Teamfight TacticsReveals

TFT Set 15: K.O. Coliseum New Augments

Every Augment in TFT Set 15: K.O. Coliseum

Set 15 K.O. Coliseum brings a new array of Augments to explore, alongside its Set Mechanic; Power Ups.

Both will provide many unique modifications that will surely spice things up each time you dive in.

Let’s dive into the complete list. These values will be based on the PBE, and will likely be updated many times. You can refer to our updated list of Augments here.

Set 15 Augments

  • A Hero Arrives! After 6 seconds, the left-most champion on your bench enters combat with 60% bonus Health, stunning enemies within 3-hexes for 2 seconds.
  • A Magic Roll Roll 3 dice. Gain rewards based on their total.
  • A Story of Seven Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
  • Adaptive Style On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 20 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai’Sa and Kayle.
  • AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
  • Aim For The Top! You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 2 wins, gain a component.
  • All That Shimmers Choose a gold-generating Artifact item and gain a Magnetic Remover.
  • All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
  • An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
  • And I’ll Be The Head The Mighty Mech gains 800 Health, 35% Damage Amp, and 25% Durability. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
  • Another One! The next completed item you make grants an additional copy of it. Gain 3 gold now.
  • Another One!+ The next completed item you make grants another copy of it. Gain 1 component.
  • Ascension After 15 seconds of combat, your units gain 60% Damage Amp.
  • At What Cost Immediately go to level 6 and gain 4 XP. You don’t get to choose your future augments.
  • Augmented Power Your next augment is one tier higher.
  • Backup Dancers Combat start: Every 3 seconds, champions in your 3 3 rightmost bench slots grant your team 3.50% Attack Speed per slot.
  • Band of Thieves I Gain 1 Thief’s Gloves.
  • Bastion Circlet Gain a Bastion Emblem, a Giant’s Belt, and a Leona.
  • Bastion Crest Gain a Bastion Emblem.
  • Bastion Crown Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.
  • Battle Academia Circlet Gain a Battle Academia Emblem and a Garen.
  • Battle Academia Crest Gain a Battle Academia Emblem.
  • Battle Academia Crown Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
  • Beggars Can Be Choosers You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
  • Belt Overflow Gain 5 Giant’s Belts. Your Giant’s Belts grant +60 bonus Health.
  • Best Friends I Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
  • Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
  • Big Friend I Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
  • Big Friend II Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
  • Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger.
  • Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion’s cost tier is your level minus 4 (max: 5-cost).
  • Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
  • Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
  • Blood Rage Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
  • Branching Out Gain a random Emblem.
  • Branching Out+ Gain a random Emblem and a Reforger.
  • Bronze For Life I Your team gains 3.50% Damage Amp for each Bronze-tier trait.
  • Bronze For Life II Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
  • Build a Bud! Gain a random 3-star 1-cost champion. Gain 8 gold.
  • Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round).
  • Burning Bright Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
  • Calculated Loss After losing your combat, gain 2 gold and a free Shop reroll.
  • Call to Chaos Gain a powerful and random reward.
  • Called Shot Set your win streak to 4. Gain 4 gold.
  • Care Package Now and at the start of each stage, receive a care package with loot and 3 gold.
  • Caretaker’s Ally Gain a random 2-cost champion now. Gain the same one again every time you level up.
  • Caretaker’s Chosen As you level, gain more powerful items.
    • Level 4: Component anvil
    • Level 6: Completed item anvil
    • Level 7: Choose 1 of 5 Radiant items
  • Caretaker’s Favor Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
  • Chaotic Evolution Starring up a champion grants them one of the following: 120 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 12% Attack Speed. Bonuses stack.
  • Class President Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
  • Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP.
  • Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
  • Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
  • Cloning Facility Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
  • Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
  • Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
  • Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
  • Coronation Gain a Tactician’s Crown. Tactician’s Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
  • Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
  • Crafted Crafting Whenever you craft a completed item, gain 2 rerolls.
  • Crossfire Enemies damaged by at least 3 allies become vulnerable, taking 30% bonus true damage.
