dawnbringer’s Determination max Health heal percentage: 50/75/75(heal twice)/150(heal twice) ⇒ 40/70/70(heal twice)/125(heal twice)
  • Shapeshifter Health percentage increase: 50/100/150% ⇒ 45/90/135%

These changes are to make fights go faster. With all of the beefy traits in the game, it seems like fights have been lasting too long.

Traits

  • Assassin Bonus Crit Damage: 20/40/60% ⇒ 15/30/50%
    • This likely it to mainly nerf Assassin Olaf, and a bit to Talon.
  • Cannoneer Attack Damage scaling on 5th shot: 150/175/225/275% ⇒ 150/200/250/300%
    • Corki and Cannoneers haven’t seen too much play yet, so this should help.
  • Legend Ability Power Steal: 40% ⇒ 50%
    • This buff along with others to Volibear and Anivia are huge for Legend comps.
  • Ragewing
    Attack Speed: 50/150/250% ⇒ 50/125/225%
    Omnivamp: 30/50/80% ⇒ 30/50/70%
    • This nerfs comps like Sett Reroll and a bit to Xayah Ragewings.
  • Shimmerscale
    Exclusive Items granted: 1/2/3/5 ⇒ 1/2/4/5
    Draven’s Axe Gold per Cash out: 10g ⇒ 8g
    Gambler’s Blade chance to proc on attack: 5% ⇒ 6%
    Heart of Gold units per gold: 2 ⇒ 3
    • Draven’s Axe is definitely the best item for Shimmerscale, so it’s the only item getting nerfed while everything else is getting a buff.
  • Swiftshot Attack Speed Per Hex: 12/25/40% ⇒ 10/20/40%
    • Swiftshots are great in the early game, and Xayah is a very strong carry even after this nerf.

Units: Tier 1

  • Ezreal Mystic Shot Damage: 175/250/350 ⇒ 150/225/300
    • Ezreal is nerfed at all tiers. He’s still good for item holding, but not as strong.
  • Heimerdinger
    Mana nerf: 40/80 ⇒ 50/100
    Egg Toss Damage: 225/300/400 ⇒ 225/325/450
    Egg Toss Stun Duration: 1.5/1.75/2 sec ⇒ 1.5 sec
    • The mana and stun were nerfed, but the damage was slightly buffed. Heimerdinger was too easy to use along with Trainer to transition to late game comps. This change makes him more of a potential 3 star carry in Trainer comps.
  • Karma
    Inner Flame Damage: 225/300/375 ⇒ 200/275/350
    Inner Flame explosion now centers on the missile’s target rather than slightly in front of the target. This means she’ll more reliably hit all units in a clump.
    • The ability fix is nice for fights, but her damage has been nerfed. Karma sees a lot of play as a flexible Jade unit.
  • Sett Knuckle Down Attack Damage Ratio: 170% ⇒ 150%
    • Sett carry has been nerfed pretty hard with this change.
  • Tahm Kench
    REWORKED: Tahm Kench now deals damage based on the next 3 attacks that strike him, rather than based on an internal cooldown
    Tahm Kench has had his tooltip corrected to no longer imply that his bonus damage only occurs while the shield holds. The tooltip now reads: The next 3 enemy attacks he receives during this duration deal magic damage to the attacker.
    Thick Skin shield: 250/300/425 ⇒ 250/300/350
    • Tahm Kench is a bit of a better frontline now, but they nerfed his 3 star shield to reduce the slow roll potential. He likely will see play alongside Corki a lot this patch.

Units: Tier 2

  • Shen
    Max Mana nerf: 60/90 ⇒ 75/105
    Attack Speed: 0.65 ⇒ 0.7
    • The attack speed buff matters somewhat, but for the most part, the mana nerf is huge for Shen. His ability is 99% of his usage, so nerfing that hurts.

