Diablo IVClasses

Diablo 4 Spiritborn Skills & Skill Tree Revealed

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Spiritborn Skilltree: All Skills and Passives

If you’re looking for all Spiritborn skills and the parts of the class’s skill tree, you’ve come to the right place.

The new Spiritborn class is coming with the release of Vessel of Hatred as the first expansion class.

It is brand new to the Diablo franchise, with four animal Spirits you can mix and match: Jaguar, Eagle, Gorilla, and Centipede.

Note that the numbers we list below will be with the rank 1 of each skill. Head to our full Spiritborn skill tree within our Build Planner to dive into more details.

Basic Spiritborn Skills

basic spiritborn skills

Rock Splitter, Thunderspike, Thrash, and Withering Fist (left to right)

Rock Splitter

  • Basic | Gorilla | Mobility
  • Lucky Hit Chance: 29%
  • Rush at a target and clobber enemies in front of you, dealing 15% damage.
  • Your 3rd attack strikes enemies around you, dealing 28% damage.

Enhanced Rock Splitter

  • Rock Splitter increases your Block Chance by 15% for 5 seconds and when you Block you gain 11 Vigor.
Sharp Rock Splitter
  • Rock Splitter’s 3rd attack Knocks enemies Back and grants Resolve per enemy hit.
Accelerated Rock Splitter
  • Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.

Thunderspike

  • Basic | Eagle
  • Lucky Hit Chance: 23%
  • Quickly jab forward with a piercing strike dealing 15% damage.
  • Your 3rd attack pierces further, dealing 23% damage and reducing your Evade Cooldown by 5 seconds.

Enhanced Thunderspike

  • Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.
Sharp Thunderspike
  • Thunderspike’s 3rd Attack strikes back again, Pulling in and Knocking Down Distant enemies for 3.0 seconds.
Accelerated Thunderspike
  • When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.

Thrash

  • Basic | Jaguar | Mobility
  • Lucky Hit Chance: 21%
  • Dive at an enemy and slash into it dealing 10% damage.
  • Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 25% damage.

Enhanced Thrash

After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.

Sharp Thrash

Thrash’s 3rd attack grants a stack of Ferocity.

Accelerated Thrash

Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.

Withering Fist

  • Basic | Centipede | Mobility
  • Lucky Hit Chance: 26%
  • Dart at and jab an enemy, dealing 5% damage and applying 30% Poisoning damage over 6 seconds.
  • Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.

Enhanced Withering Fist

  • You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
Sharp Withering Fist
  • Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.
Accelerated Withering Fist
  • Enemies Poisoned by Withering Fist deal 20% less damage.

Core Spiritborn Skills

core spiritborn skills

Crushing Hand, Quill Volley, Rake, Stinger, Follow Through, and Vigorous (counterclockwise starting from the top)

Crushing Hand

  • Core | Gorilla
  • Lucky Hit Chance: 31%
  • Smash down next to you, creating 2 shockwaves on either side that overlap and each deal 25% damage.

Enhanced Crushing Hand

  • Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum life.
Advantageous Crushing Hand
  • Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
Rampant Crushing Hand
  • Crushing Hand’s radius increases by 5% for every stack of Resolve you have, up to 40%.

Quill Volley

  • Core | Eagle
  • Lucky Hit Chance: 13%
  • Hurl 5 feathers that pierce through enemies, each dealing 14% damage.

Enhanced Quill Volley

  • Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
Advantageous Quill Volley
  • Quill Volley hurls out 3 additional feathers and deals 30% increased damage to each enemy per hit.
Rampant Quill Volley
  • Quill Volley’s feathers fly 50% further and converge on your target with 0.2% additional Critical Strike Chance for each point of Vigor you had on cast.

Rake

  • Core | Jaguar
  • Lucky Hit Chance: 17%
  • Conjure claws that rake through enemies in front of you, dealing 20% damage before exploding for an additional 40% damage.

Enhanced Rake

Casting Rake grants a stack of Ferocity.

Advantageous Rake

Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.

Rampant Rake

Rake’s Vigor cost is reduced by 2 per stack of Ferocity you have.

Stinger

  • Core | Centipede
  • Lucky Hit Chance: 21%
  • Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.

Enhanced Stinger

  • Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.
Advantageous Stinger
  • If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.
Rampant Stinger
  • Stinger deals 5% increased Direct damage to Elites for every Nearby Poisoned enemy.

Follow Through (Passive)

  • Your Basic Skills deal 10% increased damage. Double this bonus for 3rd attacks.

Vigorous (Passive)

  • Casting a Core Skill increases all Vigor Generation by 5% for 3 seconds.

Velocity

  • Generate 1 Vigor each second while moving if you have dealt damage in the last 5 seconds.

Focus Spiritborn Builds

focus spiritborn skills

Vortex, Soar, Mirage, Ravager, Toxic Skin, and Apex (clockwise, starting at top)

Vortex

  • Focus| Eagle
  • Cooldown: 12 seconds
  • Lucky Hit Chance: 21%
  • Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.

