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Dragonlands: New TFT Set 7 Revealed (All New Champions, Traits, and Dragons)

Everything New in TFT Set 7: Dragonlands

Set 7 is finally coming, and with it, come large and powerful Dragons.

While the game as we know it isn’t changing too much, a new cast of champions and traits always shakes up the game.

Keep in mind that all of this information is subject to change during PBE testing.

For more information on the new set, head to our all-in-one TFT Set 7 reveal page!

Set 7 New Traits Cheat Sheet

TFT Set 7 Cheat Sheet

We have a new cast of Origins and Classes, so let’s get right into the new additions.

TFT Set 7 New Origins

Astral

Bonus:

Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increases at trait breakpoints.

Champions:

Aurelion Sol, Nidalee, Skarner, Vladimir, Nami, Illaoi, Varus

First Impressions:

This trait has the usual simple bonus stat in Ability Power. The increased odds mechanic is very interesting, and the bonus orbs make this an economic trait. Time will tell if the orbs are enough value to warrant going deep into this trait.

Ragewing

Bonus:

Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp increasing at trait breakpoints. Rage cannot be gained during the enrage buff.

Champions:

Shyvana, Senna, Sett, Kayn, Shen, Swain, Hecarim, Xayah

First Impressions:

This trait seems to focus more on the attack speed bonus, and thus have champions that scale well with it. The bonus Omnivamp definitely helps this trait as you can forgo a survivability item on carries with the healing.

Whispers

Bonus:

Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power increasing at trait breakpoints.

Champions:

Thresh, Elise, Sylas, Pyke, Sy’fen

First Impressions:

Having built in resistance shred is quite valuable as this helps other units deal more damage as well. Even if these champions aren’t carries in their own compositions, Whispers will likely find their way into many comps.

Jade

Bonus:

Summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.

Champions:

Karma, Taric, Ashe, Gnar, Anivia, Neeko, Soraka, Shi Oh Yu

First Impressions:

We haven’t seen a trait like this before that gives us many placeable objects. These statues should also help in soaking up damage, making this trait both offensive and defensive.

Shimmerscale

Bonus:

Grant exclusive random Shimmerscale items that scale with gold. Number of unique items increases at trait breakpoints.

Champions:

Aatrox, Kayn, Volibear, Zoe, Idas

First Impressions:

The Shimmerscale trait relies heavily on the power of the Shimmerscale items. Even still, if the items are bad, this trait will likely still be a fun one to play with. New and unique items will make this trait enjoyable to play.

Mirage

Bonus:

Mirage units gain a different Trait bonus from game to game. Variations: Electric Overload, Warlord, Pirate, Dawnbringer, Executioner, Spellsword, Duelist.

Champions:

Leona, Yone, Nunu, Yasuo, Daeja

First Impressions:

This is basically the new Mutant trait for Set 7. Being that this trait has few units, the viability will largely rest on how powerful Daeja is. If Daeja is consistent enough, this trait will see play as it also has Yasuo as a late game carry as well.

Trainer

Bonus:

Every round, each Trainer feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! At Trainer (3) Nomsy’s ability deals double the damage!

Champions:

Heimerdinger, Tristana, Lulu

First Impressions:

This is a fun trait that builds around a new concept. Having early Trainers like Herimerdinger and Tristana mean you can start feeding Snax early.

Scalescorn

Bonus:

If you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 25% reduced damage from enemies with more than 1700 Health.

Champions:

Braum, Lillia, Diana, Olaf

First Impressions:

This is the anti-Dragon trait, and it seems to have some promise. Olaf seems to be the clear carry for this trait, so the trait probably lives and dies based on how good Olaf is.

Revel

Bonus:

After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy.

Champions:

Tahm Kench, Jinx, Corki, Sona

First Impressions:

This is another trait with only a few units. Sona is a nice support unit that can fit in many comps, but the Revel trait won’t be enticing for many comps. This trait likely will be splashed with any comp that wants to run Corki as their main carry.

Guild

Bonus:

Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.