Units: Tier 3

  • Anivia Prismatic Storm Damage: 300/400/600 ⇒ 325/450/700
    • A nice buff to the damage, nothing crazy here.
  • Diana
    Bugfix: Diana’s shield no longer stacks on itself once all the orbs burst. It now refreshes as intended. Her orbs now properly scale with Ability Power
    Pale Cascade orb Damage: 100/110/120 ⇒ 80/90/100
    • A bit of nerfs, but Diana is still great to pair with Assassin Olaf.
  • Illaoi Cosmic Smash Armor & Magic Resist steal: 40% ⇒ 33%
    • Bruisers will likely see less play this patch with nerfs to magic damage comps in general.
  • Lee Sin
    Dragon’s Rage Damage: 275/325/425 ⇒ 300/375/500
    Mana nerf: 0/70 ⇒ 40/100
    • Lee Sin’s damage is getting buffed, but his mana is getting nerfed. This is to reduce the times he just yeets your frontline away, revealing your backline.
  • Olaf Attack Damage: 60 ⇒ 50
    • This is a pretty big nerf to Olaf, but the damage is still good.
  • Sylas
    REWORKED: Sylas no longer Mana-Reaves on first spell cast nor Shields when casting Petricite Burst on Mana-Reaved targets
    NEW: Sylas now shield on first spell cast
    NEW: If Sylas already shielded himself, the spell now hits in a larger area (2 hexes) and Mana-Reaves any enemy hit
    NEW: Sylas’s shield now stacks
    Petricite Burst shield amount: 700/750/800 ⇒ 300/350/400
    Petricite Burst Damage: 150/225/350 ⇒ 125/200/300
    Mana nerf: 50/100 ⇒ 60/120
    • They’re basically removing the mana reave and just leaving him as mainly a tank for Mage and Bruiser comps.
  • Ryze Health: 650 ⇒ 600
    • Ryze Reroll saw some play, but after this patch, likely not much anymore.
  • Volibear
    Attack Speed: 0.7 ⇒ 0.75
    Relentless Storm bonus Health on activation: 375/650/1200 ⇒ 550/1000/1800
    Relentless Storm 3rd auto bonus magic Damage: 160/175/190 ⇒ 170/180/190
    • Volibear is getting HUGE buffs. He’s gonna a strong carry for sure.

Units: Tier 4

  • Corki Missile Barrage final missile, The Big One, will always explode at the target location instead of flying infinitely
    • This is a small buff to Corki, but it’s a noticeable one.
  • Daeja
    REWORKED: Daeja’s triple missile barrage is now an always-on part of her passive rather than a temporary buff for 10 seconds after she casts
    Max Mana buff: 90/120 ⇒ 0/100
    Attack Speed: 0.8 ⇒ 0.6
    Windblast passive on-hit magic Damage: 35/55/200 ⇒ 55/85/300
    Windblast passive Magic Resist reduction on attack: 3 ⇒ 5
    Windblast wave Damage: 100/175/1000 ⇒ 225/350/1500
    Windblast impact timing has been adjusted to better match visuals
    • This mainly changes Daeja’s item builds from attack speed scaling to things like Shojin and Rabadon’s.
  • Talon
    Will no longer cast his spell if no units are in range of his blade ring
    Bugfix: upon recalling his Shadow Assault blades, damage will correctly be applied to secondary targets they pass through rather than dealing no damage
    Shadow Assault Blade Ring Attack Damage scaling: 00/100/200% ⇒ 75/75/200%
    Total Damage with bugfix: 150/150/400%
    • Part of Talon’s ability was not dealing damage correctly, so with this fix, he should be dealing more damage.

