Teamfight Tactics Patch 10.22 Notes & Breakdown

Teamfight Tactics Patch 10.22 Notes & Breakdown

Welcome to our analysis for TFT Patch Notes 10.22!

UPDATED for 10.22

Patch 10.22 doesn’t look to shake up the meta a whole lot. While there are some changes that may shake up the meta, overall, the patch looks to nerf some of the more oppressive comps while slightly buffing some underused units. It’s a small patch overall, and as such, there aren’t too many changes that are of great importance.

tft 10.22 patch

Biggest Changes for Patch 10.22

  • Cultist and Keeper Buffs: Cultist and Keeper Chosen units now count as two units for their respective traits. This means Galio will count a Chosen Cultist as two units, further scaling his health and attack damage. For Keepers, a Chosen Keeper will now grant double the shield amount. These two changes could potentially change things up, but we don’t foresee any huge changes to the meta just yet.
  • Sharpshooter and Ninja Nerfs: Ninjas and Sharpshooters were two of the more oppressive comps last patch. The nerfs to 6 Sharpshooters and Akali look to reduce their power just a bit. We still expect these comps to be strong, just not as strong as before.

There’s a lot to cover as it’s a massive update! As always, you’ll find the info from the patch notes in italics followed by our analysis. Later on, we’ll cover buffs in green, nerfs in red, and reworks/powershifts in yellow.


Players now take a minimum of 1 damage on losses
Chosen roll chances are now displayed in the Shop tooltip.

If you ever lost a fight to Zz’Rot Portal or Galio, you wouldn’t lose any health. Now, you will take at least 1 damage in these situations. Furthermore, having Chosen percentages show in game is more of a quality of life change rather than something that will affect most games.



  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
    • This change will definitely affect the early game. Chosen Cultist will give your Galio much more health and damage, making Cultists a solid early game start. It’s unlikely this will change the meta too much, but it opens up more early game combinations.
  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields
    • Having a Chosen Keeper used to be somewhat of a bait, but this change makes it a more interesting choice now. The main weakness of Keepers was the inflexibility of your positioning. While the weakness is still there, the buff to the shield from a Chosen unit may be enough to overpower the weakness.
  • Dazzler
    Attack Damage Reduction: 50% ⇒ 50/80%
    Duration: 5/15 seconds ⇒ 8 seconds
    • Dazzler has been extremely underused in the recent patches. While it originally was a way to counter attack damage heavy comps, it was very difficult to land the Dazzler effect on the units you wanted to. Overall, the change to duration helps as 2 Dazzler is more common than 4, and the reduction at 4 Dazzler is huge if you can land it on the right targets.


  • Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
    • Ninjas were very strong last patch, and this nerf only reduces their damage by a little bit. Even so, with the later nerfs to Akali, the comp as a whole is noticeably weaker than it was before.
  • Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%
    • Sharpshooter 6 was nerfed while Sharpshooter 2 was buffed. This makes the early game a bit stronger for Sharpshooters, but the nerf to 6 Sharpshooters is what will affect the comp the most. Even still, we think Sharpshooters are still one of the strongest comps going into 10.22.


Tier 1 Champions


  • Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
    • This change won’t affect too much, but having a mana reduction on Fiora will make her cast her ability much more often. This may make her a great early game Chosen to run, but that will need more testing to see.
  • Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
    • This small change to Lissandra looks to be a buff in order to synergize with her Dazzler trait. This will make it easier to ensure that you hit her Dazzler passive on high priority enemies.
  • Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140
    • Vayne is getting a small buff as she was almost a useless unit in previous patches. She was mainly used as a synergy bot for Dusk or Sharpshooters and was relegated to being a Zephyr holder or Assassin bait. This buff will help her early game, but it’s unlikely it will change too much.

Tier 2 Champions


  • Vi
    Chosen Bonus: Health ⇒ Max Mana Reduction
    Spell Damage 250/400/600 ⇒ 250/400/800
    Armor Shred Duration: 6 ⇒ 8 seconds
    • Vi is another unit that has been severely underused. With Ashe and Warlord comps becoming less popular, Vi became a barely used unit. Even still, the buffs are still quite small as the damage buff is only to her 3 star form and having a Chosen Vi is less optimal than other units. Even still, this buff definitely helps comps that want to run Brawler frontlines.

