Welcome to our analysis for TFT Patch Notes 10.11!
UPDATED for 10.11
Patch 10.10 didn’t see too much innovation, but a few comps like Kha’Zix Hyper Roll became increasingly popular. With this next patch, the devs aren’t looking to shake things up too much, and instead want to simply tone down the comps that are too powerful.
With the release of Mid Set 3 on PBE, many players won’t be trying super hard on ranked (except for the top ladder players), so don’t expect too many changes over the course of 10.11.
If you want to know our thoughts on the new champions and synergies coming soon to TFT, check out our article on the Return to the Stars update changes.
Biggest Changes for Patch 10.11
- Without a doubt, the biggest change in 10.11 are the nerfs to the extremely popular Shredder comp. This comp took 4 different nerfs, and while it may still be decent, it definitely won’t be the powerhouse it used to be.
- One nerf not mentioned in the image is the nerf to Kha’Zix, which hit his ability damage at 3 stars. This is definitely a warranted nerf as Kha’Zix Hyper Roll was becoming too strong compared to other comps.
- The other buffs and nerfs are quite small, and will slightly increase or decrease the power of their comps respectively, but the meta likely won’t shift very much with such a small patch.
Littler Little Legends: Everyone starts with 85 health instead of 100.
Many players aren’t looking forward to this galaxy as it becomes much more punishing to players that don’t have a strong early game. This may force some players to roll down at level 6 rather than 7, which is usually a misplay as 3 cost units don’t have the same power they used to in previous sets.
Updated Galaxy Odds
Littler Legends- 12.5% of games
Galactic Armory – 10% of games
The Neekoverse – 7.5% of games
Lilac Nebula – 7.5% of games
Medium Legends – 7.5% of games
Superdense Galaxy – 7.5% of games
Trade Sector – 7.5% of games
Treasure Trove – 7.5% of games
Star Cluster – 7.5% of games
Normal Game – 25% of games
- Chrono: 8/4/2 ⇒ 8/3.5/1.5 seconds
- 4 chrono saw less play in patch 10.10 as other synergies were more useful than using additional units for 4 chrono. While this buff is nice, most players will likely still opt to drop 4 chrono in the late game for stronger units.
- Infiltrators: Now always jump immediately at the beginning of combat rather than with a slight delay.
- This rework addresses the problem that infiltrators have compared to the old assassins. Even if you put a bait unit in the back, any melee unit would usually walk up and out of range of infiltrators. This change allows players to have more counter play against infiltrators to try and buy time for their carries.
Tier 1 Champions
- Caitlyn Ace in the Hole Damage: 750/1500/3000 ⇒ 750/1500/2250
- This nerf only affects Caitlyn at 3 stars and targets Shredder comps. Caitlyn will still 1 shot many units, but in the late game, this will not always be the case.
- Graves Smoke Grenade Blind Duration: 3/4/5 ⇒ 2/3/5 seconds
- One of the best units in the early game is Graves, and this was the case for the majority of set 3. This reduces his power slightly, and makes him less of a headache to deal with early game.
- Jarvan Ageless Standard Attack Speed Boost: 50/75/100% ⇒ 65/75/85%
- This nerf also has a small buff as Jarvan gets more attack speed at 1 star, but this is overall a nerf to the Shredder builds that utilized Jarvan 3.
- Kha’Zix Spell Damage: 200/275/500 ⇒ 200/275/400
- The nerf to ability damage is quite substantial, but considering the nerfs to other comps, Kha’Zix will still be a powerful early game unit to hyper roll for.
- Xayah Mana: 0/50 ⇒ 0/70
- Because of this nerf, Xayah now needs to auto attack an additional two times before she can cast her ability. While this may not seem like much, over the course of the fight, this reduces her effectiveness quite a bit.
Tier 2 Champions
- Lucian Relentless Pursuit Damage: 150/200/325 ⇒ 150/200/375
- This buff is quite small, and only affects Lucian’s 3 star ability. In the grand scheme of things, this won’t change much in the current meta, but may have lasting effects over the course of set 3.5.
- Blitzcrank Rocket Grab Damage: 250/400/900 ⇒ 200/350/850
- Blitzcrank’s hook will always be a very powerful ability, and this nerf looks to take away some of that power. Regardless, he will still be a very potent unit on any team comp as he is one of the few units that force other players to react just by his mere presence.
Tier 3 Champions
- Master Yi Attack Speed: 0.8 ⇒ 0.85
- Yi has been somewhat of a dead unit recently, as his main use has been to provide rebel buff. With this buff, he may be a potent carry unit once again, but with only 2 weeks to experiment, not many players are willing to sacrifice their LP to find out.
Tier 4 Champions
- Cho’Gath Starting/Total Mana: 50/150 ⇒ 75/150
- Cho has been used mainly as a tanky frontline that also provides void buff. However, even with his high HP, he would often miss the ability to cast and die before doing so. This buff greatly helps void or brawler comps get off more CC reliably.
- Kayle Total Mana: 60 ⇒ 70
- Even though Kayle is getting a nerf, this nerf is quite small as it only delays her ability by one auto attack. Kayle will definitely still be strong, but this may make the difference in 1 out of 100 games or so.
- Last Whisper: 90% Armor Reduction ⇒ 75% Armor Reduction
- The combination of Infinity Edge and Last Whisper has been meta for quite some time now. Front line units like Poppy, vanguards, or even the super mech slowly melt due to the armor reduction from Last Whisper. This nerf still allows the item to be strong, just not too strong.
Thanks for reading our TFT patch notes breakdown and meta analysis report for Patch 10.10. See you next time and let us know what you think of this patch in the comments below!