  • Crossfire II Enemies damaged by at least 3 allies become vulnerable, taking 40% bonus true damage.
  • Crown’s Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
  • Cry Me A River Gain a Tear of the Goddess. Your army gains 1 Mana Regen.
  • Crystal Gambit Circlet Gain a Crystal Gambit Emblem and a Janna.
  • Crystal Gambit Crest Gain a Crystal Gambit Emblem.
  • Crystal Gambit Crown Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
  • Cybernetic Bulk II Your champions holding an item gain 300 health.
  • Cybernetic Bulk III Your champions holding an item gain 500 Health.
  • Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage.
  • Cybernetic Implants III Your champions holding an item gain 200 Health and 30% Attack Damage.
  • Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2 Mana per second.
  • Cybernetic Uplink III Your champions holding an item gain 180 Health and restore 3 Mana per second.
  • Dazzling Display Enemies who take damage from Sorcerer Abilities deal 20 less damage for 4 seconds. Gain a Lux and a Lucian.
  • Deadlier Blades Gain a Deathblade. Deathblades gain 4% Attack Damage per 3 takedowns the wearer gets.
  • Deadlier Caps Gain a Rabadon’s Deathcap. Deathcaps gain 2 Ability Power per 3 takedowns the wearer gets.
  • Deepening Shadows At combat start and whenever the Shadow Realm strikes, Wraith champions gain 5% Attack Damage and 5 Ability Power. Gain a Jhin and Zac.
  • Delayed Start Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
  • Destroyer Crest Gain a Destroyer Emblem.
  • Diamond Hands Gain 30% more Gems from Crystal Gambit, but lose 20% of your total Gems when you win player combats. You can only cashout one more time on round 4-7.
  • Diversified Portfolio Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
  • Diversified Portfolio+ Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
  • Double Trouble When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Drop Blossom Gain a Neeko. Your strongest Neeko’s Ability heals more, deals more damage, and increases its radius with every cast.
  • Duelist Circlet Gain a Duelist Emblem, an Ashe, and a BF Sword.
  • Duelist Crest Gain a Duelist Emblem.
  • Duelist Crown Gain a Duelist Emblem, a Guinsoo’s Rageblade, and a Kayle.
  • Dummify Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
  • Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component.
  • Edgelord Circlet Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
  • Edgelord Crest Gain an Edgelord Emblem.
  • Edgelord Crown Gain an Edgelord Emblem, a Bloodthirster, and a Shen.
  • Efficient Shopper For the next 4 carousels, gain a second copy of the champion taken.
  • Epoch Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
  • Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
  • Escape Velocity Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.
  • Ethereal Blades Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
  • Evil Beyond Measure Your champions deal 5% of their damage as True Damage for each Star level.
  • Exclusive Customization Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.
  • Executioner Circlet Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
  • Executioner Crown Gain a Executioner Emblem, a Striker’s Flail, and a Katarina.
  • Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
  • Explosive Growth At the start of the next 4 rounds, gain 8 XP.
  • Explosive Growth+ At the start of the next 4 rounds, gain 11 XP.
  • Eye For An Eye For every 15 ally champions that die, gain a random component (max 3).
  • Eye For An Eye+ Gain a random component. For every 16 ally champions that die, gain another component (max 2).
  • Final Ascension Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
  • Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
  • Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
  • Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
  • Forward Thinking Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
  • Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects.
  • Gain The Edge Edgelords now gain up 300% of their Attack Speed bonus the lower health their target is, capping against enemies below 10% health. Gain a Shen and Xayah.
  • Game Plan Strategists mark 4 hexes. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
  • Give ’em the Chair! Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
  • Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
  • Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
  • Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
  • Gold Destiny Gain a random Gold Augment and 6 gold.
  • Gold Destiny+ Gain a random Gold Augment and 12 gold.
  • Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
  • Golden Guillotine Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
  • Golemify Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
  • Good For Something I Champions that aren’t holding items have a 50% chance to drop 1 gold on death.
