How to Play Blink
Welcome back to our weekly review where we’ll be covering Marvel Snap’s latest card, Blink, along with the best decks and synergies. I’ll be covering new deck ideas in this article, but to stay up to date, check out our full Marvel Snap Tier List to see any new meta changes.
Blink is the new Season Pass card releasing for the month of May. She isn’t an upgrade for any keyword archetypes, but she definitely has certain synergies with existing decks.
It’s hard to assess how much Blink will affect the meta, but she is no doubt an exciting card to play with.
Let’s get right into the guide.
Blink Effect
On Reveal: Swap the last card you played with a higher-Cost card from your deck.
Blink Analysis
First off, 5/7 isn’t that bad of a stat line. In general, 5 and 6-cost cards don’t tend to be purely for stats and have unique effects to bring them to a higher level. This can be done through discounting like Mockingbird/Evolved Abomination, or unique effects like Leech/Annihilus.
A premium stat line for a 5-cost card would be around the 9/10 mark if they have a strong ability. Blink being 7 Power is actually quite good when combined with her effect.
Blink’s effect is essentially a slightly more complicated Jubilee effect. Instead of grabbing a card from your deck, you’ll swap out your last played card. Furthermore, instead of being completely random like Jubilee, Blink will always grab a card with higher cost than the one swapped.
This allows you to play cards with strong utility effects, then swap them out for higher Power cards from your deck. This opens up a lot of potential, and there’s a variety of strategies you can put Blink into.
Here’s a few examples of some notable synergies.
Cards that Synergize with Blink
Jubilee
On Reveal: Add the top card of your deck to this location.
The first card that everyone is thinking of pairing with Blink is Jubilee. Firstly, Jubilee already naturally goes into decks with lots of high cost cards. Secondly, pairing these two together is simply very good.
You can play Jubilee, get a free The Infinaut, play Blink, then get a Doctor Doom.
However, there is one downside to this pairing. If you play both Jubilee and Blink, you’ll likely be overinvesting into one location. Pulling two cards from your deck into one location can put too many resources into the location.
Even still, if you play Jubilee into a location your opponent is playing for, you can very likely overpower them with these two cards.
Shuri
On Reveal: If you play your next card at this location, double its Power.
Just like Jubilee, Shuri is another card that has a strong effect, but low personal stats. With Blink, you can double her power, and pull a different card from your deck that’s higher cost.
Blink will then become 14 Power and you’ll pull a 5 or 6-cost card from your deck.
This has the same weakness of overinvesting into one location, but you still have your turn 6 play to win another location.
Shang-Chi
On Reveal: Destroy all enemy cards here that have 10 or more Power.
Once again, we have another 4-cost On Reveal card that synergizes with Blink. Shang-Chi has minor synergy with Blink, being able to destroy and enemy card before swapping out into something else.
I say minor because you won’t be able to play Shang-Chi on curve (on turn 4) every game, so Blink might not always have a good target to swap out.
Even still, it’s interesting to note because Blink has the potential to be played in a more midrange style deck. If you limit your 6-cost cards to things like Doctor Doom and Magneto, you have less worry about potentially overinvesting in one location.
Doctor Doom will spread his Power out, while Magneto will pull enemy cards, negating the overinvesting downside.
Leech
On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
Lastly, I want to talk about Leech as a synergy. Leech is a shell of his former self, but his ability can still be impactful. Swapping him out with Blink will also be strong to make up for his low 3 power.
However, playing Leech with Blink requires you to play Blink on turn 6. This means you will ideally want another 1-cost card to play with her on the final turn.
This goes against the general philosophy of Blink decks wanting to run high cost cards. Blink might be strong enough to be played by herself on turn 6, but that will remain to be seen in these style of decks.
Blink Decks
For this section, I’ll be going over some decks that synergize with Blink.
Keep in mind that these decks are all first impressions, so things can definitely change rapidly. As new discoveries are made, I will be updating our full Marvel Snap Tier List, rather than update this article.
Be sure to check it out to see what the best decks are.
Blink Ramp Deck
The two decks that have a clear synergy with Blink are Hela and Ramp. The two archetypes have quite a bit of overlap, with cards like Corvus Glaive combining the two.
This first deck uses more of the Ramp synergy with cards like Electro and Wave to add consistency. Blink is now another strong turn 5 play as you can swap out your Corvus/Wave/Electro for a 5/6-cost card from your deck.
This is only a template for the deck, but you can definitely make changes like adding Death over Red Hulk, removing Wave for Leader, etc.
Blink Hela Deck
This Hela deck goes away from the ramp stuff and leans more into Hela. Blade, Lady Sif, and Dracula are all solid Discard cards for the deck, and you don’t need to rely on ramping.
Hela decks have recently begun running Sandman as a strong turn 5 play, but Blink can also take that spot. You don’t want to run too many low-power cards in a Hela deck, but maybe there’s space for both.
Hela avoids the downside of overinvesting in a location because her effect will spread power on the board. You might get unlucky with where Hela resurrects cards, but that’s just part of the deck.
Blink also can add more consistency to the deck as well. If Hela is in the bottom 2-3 cards of your deck, Blink can be a hail mary turn 6 play to try and cheat out Hela.
How to Beat Blink in Marvel Snap
Mill Cards
Blink isn’t a card that can be particularly countered, but there is an archetype that can be very annoying to play against. Mill has the potential to counter Blink IF you’re able to mill your opponent out of cards.
Unfortunately, Mill cards like Baron Zemo and Yondu both pull the lowest-cost card from your opponent’s deck. This means you won’t actually be stopping Blink.
However, cards like Cable and Gladiator are random, so you could snipe some high-power cards. Unfortunately, if you pull a high power card from Gladiator, you aren’t in a good spot.
Even still, if you mill cards early, your opponent is more likely to draw into high-cost cards. This will hopefully result in Blink being negated.
Overall, it’s somewhat of a potential counter, but not really. Your opponent has the information about what cards are left in deck while you don’t, so you still have to worry about Blink.
Should You Buy Blink?
For first impressions, I would rate Blink a 7/10.
Blink is a hard card to assess because there’s a lot of niche potential that requires a lot of deck tuning to maximize. Decks like Ramp and Hela have obvious use cases for her, so if you enjoy those decks, Blink is a great card to purchase.
I didn’t dive into potential midrange decks with Blink since the current midrange meta somewhat revolves around the Angela package. This isn’t the ideal home for Blink, but there’s definitely potential to be explored there.
As time passes, players will definitely start finding more interesting combos for Blink, so you can always wait and see before purchasing as well.
Be sure to check out our Tier List for our current rankings on Marvel Snap decks and cards.
Marvel Snap Best Decks Tier List
Good luck in your games, and thanks for reading!
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