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2XKO Thresh Guide - Moves and Overview

The Chain Warden

Overview

Thresh is a tactical specialist who dominates neutral through superior ranged melee attacks, and some of the strongest team utility in 2XKO from latern setups. While many champions rely on speed to break through their opponent's defenses, Thresh sets up from long range, zones his opponents, then secures the win with Lantern and Spirit pressure.

Armed with massive scythe normals, projectile-piercing anti-zoning tools, summons, and the ability to swap to his teammate with latern TP, Thresh is equally lethal on point or assist. He excels at controlling spacing, and pressuring opponents no matter where they move, and limiting their approach options.

Players who enjoy playing patiently, planning ahead, and overwhelming opponents through deep and layered offense will find Thresh to be a deeply rewarding champion!

Strengths And Weaknesses

  • Huge normal and special attacks that excel at controlling space
  • Strong anti-zoning tools
  • Unique Combo and mixup routes with Lantern Tag
  • Forward Dash is fixed and telegraphed
  • Multiple attacks with long start-ups are vulnerable to Parry
  • Struggles in scrambles and needs to earn setups.

Movelist


Unique Mechanic Breakdown

  • Teleport Dash
    • Instead of a standard quick Dash into sprint as the rest of the cast has, Thresh's Dash is an invulnerable teleport. Usable on the ground and in the air to dodge attacks and bypass projectiles. Successfully dodging through an enemy attack often creates the opportunity for a punish.
    • Also useful in block strings with an Assist for side switches.
  • Charge-Cancel Hooks
    • Both S1 Special variations can be charged, then canceled into a teleport dash to bait out parries or coutner attacks.
  • Dark Passage
    • Lantern acts as a persistent anchor that enables teleports, airborne quick Tag, combo routing, and a movement mixup tool.
  • Sprit Summon/Torment
    • The Wretch must be hit twice to be destroyed. After the first it, it becomes enraged and attacks the oppoent with increased aspeed.
    • Down S2 Special becomes dramatically stronger when cast through Lantern, effectively projecting pressure from anywhere the Lantern is placed.
  • Anti-Projectile Attacks
    • His chain attacks destroy and hit through projectiles, making him one of the best premier anti-zoning characters and allowing him to win fireball wars with huge attacks instead of counter-projectiles.

Game Play and Mechanics

General Gameplan

Thresh is at his strongest when opponents are forced to approach him. Ideally, you'll play at a range that is just outside your opponent's poke range to minimize the risk of counterattacks and interrupts.

His long-reaching attacks and deployables all become significantly stronger when he earns and controls the spacing. Instead of constantly advancing, establish your optimal range and make your opponent take risks to reach you. Most of Thresh's best conversions come from punishing those impatient approaches.

When you have the opponent pushed toward the corner, or he's been able to deploy Dark Passage or a spirit, then it is his turn to go aggro with some close-range offense.

Thresh on Point

Starting the round with Thresh on assist/point primarily depends on your 2nd champion and to a lesser extent, who your opponent is playing. However, the mid-range starting position can be difficult for Thresh. He wants to buy time to set up before committing to close-range pressure, or to create space then abuse his superior range.

  • If you’re going to press a button at round start to challenge the opponents' start, you’ll generally need to cover with an immediate Tag as well.
  • A more defensive and reactive round start is often the safer choice since most other champions have faster options than him and will likely stuff his attack.
    • A simple back jump or block can create an opening for a counter after your opponent's initial attack. If they also do not attack, that's even better for you as it gives Thresh the time and space to set up his offensive wall.
    • Each round, watch what choices your opponent tends to go for, and plan how to cover and counter for the next round.

Neutral Tools

  • Down Forward M Attack Comes out quickly and is great for stuffing the opponent's air approaches or pressuring back jumpers.
    • Even near max range you can convert a successful "interrupt!" into a full combo by catching the fall with S1 Special
  • H Attack, Forward H Attack, and S1 Special are all good for long-range pressure. Together they can be used to cover the ground game. Abuse your superior range.
    • When Thresh is playing near full screen, opponents often wait to parry one of his slow moves. S1 Special has a particularly long start-up, with the trade off of being a great combo starter. If you are not careful, you will get punished for spamming S1 Special. Be sure to mixup your charge timing, and Dash out of the charge if you read a parry is coming.
  • Throwing out S2 Special or DownS2 Special in neutral is risky unless you use an assists with range to cover your Spirit Summon/Torment startup. If the opponent backs up, you can chase them down with Thresh or a Handshake Tag.
    • When using Teamfight you can jump over the opponent for an easy left/right, or if you already have lantern set up, you can use it to reposition. 

Weaknesses

  • Susceptible to parries.
    • Big telegraphed moves with longer startups are just asking to get parried. When you are not covering your attacks with assists, or if the opponent gets a read on your patterns, Thresh starts to fall apart against the patient parrier.
  • Wretch summons, and Lantern generally lose to the opponent's projectile spam.
  • Forward Dash is fixed and telegraphed.
    • This gives the opponent time to react and counter if they weren't pressing a button or locked into an attack. Also, Thresh is the only champion who cannot use Dash > M Attack as burst approach or punish tool due to painfully slow speed.
  • Essentially all of his chain hook attacks have long start-ups and are vulnerable to Parry. Patient opponents are the most difficult for Thresh to overwhelm.
  • Due to slow base movement and buttons, he struggles in scrambles. When playing at close range and both players are fighting to gain control or fishing to block string mixups and openings, Thresh has trouble breaking out without relying on Assist or Pushblocking.
  • Thresh can have trouble earning the time and space needed to set up his offensive tools in neutral. After knockdowns and limit strikes, it's very easy, but in the chaos of neutral, the opponent's offensive pressure can be difficult to overcome.