  • Grand Slam At combat start, all Luchadors leap into battle. Luchador leaps deal 300% of their base Attack Damage. Gain a Gnar.
  • Greater Moonlight Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
  • Hall of Mirrors Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
  • Hard Bargain You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
  • Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
  • Healing Orbs I When an enemy dies, the nearest ally is healed for 200.
  • Healing Orbs II When an enemy dies, the nearest ally is healed for 400.
  • Heavy Is The Crown Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.
  • Heavyweight Circlet Gain a Heavyweight Emblem, a Poppy, and a Giant’s Belt.
  • Heavyweight Crest Gain a Heavyweight Emblem.
  • Heavyweight Crown Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.
  • Hedge Fund Gain 25 gold. Your max interest is increased to 10.
  • Hefty Rolls Your team gains 7 Health and size for each time you’ve rolled this game.
  • Hero 101 The first time you win 4 player combats, all Battle Academia champions gain 200 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
  • Heroic Grab Bag Gain 2 Lesser Champion Duplicators. Gain 7 gold.
  • Heroic Grab Bag+ Gain 2 Lesser Champion Duplicators. Gain 9 gold.
  • Heroic Grab Bag++ Gain 2 Lesser Champion Duplicators. Gain 13 gold.
  • High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
  • Hold The Line Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.
  • Howling Gale For every 600 Mana your team spends, summon a whirlwind that knocks up enemies.
  • Hustler You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.
  • I’ll Be The Arms The Mighty Mech gains 60% Attack Speed. Gain a Senna and Gangplank. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
  • I’ll Be The Legs The Mighty Mech gains 25 Armor and Magic Resist and 300 Health. Gain 3 Mighty Mech champions. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
  • Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
  • Investment Strategy I Your champions gain 7 permanent max Health per interest you earn.
  • Investment Strategy II Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
  • Iron Assets Gain a component anvil and 4 gold.
  • Isekai Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. Gain a Hand of Justice.
  • Item Collector I For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
  • Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
  • Item Grab Bag I Gain 1 random completed item.
  • Juggernaut Circlet Gain a Juggernaut Emblem, a Sett, and a Giant’s Belt.
  • Juggernaut Crest Gain a Juggernaut Emblem.
  • Juggernaut Crown Get a Juggernaut Emblem, a Strerak’s Gage, and an Aatrox.
  • Keepers I Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
  • Keepers II Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
  • Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
  • Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
  • Knuckledusters Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
  • Last Second Save The first time each ally falls below 35% Health, they restore 25% maximum Health.
  • Last Stand The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
  • Lategame Specialist When you reach Level 9, gain 33 gold.
  • Latent Forge After 8 player combats, gain an Artifact anvil.
  • Learn From The Best Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion’s Mentor bonus. Gain a Yasuo.
  • Level Up! When you buy XP, gain an additional 2. Gain 12 immediately.
  • Lineup Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
  • Lit Fuse Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
  • Little Buddies Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
  • Living Forge Gain an Artifact anvil now and after every 10 player combats.
  • Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
  • Luchador Circlet Gain a Luchador Emblem and a Dr Mundo.
  • Luchador Crest Gain a Luchador Emblem.
  • Luchador Crown Gain a Luchador Emblem, a Titan’s Resolve, and a Dr Mundo.
  • Lucky Gloves Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
  • Lucky Gloves+ Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
  • Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Mace’s Will Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
  • Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
  • Max Cap Your max level is 7. Gain 1 Tactician’s Shield which increases your team size by +1, and 40 gold.
  • Mess Hall After 12 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
  • Missed Connections Gain a copy of each 1-cost champion.
  • Moonlight Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
  • New Contenders Grant 50% of Supreme Cell’s bonus to all champions on your team. Any champion on your team can now become the Supreme Cell.
  • Nine Lives Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can’t gain health.
  • Nine Thousand Volts Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
  • NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
  • Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally’s Armor and Magic Resistance.
  • One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
  • One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion.
  • Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
  • Over Encumbered For the next stage, you only get 2 bench slots. After, get 2 item components.