  • Sejuani: Health
  • Twitch: Attack Speed
  • Ryze: Ability Power
  • Talon: Attack Damage
  • Bard: Mana per attack
  • Emblem: Omnivamp

Champions:

Sejuani, Twitch, Ryze, Talon, Bard

First Impressions:

Once again, we see a new trait that is very unique. The Guild breakpoints also mean that you can use any number of Guild units. This will likely be the most flexible trait we’ve ever seen. A Guild Emblem is basically free Omnivamp for the entire team.

Tempest

Bonus:

After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percent of their maximum Health as true damage increasing at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints.

Champions:

Ao Shin, Ezreal, Qiyana, Lee Sin, Ornn

First Impressions:

Tempest is very interesting. The board stun is very nice to have, but there is no clear carry potential within the trait.  Ao Shin will likely be a very powerful unit, but having a 5-cost carry is not always reliable.

Dragon

Bonus:

Dragons provide +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion.

Champions:

Ao Shin, Aurelion Sol, Shyvana, Daeja, Sy’fen, Idas, Shi Oh Yu

First Impressions:

This is the main set mechanic for Set 7. The Dragon mechanic will likely be something you want to play around every game. It seems almost guaranteed that these Dragons will be powerful enough to build comps around.

TFT Set 7 New Classes

Swiftshot

Bonus:

Innate: gain 2 hex Attack Range. Swiftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target.

Champions:

Ezreal, Ashe, Twitch, Varus, Xayah

First Impressions:

We’ve seen Sniper’s deal more damage based on range. This time we have increased attack speed based on range.

Assassin

Bonus:

Innate: Leap to the enemy backline when combat starts. Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage increasing at trait breakpoints.

Champions:

Kayn, Qiyana, Diana, Talon, Pyke

First Impressions:

Assassins are a staple in every TFT set at this point. Not much to say here.

Bruiser

Bonus:

Your team gains bonus maximum Health increasing at trait breakpoints. Bruisers gain double this bonus.

Champions:

Skarner, Tahm Kench, Shen, Illaoi, Olaf, Sylas, Ornn, Sy’fen

First Impressions:

We saw Bruisers in Set 6 already, so there’s not much to comment on for this set.

Cannoneer

Bonus:

Every 5th attack fires a cannon shot that explodes for physical damage around the target.

Champions:

Senna, Jinx, Tristana, Corki

First Impressions:

This trait makes it seem like building around Attack Speed will be most beneficial for these units.

Guardian

Bonus:

Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack and increase at trait breakpoints!

Champions:

Leona, Taric, Braum, Thresh, Idas

First Impressions:

This looks to be another generic frontline trait similar to what we’ve seen before. Instead of Armor or stats this time, though, we have shielding.

Mage

Bonus:

Mages cast twice and have modified total Ability Power that increases at trait breakpoints.

Champions:

Heimerdinger, Vladimir, Lillia, Nami, Ryze, Sylas, Zoe

First Impressions:

We’ve seen Mages before, and going vertical Mages will likely be a decent comp in this set as well.

Mystic

Bonus:

Your team gains Magic Resist that increases at trait breakpoints.

Champions:

Nami, Lulu, Bard, Shi Oh Yu

First Impressions:

Mystic is another classic trait for TFT. No surprises here.

Evoker

Bonus:

Gain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability.

Champions:

Aurelion Sol, Anivia, Lulu, Sona

First Impressions:

This is a great trait for generating mana, and will be an auto include if you can fit it in your comp.

Shapeshifter

Bonus:

Transforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount.

Champions:

Shyvana, Nidalee, Gnar, Elise, Swain, Neeko

First Impressions:

We’ve seen Shapeshifters way back in Set 1, and they’re back again in Set 7. These units usually are a mix of offense and defense, making them a nice in between.

Warrior

Bonus:

Warrior attacks have a 25% chance to increase the damage of their next attack. The extra damage increases at trait breakpoints.

Champions:

Aatrox, Shen, Yone, Olaf, Yasuo

First Impressions:

I’m not sure how I feel about a trait that is somewhat based on RNG to deal damage. High Attack Speed likely reduces the variance of this trait, but it’s still interesting.

Cavalier

Bonus:

Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds.

Champions:

Sejuani, Lillia, Nunu, Hecarim

First Impressions:

We saw Cavaliers in Set 5, and they’re back to be more frontline units.