Tier 3 Champions


  • Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
    • Eve hasn’t seen much play with Cultists being weaker than before and Zed comps being nerfed. She’s kind of in a weird spot now as a potential secondary carry. The buff is to her 3 star damage, but even with this buff, unless there’s a viable comp that can utilize her, she’ll be in the same awkward place as before.
  • Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800
    • This buff to Nunu is interesting as it makes it more tempting to go for 3 star Nunu in Ashe comps. Getting a 3 star Ashe or a 2 star Sett does much more for the comp, but in certain situations, it can be a good choice to go for 3 star Nunu if you have the gold for it.


  • Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
    • This nerf to Akali is quite substantial as it means Akali with Blue Buff will cast a decent amount slower than before. This may make players opt to drop Blue Buff in favor of other items like Quicksilver, but either way, this nerf will definitely be felt.

Tier 4 Champions


  • Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
    • Another nerf has been dealt to Ahri as her damage was just too high with only items. If Ahri can still one shot teams, this nerf won’t change much. If she can’t one shot enemies anymore, teams may look to start building Mage alongside Ahri for more consistent damage.


  • Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
    • This bug won’t change too much. Ashe can now crit with her ability flurry, but her attacks can now correctly be dodged.
  • Morgana: Updated her Spell targeting to be slightly less random
    • Morgana getting this rework is more of a buff than a rework. She will now randomly pick 2 enemies and cast wherever there are more enemies. This means her ability will deal more damage consistently.

Tier 5 Champions


  • Ezreal Starting Mana: 75 ⇒ 90
    • This buff to Ezreal is quite nice, but his main problem is the fact that he doesn’t provide enough to teams that don’t run Elderwood or Dazzler. This may change, but for now, Ezreal has less priority compared to other 5 cost units.
  • Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
    • Lee Sin is getting a very small buff to his secondary stun duration, but his initial stun duration is getting nerfed which will overpower this small buff.
  • Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
    • Needing less damage to break sleep is a buff as it allows you to get the bonus sleep damage from Lillia’s ability easier. Lillia suffers from the same reasons as Ezreal, only being used in a few comps, but she still has a good ability and can be crucial in the right comps.
  • Sett
    Chosen Bonus: Health ⇒ Spell Power
    Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
    Nunu and Willump will no longer eat Sett if he still needs to do sit ups.
    • With Brawler Ashe becoming a weaker comp, Sett has seen less and less play. The damage buff to his ability is quite decent and will definitely make him stronger. The Chosen change is somewhat unnecessary as finding a Chosen Sett is already hard enough as it is.


  • Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
    • This nerf to Lee Sin definitely overpowers the buff to his secondary stun. His initial stun often allowed him to execute enemies before they could even cast or do anything. Whoever is kicked by Lee Sin now has time to react before getting kicked off the map.



  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
    • Jeweled Gauntlet has been the preferred damage item over Rabadon’s for almost the entire set. The buffs to Rabadon’s definitely helps, but it still might not overtake the preferred crit from Jeweled Gauntlet.
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
    • Runaan’s Hurricane hasn’t seen very much play in Set 4. There aren’t too many units that can make good use of this item other than maybe Kalista and Vayne. Doubling your attack damage is quite a powerful effect, so this item definitely has some potential.
  • Statikk Shiv
    Damage: 75 ⇒ 80
    Bonus Damage: 175 ⇒ 240
    Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
    • Statikk Shiv is now mainly to counter units that have shields like Keepers or Locket abusers. Keepers are not very common in the meta, but if they become top tier, Shiv could be a potential counter strategy.


  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
    • This nerf isn’t a huge deal for Luden’s as the main comp to use it was Nami comps which relied on the bonus damage from CC. Even still, the bonus damage was nice against things like Keepers or Lockets.
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
    • 40% attack speed was clearly way too much, especially on things like Sharpshooters. This nerf definitely brings the item back down to a more balanced state, but the item is still great in certain comps like Sharpshooters.
  • Zz’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
    Fixed a bug where the Construct had 10 more AD than intended
    Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat
    • Zz’Rot is definitely a very viable item now that it has a taunt effect. The taunt is now only 1 second, but that can be enough if you position it well.

Thanks for reading our TFT patch notes breakdown and meta analysis report for Patch 10.17. See you next time and let us know what you think of this patch in the comments below!

  • Mad Owl

    I translate articles into Russian. I hope you do not mind?

    • Uthgar

      Sure! Join our discord, we can get someone to help you even.