Enhanced Vortex

  • Casting Vortex increases the damage of the next Skill cast by 20%
Measured Vortex
  • While you have an active Barrier, your Vortex does 200[x]% additional damage and Knocks enemies down for 3 seconds.
Replenishing Vortex
  • Critical Strikes with Vortex reduce its Cooldown by 1 second.

Soar

  • Focus| Eagle | Mobility
  • Cooldown: 15 seconds
  • Lucky Hit Chance: 68%
  • Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.

Enhanced Soar

  • The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds.
Measured Soar
  • Soar makes you Unstoppable for 3 seconds.

Replenishing Soar

  • Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.

Ravager

  • Focus| Jaguar| Incarnate
  • Cooldown: 20 seconds
  • Lucky Hit Chance: 31%
  • Passive: Minimum Ferocity increased by 2.
  • Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds.

Enhanced Ravager

Ravager’s duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.50 seconds.

Measured Ravager

While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%.

Replenishing Ravager

Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times.

Mirage (Passive)

Gain 100% increased Dodge Chance during Evade. Whenever you Dodge, you gain 5% Critical Strike Chance for 3 seconds.

Unrestrained

You deal 3% increased damage while Unhindered or Unstoppable.

Swift

Your Mobility Skill Cooldowns are reduced up to 2 seconds based on how far you travel with them.

Toxic Skin

  • Focus| Centipede | Incarnate
  • Cooldown: 15 seconds
  • Lucky Hit Chance: 10%
  • Passive: Enemies that attack you are Poisoned for 30% damage over 3 seconds.
  • Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.

Enhanced Toxic Skin

While active, Toxic Skin’s Poisoning is increased by 100% to 60% over 3 seconds.

Measured Toxic Skin

While Toxic Skin is active, your Poisoning deals an additional 25% of its damage over time as Critical Strikes to Vulnerable enemies.

Replenishing Toxic Skin

Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%

Apex (Passive)

  • You deal 3% increased Vulnerable damage. Double this bonus vs Elites.

Diminishment

  • Vulnerable enemies deal 5% less damage to you.

Defensive Spiritborn Skills

defensive spiritborn skills

Armored Hide, Concussive Stomp, Counterattack, Scourge, Antivenom, Patient Guard, and Endurance (counter clockwise starting top left)

Armored Hide

  • Defensive| Gorilla| Incarnate
  • Cooldown: 25 seconds
  • Lucky Hit Chance: 31%
  • Passive: Gain 2 Resolve every 5 seconds.
  • Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds.

Enhanced Armored Hide

Activating Armored Hide grants you Maximum Resolve and increases your Thorns by 64 for the duration.

Adaptable Armored Hide

When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.

Reinforced Armored Hide

While active, Armored Hide increases your Block Reduction by 5% for every Nearby Enemy.

Concussive Stomp

  • Defensive| Gorilla| Incarnate
  • Cooldown: 10 seconds
  • Lucky Hit Chance: 20%
  • Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds.

Enhanced Concussive Stomp

  • Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%
Adaptable Concussive Stomp
  • When enemies recover from Concussive Stomp, you Dodge their next 3 attacks.
Reinforced Concussive Stomp
  • Concussive Stomp gains an additional charge and does [x]500% increased damage to Unstoppable enemies and Bosses.

Counterattack

  • Defensive| Jaguar| Incarnate
  • Charges: 2
  • Cooldown: 15 seconds
  • Lucky Hit Chance: 30%
  • Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.
  • Active: Dodge all direct attacks for 2 seconds.

Enhanced Counterattack

  • Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
Adaptable Counterattack
  • When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
Reinforced Counterattack
  • Counterattack passively increases your Critical Strike Damage by 10%[+] for every Close enemy.

Scourge

  • Defensive| Centipede
  • Cooldown: 12 seconds
  • Lucky Hit Chance: 20%
  • Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds.

Enhanced Scourge

  • Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%.
Adaptable Scourge
  • Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal 35% of the damage done.
Reinforced Scourge
  • Casting Scourge grants 100% of your Maximum Vigor over 6 seconds.

Antivenom (Passive)

  • You gain 15% increased Poison Resistance and your Maximum Poison Resistance is increased by 5%

Nourishment

  • Your healing is increased by 25%. Whenever you Heal your Poisoning Damage is increased by 2% for 3 seconds, up to 10%.

Patient Guard (Passive)

  • Gain 10% Block Chance. After standing still for 1.0 seconds, you gain 10% Block Damage Reduction. Lasts for 2 seconds after you next move.

Auspicious

  • After not taking damage for 5 seconds, you gain up to 10% of your Maximum Life as Barrier over 10 seconds.

Bastion

  • Gain 6 Thorns. While you have a Barrier your thorns are increased by 30%

Endurance (Passive)

  • Casting a Defensive Skill grants 5 Vigor.

Perseverance

  • Gain 1% additional damage per stack of Resolve

Fueled

  • Gain increased Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.

Potency Spiritborn Skills

potency spiritborn skills

Payback, Brilliance, Razor Wings, Rushing Claw, Potent, Touch of Death, Ravenous, and Resilient (clockwise starting top center)

Payback

  • Potency | Gorilla
  • Cooldown: 12 seconds
  • Lucky Hit Chance: 31%
  • Smash enemies in front of you, dealing 100% damage.
  • When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 second.