Dragonmancer

Bonus:

Use the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases at trait breakpoints and additionally by 5% per star level of your Dragonmancers.

Champions:

Karma, Sett, Ashe, Lee Sin, Swain, Volibear, Yasuo

First Impressions:

This trait seems to be another trait that plays outside of the usual Dragon comps. Building around a non-Dragon unit to be a Dragonmancer is quite interesting. There’s no 4-cost carry, so this comp likely will be a reroll comp with Yasuo as a late game carry.

Legend

Bonus:

Each combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.

Champions:

Anivia, Volibear, Ornn

First Impressions:

You need to run all 3 of these units in order to activate the Legend bonus. The team building constraints will be high, but the reward is also high.

Bard

Bonus:

Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.

Champions:

Bard

First Impressions:

This is a very interesting special trait to have. Bard is basically a win more champion and trait.

Spell-Thief

Bonus:

Nab a new ability after each cast and at the start of every round

Champions:

Zoe

First Impressions:

This trait will make Zoe extremely fun to watch. Having her blast random abilities every fight and game will be a sight to behold.

Starcaller

Bonus:

The first Starcaller to cast their ability each combat heals you for (2/4/100), depending on their star level.

Champions:

Soraka

First Impressions:

This seems to be the first time that a champion is able to heal a little legend. This can make Soraka a valuable comeback mechanic for comps that rush level 8 or 9.

TFT Set 7 New Champions

Positioning Key

The terminology we’ll be using in this article in reference to a champion’s potential position will be frontlinemidline, and backline.

1-Cost Champions

Aatrox – Shimmerscale Warrior

Aatrox

Ability: Deathbringer Strike

Aatrox strikes his target for physical damage and heals himself.

First Impressions:

Aatrox is a simple frontline unit that is a mix of damage and tank. He has decent survivability early, but will fall off as the game progresses.

Positioning: Frontline

Ezreal – Tempest Swiftshot

Ezreal

Ability: Mystic Shot

Ezreal fires an energy bolt towards his target. The first enemy hit takes 70 magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.

First Impressions:

Ezreal is a solid early game item holder for AD carries. Solid early game unit that can scale well if he has enough time.

Positioning: Backline

Heimerdinger – Trainer Mage

Heimerdinger

Ability: Egg Toss

Heimerdinger lobs an egg at the highest health enemy, dealing magic damage and stunning them.

First Impressions:

This is a very simple early game ability. Single target damage and CC. Can’t ask for much else.

Positioning: Backline

Karma – Jade Dragonmancer

Karma

Ability: Inner Flame

Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.

First Impressions:

Exploding on the first enemy can be rough as you won’t reach backline units, but this will be nice for hitting multiple frontline units.

Positioning: Backline

Leona – Mirage Guardian

Leona

Ability: Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

First Impressions:

We’ve seen this ability on Leona before. It’s good.

Positioning: Frontline

Nidalee – Astral Shapeshifter

Nidalee

Ability: Primal Surge

Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target for 210% physical damage.

First Impressions:

Nidalee may be a decent 1-cost carry, or simply a decent unit to hold items for future carries. We’ll have to see. Since she transforms and jumps, you can place her more freely as she will go into melee range eventually.

Positioning: Backline / Midline

Sejuani – Guild Cavalier

Sejuani

Ability: Warrior’s Wrath

Sejuani swings her mace wide, hitting all enemies in a cone for magic damage (15% maximum Health). She quickly strikes again, repeating the damage on her target and the enemy directly behind it and stunning them.

First Impressions:

Most of the 1-cost frontline units aren’t anything crazy. She will be strong as a Guild trait holder, and will be used for any comp that uses Cavalier frontline.

Positioning: Frontline

Senna – Ragewing Cannoneer

Senna

Ability: Last Embrace

Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage on a small area. The first enemy hit is dealt an additional bonus magic damage.

First Impressions:

Unlike in League, this Senna ability doesn’t have any CC with it. Being just damage, she likely can be a strong item holder or maybe even slow roll carry.

Positioning: Backline

Sett – Ragewing Dragonmancer

Sett

Ability: Knuckle Down

Sett gains Armor and Magic Resist, and every other punch deals 4% bonus physical damage.

