If you're feeling that controlling two champs a bit too complicated, or you still want the feel of a traditional fighter inside of 2XKO, you can opt to pick
Juggernaut and give up all assist actions.
Increased Health
In exchange, your solo champ is empowered with bolstered defense, and their solo combos are deadlier than normal. When using
Juggernaut, your character gains a 20% max HP increase, and also a 25% damage reduction at 500 HP or below.
Also, you lose the normal Push Assist that normally uses an Assist cooldown. Instead,
Juggernaut enables Push Blocking (same basic function) but it costs 1 bar of Super meter to perform.
Increased Damage Potential
The primary way of increasing the lethality of your one champ is by incorporating Fury cancel combos into your arsenal.
Juggernaut starts every round with Fury Break immediately available.
Additionally, your solo champ can self-combo one Super into the other, or into their Ultimate out of their Super.
Eject Launcher
One mechanic that is completely unique to
Juggernaut is the ability to eject the opponent using
Down
Tag. Instead of
Tag Lauchner, you will knock the opponent's point champ out and force their assist to take point. This is best used when your opponent is trying to heal up their assist gray bar health.
Downsides
The major drawback of
JuggernautThe major drawback of it is that without any assist actions, it becomes considerably harder to play neutral and mix up your opponent.
You are unable to cover your approach with an assist, make your blockstrings safe by chaining an assist attack, and you can't Handshake
Tag to confuse your opponent.
- Champs that are naturally strong on point like
Yasuo are common users of
Juggernaut.