Units: Tier 5

  • Shyvana
    REWORKED: Shyvana is a smarter and even angrier dragon
    Dragon’s Descent Damage upon crash: 250/400/750 ⇒ 100/175/500
    Will immediately cast Flame Breath upon transformation
    Flame Breath will follow her with her movement
    Will find a new target to burn if there are no current targets in her Flame Breath
    Is always Enraged while in Flame Breath
    Flame Breath duration: 1 second ⇒ 3.5 seconds
    Flame Breath Damage tick rate: 0.25 seconds ⇒ 0.5 seconds
    Flame Breath damage lingers for at least 3 ticks, up to the max damage amount
    Flame Breath percent max Health Damage: 30/40/200% ⇒ 45/60/300%
    Mana 0/30 >> 45/75
    Shyvana at 3-stars is much smarter and way more angry
    • They’re just buffing Shyvana a lot. Nothing much to explain here.

Items

  • Deathblade Attack Damage: 40/70/100 ⇒ 40/60/80
  • Luminous Deathblade (Radiant Deathblade) Attack Damage: 60/100/140 ⇒ 60/90/120
  • Sunlight Cape (Radiant) Health: 800 ⇒ 600

Deathblade is a solid item on a lot of AD carries, although I wouldn’t consider it the BiS for most carries. Even still, it’s getting nerfed.

Augments

  • Ascension Tier: Silver ⇒ Gold
    • With fights lasting longer this set, ascension is too good for Silver.
  • Astral Heart Tier: Gold ⇒ Silver
    • Astral doesn’t need to have it’s Heart in gold it seems. The trait isn’t thaaat strong.
  • Binary Airdrop now additionally grants a random item component
    • An extra component is a nice buff. Airdrop is a very solid augment with multiple carries.
  • Built Different
    REWORKED: Stats now scale with Stage number from Stages 2 to 5 (Stages 4 to 8 in Hyper Roll)
    Built Different I: 300 Health and 50% Attack Speed ⇒ 250/300/350/400 Health and 40/50/60/70% Attack Speed
    Built Different II: 400 Health and 60% Attack Speed ⇒ 300/400/500/600 Health and 50/60/70/80% Attack Speed
    Built Different III: 500 Health and 70% Attack Speed ⇒ 400/500/600/700 Health and 60/70/80/90% Attack Speed
    • This should make Built Different much more viable. It now scales with the game, making it not just an early pick or only a top 4.
  • Cannoneer Crown grants a Giant Slayer ⇒ Runaan’s Hurricane
    • Giant Slayer is too good honestly, Runaan’s is worse.
  • Jade Soul grants an Ionic Spark ⇒ Titan’s Resolve
    • I like this change, I would rather have a Titan’s than a Spark.
  • Reckless Spending Damage amplification: 40% ⇒ 50%
    • This is a nice buff, but its still a weird augment to use.
  • Ricochet Cannoneer bounce Damage reduced: 66% ⇒ 50%
    • Small damage nerf. Corki is still going to be good, and this augment will still be good.
  • Shapeshifter Soul grants a Hand of Justice ⇒ Sunfire Cape
    • Both of these items are pretty good, but a Sunfire Cape in the late game feels bad.
  • Titanic Strength Health percentage to Attack Damage: 2% ⇒ 1.5%
    • There’s a lot of tanky units in the game, they needed to tone this down.
  • Trade Sector+
    NEW: Gain a free Shop refresh every round. Gain 5 gold now.
    Trade Sector+ only appears on 3-2
    • It seems Trade Sector on 3-2 isn’t good enough, they needed to add this one to give some bonus econ.
  • True Twos REWORKED: Gain 1 random 2-star Tier 1 champion and 1 random 2-star Tier 2 champion.
    • This is a nice buff, but also removes the high roll of hitting the same unit twice.
  • Essence Theft Evoker Mana steal: 4 ⇒ 5
    • A nice buff for Evoker augment.
  • Meditation Mana for unequipped units: 5/7/10 ⇒ 4/6/8
    • This augment is very good when you have a lot of utility units without items like Lulu, Bard, etc.
  • Scorch 5th instance of Ragewing Damage amplification: 40% ⇒ 33%
    • Can you believe in PBE this used to be 100% Damage?
  • The Golden Egg base turns to hatch: 10 ⇒ 11
    • A small nerf, nothing much.
  • Second Wind missing Health heal: 50/75% ⇒ 40/60%
    • Once again, with rounds lasting longer, they’re nerfing this augment that provides too much value.
  • Luden’s Echo I Damage: 70/90/110/130 ⇒ 60/80/100/120
    Luden’s Echo II Damage: 100/125/150/175 ⇒ 85/110/135/160
    Luden’s Echo III Damage: 140/180/220/260 ⇒ 120/160/200/240
    • Luden’s has been overperforming compared to other battle augments, so this is getting nerfed.