First Impressions:

Sett is a beefy frontline unit that also smacks hard with his fists. His ability is very simple, but it’s effective.

Positioning: Frontline

Skarner – Astral Bruiser

Skarner

Ability: Crystalline Exoskeleton

Skarner shields himself for 8 seconds and gains Attack Speed while it holds.

First Impressions:

We definitely have a lot of different frontline options for 1-cost units.

Positioning: Frontline

Tahm Kench – Revel Bruiser

Tahm Kench

Ability: Thick Skin

Tahm Kench shields himself for 5 seconds. While the shield holds, enemies that damage him take magic damage, up to once every 3 seconds.

First Impressions:

Having two different 1-cost Bruisers is nice for early game synergy.

Positioning: Frontline

Taric – Jade Guardian

Taric

Ability: Bastion

Taric grants himself and his closest ally a protective rune that increases Armor for 4 seconds.

First Impressions:

Once again, we have another frontline option in the 1-cost units. Taric will pair nicely with Leona as they are both 1-cost Guardians.

Positioning: Frontline

Vladimir – Astral Mage

Vladimir

Ability: Transfusion

Vladimir deals magic damage to the target and heals himself.

First Impressions:

Vladimir is an important early game Mage to have. He can act as a frontline or pseudo tank for Mage teams that need more unit slots for Mage units.

Positioning: Frontline / Midline

2-Cost Champions

Ashe – Jade Dragonmancer Swiftshot

Ashe

Ability: Volley

Ashe fires a volley of arrows, dealing magic damage to each enemy hit and slowing their Attack Speed by 25% for seconds.

First Impressions:

Ashe is back with the same ability as before. She will either have carry potential, be a transition unit, or just be a trait bot.

Positioning: Backline

Braum – Scalescorn Guardian

Braum

Ability: Unbreakable

Braum puts up his shield for 4 seconds, reducing damage taken from that direction.

First Impressions:

Braum can actually be a very high value unit. His shield reduces a lot of damage, and can be very valuable even in the late game.

Positioning: Frontline

Gnar – Jade Shapeshifter

Gnar

Ability: Mega Gnar

Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor.

First Impressions:

Remembering Gnar from Set 1, trying to aim his ability was quite hard. Even still, it was quite the powerful ability. Being a 2-cost unit with good CC is hard to come by.

Positioning: Frontline

Jinx – Revel Cannoneer

Jinx

Ability: Flame Chompers

Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains mana for each empty trap.

First Impressions:

Jinx is the support unit in the Cannoneer lineup. She’ll be nice to have as a trait bot and for some CC.

Positioning: Backline

Kayn – Ragewing Shimmerscale Assassin

Kayn

Ability: Blade’s Reach

Kayn sweeps his scythe in a line through his target, dealing 120% physical damage to enemies and an additional magic damage to the first enemy hit.

First Impressions:

Kayn is a simple 2-cost Assassin with an ability that deals damage. There’s nothing very special about him, but he likely will be useful for transitioning into Assassins.

Positioning: Backline

Lillia – Scalescorn Cavalier Mage

Lillia

Ability: Watch Out!

Lillia strikes a small area around her target’s current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.

First Impressions:

Lillia is another Mage that also has frontline potential with her Cavalier trait. She’ll be important to have for Mage comps transitioning from early to mid game.

Positioning: Frontline

Nami – Astral Mage Mystic

Nami

Ability: Ebb and Flow

Nami launches a wave at her target that bounces to additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.

First Impressions:

Mystic units are always sought after. Being a Mage and a Mystic will likely make Nami an auto include in Mage comps.

Positioning: Backline

Qiyana – Tempest Assassin

Qiyana (1)

Ability: Elemental Blade

Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage and disarming enemies hit.

First Impressions:

Qiyana is like Kayn, but with a bit of CC in her kit. Assassin comps usually run every Assassin anyway, so not like it matters much.

Positioning: Backline

Shen – Ragewing Warrior Bruiser

Shen

Ability: Flame’s Refuge

Shen creates a zone around himself, in which all nearby allies dodge Basic Attacks. While it’s active, Shen gains Magic Resist.

