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Call of the Mountain LoR Card Reveals: Nocturne (Risen Mists, Stalking Shadows, and More)

Our Thoughts on Nocturne’s Card Reveal Package (Call of the Mountain)

DARKNESS! Nocturne has officially been revealed as the new Shadow Isles champion for LoR’s upcoming Call of the Mountain set.

Here’s what was included in his reveal package:

  • Nocturne (Shadow Isles champion)
  • Unspeakable Horror (Shadow Isles spell and Nocturne’s champion spell)
  • Stalking Shadows (Shadow Isles spell)
  • Shroud of Darkness (Shadow Isles spell)
  • Risen Mists (Shadow Isles spell)

These cards involve a new keyword, Nightfall, which we covered in a previous Shadow Isles card reveal, so be sure to check that out if you missed it.

Join us as our Glimpse Beyond experts, NicMakesPlays and Rattlingbones, give their thoughts on Nocturne and all the other new cards.

Nocturne

lor nocturne level 1 reveal

  • Nocturne (level 1)
    • 4 mana 5|3
    • Fearsome
    • Text – Nightfall: Grant an enemy Vulnerable and give enemies -1|-0 this round.
    • Level Up condition – You’ve attacked with 5+ Nightfall allies.

lor nocturne level 2 reveal

  • Nocturne (level 2)
    • 4 mana 6|4
    • Fearsome
    • Text – Other allies have Fearsome. When you play a unit, give enemies -1|-0 this round.

Rattlingbones: A 4 mana 5/3 stat line with Fearsome is just okay. The part that’s really interesting, or at least, makes this vanilla card good, is Nightfall.

The fact that you can give enemies -1|-0 and Challenge them ensures that you’re removing a problematic card and potentially keeping Nocturne alive.

The most important fact about Nocturne is that the champion has the ability to be a late-game powerhouse. I can’t wait to experiment with this champ.

NicMakesPlays: The card is amazing with more Nightfall cards that come out and with the release of Diana.

For now, it is hard to get around playing Barkbeast, Cursed Keeper, Caretaker, and Kalista in an Aggro SI deck in favor of Nocturne and his level up condition.

Without leveling him up, he is still good but Kalista fits a more vital role in those kinds of decks currently.

Precipic: I agree with what’s been said before, but I just want to note that the Nightfall effect helps ensure this gets value even if it gets killed instantly.

Swim: I’m actually not a big fan of this one, I think it’s trying too hard to be aggro and midrange at the same time without enough support yet.

Nocturne’s Unspeakable Horror

nocturne's unspeakable horror

  • Nocturne’s Unspeakable Horror
    • 2 mana spell, Fast speed
    • Text – Drain 1 from anythng. Shuffle Nocturne into your deck. Nightfall: Create a random Nightfall card in hand.

Rattlingbones: I’m not sure how I feel about this card just yet. Generally speaking, any card that gives me +1 for 2 mana is good 🙂

NicMakesPlays: I’m with Bones, the card is good and can be compared to Vile Feast.

They are both good in different metas and Unspeakable Horror being a 2 cost that can give you a unit for late game can be relevant whereas Vile Feast can be weak sometimes during late game.

Precipic: I like this card. Having life gain on a burn card can allow you to get extra turns to draw into cards like Noxian Fervor, add onto this that most Nightfall cards seem to push a good deal of damage by themselves, and I think this could have a real home in aggressive decks.

It’s also a really good enabler for Nocturne’s level up.

Swim: Super underrated, in certain metas, this could replace Vile Feast.

Stalking Shadows

stalking shadows reveal

  • Stalking Shadows
    • 2 mana spell, Burst speed
    • Text – Pick a follower from the top 4 cards in your deck. Draw it, shuffle the rest into deck, then create an Ephemeral copy in hand.

Rattlingbones: This is by far the coolest card to be released to date as it allows for some very creative brews. The most common train of thought or use is probably with SI + Ionia.

Getting additional Elusives that can’t be blocked always feels good 🙂

NicMakesPlays: One of the best cards of the entire set so far, this card adds consistency and potential to many different decks.

Not only does this card let you search your deck for a follower but it gives you an extra copy of it as well for a +1.

This card can be used in so many different decks, easy examples in Endure could be; get two Cursed Keepers one is Ephemeral or get two Endures to finish off for late game if they can deal with one.

Precipic: This might be the best card in the game and an auto three copies in every SI deck.

It will push SI decks running spells to run more creatures.

Swim: Broken with Greenglade Duo in Elusives. 🙂

Shroud of Darkness

lor shroud of darkness reveal

  • Shroud of Darkness
    • 1 mana spell, Burst speed
    • Text – The next time you summon an ally this round, give it +1|+0 and SpellShield this round.

Rattlingbones:– My initial take on this card is that it’s great! If anyone watches me play on stream, the first thing they’ll notice is that I pass a lot.

In a lot of matchups, you don’t want to lose key cards. Playing proactively means you’re enabling your opponent to play their removals in an optimal way.

  1. Shroud of Darkness allows you to enable nightfall units.
  2. It allows you to play proactively instead of reactively.

There are lots of decks where playing proactively can have huge payoffs. I see this card being fit into Endure & Deep decks pretty easily.

NicMakesPlays: Shroud of Darkness depends on the payoff of the Nightfall cards, it is a 1 mana activate Nightfall that also gives +1|+0 and Spellshield for the round but the card is a -1 so the payoff has to be worth it.

Precipic: I 100% agree with everything Bones wrote. I will be trying this in Endure.

Risen Mists

risen mists reveal

  • Risen Mists
    • 4 mana spell, Burst speed
    • Text – Summon a Mistwraith.

Rattlingbones: The fact that this is a Burst spell is what makes it good. It gives you flexibility in that you can block with the Mistwraith that’s summoned (usually as a 3/2 stat line) or get an extra attacker without a response from your opponent.

NicMakesPlays: Risen Mists can be good in decks that run the entire Mistwraith package. It adds consistency to summoning multiple Mistwraiths per game and having them reach high attacks more reliably.

Having 3 cards that can make Mistwraiths raise their attack compared to two helps a lot and the card being a Burst makes it versatile.

Precpic: The ability to develop a unit without using an action is amazing. I’d run this in a Mistwraith deck like Nic said.

Thanks for reading! Keep an eye out for the rest of our analysis as more cards come out and be sure to revisit our previous impressions for the set.

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