SMALL CHANGES

As usual, with these small changes, I won’t be commenting on it, but some of them may have a larger impact on the meta than what meets the eye.

Traits

  • Astral Ability Power: 5/30/60 ⇒ 5/30/70
  • Astral Emblem has been re-enabled but will not appear on carousels
  • Jade tooltip has been updated to further clarify that the buff persists as long as units start combat adjacent to a statue
  • Scalescorn bonus magic Damage: 25/50/80% ⇒ 20/50/80%
  • Warrior Attack Damage scaling on empowered attack : 120/200/300% ⇒ 120/200/350%

Units: Tier 1

  • Leona couldn’t shield herself from the small durability nerfs that we are shipping as part of accelerating combat pacing.
  • Leona Health: 700 ⇒ 650
  • Nidalee Primal Surge bonus attack speed: 50/55/60% ⇒ 45/45/45%

Units: Tier 2

  • Thresh is now a rodeo star. Thresh now always selects his hook target before enemy movement begins. This means he can now hook cavaliers that started combat as the farthest unit from Thresh
  • Nami max Mana nerf: 40/80 ⇒ 50/90
  • Jinx Mana buff: 60/120 ⇒ 50/100

Units: Tier 3

  • Lulu Mana: 70/140 ⇒ 75/150
  • Nunu Consume Damage: 350/500/900 ⇒ 350/500/800
  • Swain Draconic Ascension Damage: 70/110/165 ⇒ 75/115/175

Units: Tier 4

  • Xayah Feathers FLY! feathers fired: 2/2/5 ⇒ 2/2/4
  • Xayah Feathers FLY! feather damage: 15/25/75 ⇒ 15/20/50

Units: Tier 5

  • Ao Shin Health: 950 ⇒ 900
  • Aurelion Sol Health: 950 ⇒ 900
  • Yasuo 3rd Cast Attack Damage scaling: 300% ⇒ 250%
  • Zoe now spawns Daisy at her target’s location rather than her location
  • Zoe Janna Tornado Stun: 1.5 ⇒ 1.25 seconds

Augments

  • Cruel Pact can now only appear on 2-1
  • Double Trouble III Attack Damage, Ability Power, Armor, and Magic Resist: 55 ⇒ 50
  • Inspire Attack Speed: 60% ⇒ 70%
  • Living Forge Orb VFX has been updated to the Ornn item orb
  • Party Time (Revel) Attack Speed upon scoring a takedown: 75% ⇒ 80%
  • Preparation can no longer appear on 4-2
  • Radiant Relics Armory Choices: 4 ⇒ 5

MODES

Double Up

A UI icon has been added to the round tracker that on mouse-over/tap will inform the player of when Runes of Allegiance will appear during a game of Double Up.

Hyper Roll

  • Draven’s Axe Gold per Cash out: 10g ⇒ 8g (HR: 8g ⇒ 7g)
  • Heart of Gold units per gold: 2 ⇒ 3 (HR: 1 ⇒ 2)
  • Mogul’s Mail (Hyper Roll Gold at Full Stacks: 4 ⇒ 3)
  • Trainers now have a chance to feed 1 extra Snax for each Snax they would throw, instead of always throwing 2 Snax.

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7 reveal page that covers all champions, synergies, and more!