First Impressions:

We haven’t seen Shen in a while, and his dodge ability is extremely powerful. Assuming he can get it off, he can stall enemy teams for a long time.

Positioning: Frontline

Thresh – Whispers Guardian

Thresh

Ability: Death Sentence

Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.

First Impressions:

We always have a Blitzcrank type unit in every set to play around.

Positioning: Midline / Frontline

Tristana – Trainer Cannoneer

Tristana

Ability: Explosive Charge

Tristana fires up to 3 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 3 seconds, dealing physical damage to nearby enemies and bonus magic damage to the target.

First Impressions:

Tristana is yet another Cannoneer with a damaging ability. The Trainer trait also makes her interesting to play with.

Positioning: Backline

Twitch – Guild Swiftshot

Twitch (1)

Ability: Blast Potion

Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit.

First Impressions:

Armor reduction is always a nice ability to have on any unit. This makes Twitch have good utility going into the late game.

Positioning: Backline

Yone – Mirage Warrior

yone splash

Ability: Way of the Hunter

Passive: Yone’s basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.

First Impressions:

Yone is another simple damage dealing unit. He simply has a passive that deals more damage on his attacks.

Positioning: Frontline / Midline

3-Cost Champions

Anivia – Jade Evoker Legend

Anivia

Ability: Prismatic Storm

Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.

First Impressions:

Reducing enemy Magic Resist is always a nice ability to have. She doesn’t fit into the Mage teams, but will likely have her own team comps that can utilize her.

Positioning: Backline

Diana – Scalescorn Assassin

Diana

Ability: Pale Cascade

Diana shields herself and summons orbs around her. These orbs burst dealing magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.

First Impressions:

We’ve seen Diana with this ability turn into a monstrous 1-cost carry. We’ll see if a 3-cost version can also be a slow roll carry.

Positioning: Backline

Elise – Whispers Shapeshifter

Elise

Ability: Spider Form

Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts. Venomous Bite: Elise’s next attack deals bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.

First Impressions:

Abilities that reset are often taken advantage of in TFT. If there’s any chance Elise can turn into a carry, it will be done. Abilities that reset on kill are always powerful in some patches.

Positioning: Midline

Illaoi – Astral Bruiser

Illaoi

Ability: Cosmic Lash

Illaoi slams her idol into the ground, summoning 3 lashing tentacles and dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.

First Impressions:

I feel like Riot will 100% go back on this decision to have another unit that steals stats. Trundle was a mistake, and they will learn again that this will be a mistake.

Positioning: Frontline

Lee Sin – Tempest Dragonmancer

Lee Sin

Ability: Dragon’s Rage

Lee Sin kicks his target, stunning them and knocking them back. The target and all enemies they hit take magic damage.

First Impressions:

The best part about an ability like Lee Sin’s is getting rid of pesky tanks. Even if he can’t kill them, removing them from the frontline to allow your team to hit other units can be valuable.

Positioning: Frontline / Midline

Lulu – Trainer Mystic Evoker

Lulu

Ability: Whimsy

Lulu enchants the nearest targets. Enchanted allies gain Attack Speed for 1.5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings, taking increased damage while stunned. If there are fewer than 3 units nearby, Lulu will enchant herself.

First Impressions:

We’ve seen this ability before, and it was a strong one. Having the capability to provide utility with Attack Speed or CC depending on positioning is very powerful.

Positioning: Frontline / Midline

Nunu – Mirage Cavalier

Nunu

Ability: Consume

Nunu encourages Willump to bite his target, dealing magic damage. If Willump’s target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

First Impressions:

Nunu is a powerful unit that does very well with items like Warmog’s. If he has more Health, he will do lots of damage as a frontline unit and chew through enemy frontlines.

Positioning: Frontline

Olaf – Scalescorn Bruiser Warrior

Olaf

Ability: Reckless Swing

Passive: Olaf seeks glorious death, permanently gaining Attack Damage whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he’s below a certain Health, the Attack Speed is doubled.

First Impressions:

Olaf is clearly going to be a 3-cost carry champion. Will he always be good? We don’t know, but the design around Olaf makes it seem like he’s a clear carry type champion.