Enhanced Payback

  • Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%.
Poised Payback
  • Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent.
Invasive Payback
  • Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.

Brilliance (Passive)

  • Eagle Skills deal 1% increased damage for each 20% Movement Speed you have.

Acceleration

  • Casting an Eagle Skill grants 5% increased Movement Speed for 3 seconds.

Razor Wings

  • Potency | Eagle
  • Charges: 3
  • Charge Cooldown: 10 seconds
  • Lucky Hit Chance: 23%
  • Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing 70% damage each way.

Enhanced Razor Wings

  • Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.
Poised Razor Wings
  • Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier.
Invasive Razor Wings
  • Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once.

Rushing Claw

  • Potency| Jaguar | Mobility
  • Charges: 4
  • Charge Cooldown: 4 per 20 seconds
  • Lucky Hit Chance: 25%
  • Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% damage.

Enhanced Rushing Claw

  • Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%.
Poised Rushing Claw
  • When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds.
Invasive Rushing Claw
  • Using Rushing Claw’s last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity.

Potent (Passive)

Hitting enemies with Jaguar Skills increase the damage they take from you by 0.1% up, up to 10%

Furnace

Jaguar Skills deal 2% increased Critical Strike Damage per stack of Ferocity.

Touch of Death

  • Potency| Centipede
  • Cooldown: 15 seconds
  • Lucky Hit Chance: 20%
  • Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds.
  • When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.
  • You can have up to 3 swarms active at once.

Enhanced Touch of Death

  • Touch of Death’s infection Heals you for 2.0% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches.
Poised Touch of Death
  • Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown.
Invasive Touch of Death
  • Touch of Death’s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.

Ravenous (Passive)

  • Your Centipede Skills deal 5/10/15% increased damage. Double this bonus vs Healthy enemies.

Oppressive

  • Your Centipede Skills deal 10% increased damage to Crowd Controlled enemies and gain 50% increased Crowd Control Durations.

Resilient (Passive)

  • Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.

Dominant

  • Gorilla Skills deal 5% increased damage to Knocked Down enemies and have a 5% chance to Execute them if they are not a Boss.

Ultimate Spiriborn Skills

ultimate spiritborn skills

The Protector, The Devourer, The Hunter, Resolution, and The Seeker (clockwise)

The Protector

  • Ultimate| Gorilla
  • Cooldown: 45 seconds
  • Lucky Hit Chance: 16%
  • The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.

Harmonious Protector

  • The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
Exalted Protector
  • The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%

The Seeker

  • Ultimate| Eagle
  • Charges: 3
  • Charge Cooldown: 30 seconds
  • Lucky Hit Chance: 31%
  • The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.

Harmonious Seeker

  • The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.

Exalted Seeker

  • The Seeker constantly makes all Nearby enemies Vulnerable while active.

The Hunter

  • Ultimate| Jaguar
  • Cooldown: 45 seconds
  • Lucky Hit Chance: 16%
  • Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.

Harmonious Hunter

  • The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to injured enemies for 8 seconds.
Exalted Hunter
  • Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.

The Devourer

  • Ultimate| Centipede
  • Cooldown: 45 seconds
  • Lucky Hit Chance: 10
  • The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.

Harmonious Devourer

  • As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.

Exalted Hunter

  • While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.

Resolution (Passive)

  • Casting an Ultimate Skill grants 5% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.

Spiritual Attunement

  • Your maximum Vigor is increased by 10/20/30 while you have an Ultimate Skill equipped.
Supremacy
  • Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1%, up to 10%. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.
Initiative
  • Casting an Ultimate Skill makes you Unstoppable for 1/2/3 seconds.

Sustenance

  • Hitting enemies with Ultimate Skills Heals you for 2/4/6% of your Maximum Life.
Intricacy
  • Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior becomes free to cast for 1/2/3 seconds.

Key Passive Spiritborn Skills

key passive spiritborn skills

Vital Strikes, Adaptive Stances, Prodigy’s Tempo, and Noxious Resonance (clockwise)

Vital Strikes

  • Your deal 100% increased damage to Vulnerable enemies.
  • After making an enemy Vulnerable, your next Direct damage dealt to them:
    • Heals you for 2% of your Maximum Life
    • Generates 5 Vigor
    • Removes the Vulnerable effect

Adaptive Stances

  • The Base Spirit of a Skill casts grants:
    • Eagle: 30% Movement Speed
    • Gorilla: 30% Damage Reduction
    • Jaguar: 30% Attack Speed
    • Centipede: 30% Life Steal
  • Casting a Skill of a different Base Spirit:
    • Swaps to the new bonus
    • Increases all damage by 30% for 5 seconds

Prodigy’s Tempo

  • Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 seconds.
  • Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills’ active Cooldowns by 10%, increased by 2% for each of their Skill ranks.

Noxious Resonance

  • Your Critical Strikes cause enemies to burst 100% of the Total Poisoning on them as Poison damage to those around them.
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