  • Overheal Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
  • Pair of Fours If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.40% Attack Speed. Gain a random 4-cost.
  • Pandora’s Bench At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
  • Pandora’s Items Round start: items on your bench are randomized. Gain 1 random component.
  • Pandora’s Items II Round start: items on your bench are randomized. Gain 2 random components.
  • Pandora’s Items III Round start: items on your bench are randomized. Gain 1 random Radiant item.
  • Patience is a Virtue Each round, gain 2 free rerolls if you did not buy a champion last round.
  • Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Perfect Form Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
  • Pilfer Each round, gain a 1-star copy of the first champion you killed last combat.
  • Placebo Your team gains 1% Attack Speed. Gain 8 gold.
  • Placebo+ Your team gains 1% Attack Speed. Gain 15 gold.
  • Plot Armor Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
  • Pocket Recombobulator Get 1 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 1 Reforgers.
  • Portable Forge Choose 1 of 4 Artifacts.
  • Power of Friendship Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.
  • Power Upload You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.
  • Precise Shot Every 3 seconds, all Sniper champions fire a shot that deals 175% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
  • Preemptive Protection Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
  • Preparation I Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
  • Preparation II Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
  • Prismatic Destiny Gain a random Prismatic Augment and 8 gold.
  • Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
  • Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
  • Prizefighter Gain 2 item components. Every 5 wins gives you an item component.
  • Prodigy Circlet Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.
  • Prodigy Crest Gain a Prodigy Emblem.
  • Prodigy Crown Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
  • Protagonist Gain a random 1-cost Champion Augment, a 2-star copy of its champion, and a completed item Anvil. Gain a copy of the champion at the start of every turn.
  • Protector Circlet Gain a Protector Emblem, a K’Sante, and a Giant’s Belt.
  • Protector Crest Gain a Protector Emblem.
  • Protector Crown Gain a Protector Emblem, a Protector’s Vow, and a Kennen.
  • Psychic Forge Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
  • Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
  • Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
  • Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
  • Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage.
  • Quality Over Quantity Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
  • Quiet Quitting For the next 3 player combats, you cannot buy or sell units. After, gain 16 gold and a Completed Item Anvil.
  • Radiant Refactor Gain a Masterwork Upgrade and 1 component anvil.
  • Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
  • Raid Boss Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
  • Raining Gold Gain 8 gold now and 1 gold every round.
  • Raining Gold+ Gain 18 gold now and 1 gold every round.
  • Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
  • ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
  • Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
  • Reroll Transfer For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
  • Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
  • Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
  • Ring The Bell After 15 seconds, your Heavyweight champions gain 30% max Health and 30% Damage Amp. Gain a Kobuko and a Zac.
  • Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
  • Roll The Dice Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round.
  • Rolling For Days I Gain 11 free Shop rerolls.
  • Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
  • Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s items and Emblems).
  • Sated Spellweaver After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
  • Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
  • Scavenger The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
  • Schoolyard Justice Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
  • Scoreboard Scrapper Every round, if you’re in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you’re in the Top 4, they have 10% more Health.
  • Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health.
  • Shadow Homunculus The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
  • Shimmerscale Essence Gain a Mogul’s Mail. In 5 rounds, gain a Gamblers Blade.
  • Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
  • Silver Destiny Gain a random Silver Augment and 4 gold.
  • Silver Destiny+ Gain a random Silver Augment and 8 gold.
  • Silver Destiny++ Gain a random Silver Augment and 10 gold.
  • Silver Spoon Gain 10 XP.
  • Slammin’ Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Slammin’+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
  • Slice of Life Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.
  • Sniper Circlet Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
  • Sniper Crown Gain a Sniper Emblem, an Infinity Edge, and a Jhin.
  • Solo Leveling For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
  • Sorcerer Circlet Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
  • Sorcerer Crest Gain an Sorcerer Emblem.
  • Sorcerer Crown Gain a Sorcerer Emblem, a Blue Buff, and a Lux.
  • Soul Fighter Circlet Gain a Soul Fighter Emblem and a Kalista.
  • Soul Fighter Crest Gain a Soul Fighter Emblem.