Positioning: Frontline / Midline

Ryze – Guild Mage

Ryze

Ability: Overload

Ryze hurls an arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana and the number of orbs thrown.

First Impressions:

Ryze has a similar infinite scaling to that of previous champions, but he takes longer to cast with each cast.

Positioning: Backline

Swain – Ragewing Dragonmancer Shapeshifter

Swain

Ability: Draconic Ascension

Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain’s next fireball deals 50% more damage and explodes in an area around his target.

First Impressions:

The fact that Swain auto attacks with fireballs is awesome.

Positioning: Midline

Sylas – Whispers Mage Bruiser

Sylas

Ability: Petricite Burst

Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself.

First Impressions:

Sylas is yet another Mage that doubles up as a frontline unit with his Bruiser trait.

Positioning: Frontline

Varus – Astral Swiftshot

Varus

Ability: Chain of Consellations

Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.

First Impressions:

Varus is another backline unit that has a strong CC ability, making him an auto include in Swiftshot teams.

Positioning: Backline

Volibear – Shimmerscale Dragonmancer Legend

Volibear (1)

Ability: Relentless Storm

Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to up to 3/4/5 additional enemies.

First Impressions:

Volibear looks to be another potential 3-cost carry based on his traits and ability.

Positioning: Frontline / Midline

4-Cost Champions

Corki – Revel Cannoneer

Corki

Ability: Missile Barrage

Corki launches a barrage of missiles towards his target, striking the first enemy hit for physical damage. The final missile is The Big One, and also deals physical damage in an area.

First Impressions:

Corki looks to be a carry contender for 4-cost physical damage carry. A classic ranged damage carry.

Positioning: Backline

Hecarim – Ragewing Cavalier

Hecarim

Ability: Onslaught of Shadows

Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.

First Impressions:

Hecarim is the first in a list of 4-cost units with a strong CC ability.

Positioning: Frontline

Neeko – Jade Shapeshifter

Neeko

Ability: Inherent Glamour

Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield for 15 plus 10% of her ally’s Health.

When the shield breaks she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them. Neeko then casts Pop Blossom every 100 Mana.

First Impressions:

Neeko has a very unique ability that we haven’t seen before. She can copy a tanky allied champion before revealing herself and dealing damage with her ability.

Positioning: Frontline

Ornn – Tempest Bruiser Legend

Ornn

Ability: Lightning Charge

Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them.

First Impressions:

Ornn is yet another 4-cost unit with a strong CC ability. This time, for the Bruiser trait line.

Positioning: Frontline

Sona – Revel Evoker

Sona

Ability: Crescendo

Sona plays her ultimate chord, dealing magic damage to enemies in a line in front of her, stunning them.

First Impressions:

You guessed it, another 4-cost unit with a powerful CC ability. This time, Sona will be a backline unit though.

Positioning: Backline

Talon – Guild Assassin

Talon

Ability: Truestrike

Talon stealths and flings out a ring of blades, dealing 480% physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing physical damage to his target.

First Impressions:

Talon looks to be the main carry for Assassin comps. He has a strong ability that deals some AoE damage and good single target damage.

Positioning: Backline

Xayah – Ragewing Swiftshot

xayah tft

Ability: Feathers FLY!

For 4 seconds Xayah’s attacks also fire a feather for 15% physical damage, and extra feathers at up to 2/2/3 enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.

First Impressions:

Like Corki, Xayah is another ranged AD carry for the set. She likely will scale with attack speed as well as range with her traits being Ragewing and Swiftshot.

Positioning: Backline

5-Cost Champions

Bard – Guild Mystic Bard

Bard

Ability: Unstable Portal

Bard sends magical energy toward the largest group of enemies, stunning them for 1.5 seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.

First Impressions:

Bard is an interesting unit to add to any team. He has a strong ability, but his Bard trait is the main draw. Mystic and Guild buffs are also nice to have on any team.

Positioning: Backline

Pyke – Whispers Assassin

Pyke

Ability: Allure

Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and to other enemies struck. Enemies hit suffer 5% reduced healing for 5 seconds. If Pyke hits an enemy below % Health he executes them and immediately recasts.

First Impressions:

Pyke has his signature ultimate ability from League of Legends. This ability will likely be extremely powerful and be very annoying to deal with.

Positioning: Backline

Soraka – Jade Starcaller

Soraka

Ability: Wish

Passive: While any ally is below % Health, Soraka gains additional mana per attack. Active: Soraka calls down a shower of stars. Allies are healed for each time a star hits them.

First Impressions:

Soraka is a nice addition to any team for the healing and utility, but her Starcaller trait is very unique in that it can heal your little legend.

Positioning: Backline

Yasuo – Mirage Dragonmancer Warrior

yasuo splash

Ability: Sweeping Blade

Yasuo shields himself and dashes through his target, slashing nearby enemies for physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.

First Impressions:

Yasuo will definitely be a powerful late game carry, we just need to see what teams he will be on.

Positioning: Frontline / Midline

Zoe – Shimmerscale Spell-Thief Mage

Zoe

Ability: Nothing!

Zoe doesn’t have her own spell. As a Spell Thief, she will borrow spells from other dimensions during combat and cast them as if they were her own.

First Impressions:

Zoe will be very interesting to use in Mage comps. She can go crazy and cast amazing spells, or cast a bunch of mediocre spells in a row. Fun stuff.

Positioning: Backline

8+ – Cost Champions

Daeja – Mirage Dragon

Daeja

Ability: Echo Wind

Passive: Daeja’s attacks deal 100/180/500 bonus magic damage and reduce the target’s Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja’s attacks launch three barrages.

First Impressions:

This is the first Dragon we are looking at, and will likely be a strong carry to build around.

Positioning: Frontline

Idas – Shimmerscale Guardian Dragon

Idas

Ability: Golden Scales

Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 50 seconds. The shield grants Attack Speed while it holds.

First Impressions:

Idas is a Dragon that is more centered on utility and keeping allies alive rather than damage. She will be a very powerful tanky Dragon.

Positioning: Frontline

Shi Oh Yu – Jade Mystic Dragon

shi oh yu splash

Ability: Jade Rush

Shi Oh Yu enters Jade stance, gaining 35% damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal X damage. Attack 1: Deals X physical damage and stuns the target for 1 second. Attack 2: Deals X true damage. Attack 3: Ends the stance, dealing X physical damage to all enemies in a line and knocking them up for 1 second.

First Impressions:

Shi Oh Yu is another Dragon with a multi part ability. Her Jade Stance makes her CC immune, which is very powerful. The bonuses she gives to her attacks are also very powerful. Being a frontline unit, she will also gain mana very quickly.

Positioning: Frontline

Sy’fen – Whispers Bruiser Dragon

Sy'fen

Ability: Rampage

Sy’fen charges toward the farthest enemy within 3 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy’fen bites an enemy, dealing physical damage and ignoring 50% of the target’s Armor.

First Impressions:

Sy’fen is another powerful Dragon to add to your teams. This time, as a Bruiser, Sy’fen likely will be less damage oriented, but will likely still be a powerful addition.

Positioning: Frontline

Ao Shin – Tempest Dragon

Ao Shin

Ability: Lightning Rain

Ao Shin fires a barrage of 14 lightning strikes at random enemies. Each strike deals magic damage and drains Mana from his target.

First Impressions:

Ao Shin looks to be a very strong Dragon. All of the 10-cost Dragons should be very powerful considering their cost. The mana drain will be very annoying for enemies to deal with.

Positioning: Midline

Aurelion Sol – Astral Evoker Dragon

Aurelion Sol

Ability: Black Hole

Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and damage by increases.

First Impressions:

Sol is very similar to Shin in that he has a powerful magic damage ability. The hardest part will be getting a 2-star Aurelion Sol, but the payoff should be worth it.

Positioning: Backline

Shyvana – Ragewing Shapeshifter Dragon

Shyvana

Ability: Dragon’s Descent

Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing a percent of the enemy’s maximum Health as magic damage.

First Impressions:

Shyvana is a jack of all trades, and will likely be one of the strongest late game carries, assuming you are able to upgrade her.

For more information on the new set, head to our all-in-one TFT Set 7 reveal page!

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