  • Soul Fighter Crown Gain a Soul Fighter Emblem, a Nashor’s Tooth, and a Kalista.
  • Space Camp Whenever you star-up a Crew champion, gain a random bonus 1-3 cost Crew champion. Gain a Malphite and Sivir.
  • Spear’s Will Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
  • Spirit Link Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
  • Spoils of War I Enemies have a 25% chance to drop loot when killed.
  • Spoils of War II Enemies have a 30% chance to drop loot when killed.
  • Spoils of War III Enemies have a 45% chance to drop loot when killed.
  • Sponging Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
  • Stand United I Your units gain 1.50% Attack Damage and 1.50 Ability Power for each non-unique Trait active across your team.
  • Star Guardian Circlet Gain a Star Guardian Emblem and a Rell.
  • Star Guardian Crest Gain a Star Guardian Emblem.
  • Star Guardian Crown Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
  • Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
  • Starter Kit Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.
  • Sunfire Board Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
  • Supreme Cells Circlet Gain a Supreme Cells Emblem and a Kai’sa.
  • Supreme Cells Crest Gain a Supreme Cells Emblem.
  • Supreme Cells Crown Gain a Supreme Cells Emblem, a Last Whisper, and a Kai’sa.
  • Survivor After 3 players are eliminated, gain 92 gold.
  • Sword Overflow Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
  • Table Scraps After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
  • Tactician’s Kitchen Gain a random Emblem. After 6 player combats, gain a Tactician’s Cape.
  • Teacher’s Council Mentor bonuses are increased by 100%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
  • Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
  • Teaming Up I Gain 1 random component and 2 random Tier 3 champions.
  • Tectonic Titan Gain a Malphite. Your strongest Malphite becomes a Fighter. He now charges at nearby enemies, knocking them up and dealing heavy damage.
  • Tesla Coil Each of your allies with 3 items equipped emits 2 arcs of lighting every 5 seconds, dealing 250-375 magic damage based on stage.
  • The God’s Eye Opens Every 4 seconds the God’s Eye grants a random Soul Fighter 250 shield and 15% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
  • The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
  • The Strongest Survive Whenever an ally dies, they grant the Supreme Cell with the most damage this round 6% of their maximum health. Gain a Kai’Sa and Kennen.
  • Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
  • Time Skip Disable your Shop for the next 3 rounds. Then gain 28 XP.
  • Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
  • Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
  • Tiny Team When you field 3 or less Star Guardians, increase Star Guardian bonuses by 175%. Gain a Syndra and Rell.
  • Titanic Titan Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
  • Tomb Raider I For the next 3 players eliminated, choose one of their completed items to keep.
  • Tomb Raider II Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
  • Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Tournament Favorites Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
  • Tournament Titans Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 40 Health. Gain a Dr Mundo and Gnar.
  • Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
  • Trade Sector Gain a free Shop reroll every round. Gain 4 gold.
  • Transfer Students At the start of every stage and after every carousel round, gain 3 random 1-3 cost Battle Academia champions. Gain an Ezreal.
  • Treasure Hunt Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
  • Trickster’s Treat Get a Trickster’s Glass. Your Trickster’s Glass summons clones every 9 seconds, but each additional clone has 40% Max Health and 120% Max Mana.
  • Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
  • Trifecta II Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
  • Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
  • Two Trick Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
  • Unceasing Whenever an ally Juggernaut dies, all other Juggernauts heal 10% of their max Health and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
  • Underdogs Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).
  • Unlimited Power Gain a Rabadon’s Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.
  • Upward Mobility Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
  • Vampiric Vitality You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
  • Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
  • Wandering Trainer I Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
  • Wandering Trainer II Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
  • Warpath Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
  • Water Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
  • Water Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
  • Worth the Wait Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
  • Worth the Wait II Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
  • Wraith Circlet Gain a Wraith Emblem and a Zac.
  • Wraith Crest Gain a Wraith Emblem.
  • Wraith Crown Gain a Wraith Emblem, a Red Buff, and a Zac.
  • Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold.
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