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2XKO Thresh Guide - Moves and Overview

The Chain Warden

Overview

Thresh is a tactical specialist who dominates neutral through superior ranged melee attacks, and some of the strongest team utility in 2XKO from latern setups. While many champions rely on speed to break through their opponent's defenses, Thresh sets up from long range, zones his opponents, then secures the win with Lantern and Spirit pressure.

Armed with massive scythe normals, projectile-piercing anti-zoning tools, summons, and the ability to swap to his teammate with latern TP, Thresh is equally lethal on point or assist. He excels at controlling spacing, and pressuring opponents no matter where they move, and limiting their approach options.

Players who enjoy playing patiently, planning ahead, and overwhelming opponents through deep and layered offense will find Thresh to be a deeply rewarding champion!

Strengths And Weaknesses

  • Huge normal and special attacks that excel at controlling space
  • Massive assist enables unique combo conversions
  • Strong Combo and mixup routes with Lantern Tag
  • Standard movement is slow, and Forward dash is a fixed teleport
  • Multiple attacks with long start-ups are vulnerable to Parry
  • Struggles in scrambles and needs to earn setups.

Movelist


Unique Mechanic Breakdown

Thresh has some of the most unconventional movement and team mechanics in 2XKO. His forward dash is a short teleport that briefly removes him from the opponent's attack path, allowing Thresh to pass through certain attacks, switch sides, and reposition in situations where a conventional dash would be hit. Although his standard movement is poor, he is surprisingly mobile when considering his ability to teleport with lantern, pulling movements with chain hook attacks, and his air dash.

  • Teleport Dash
    • Instead of a standard quick Dash into sprint as the rest of the cast has, Thresh's Dash is an invulnerable teleport. Usable on the ground and in the air to dodge attacks and bypass projectiles. Successfully dodging through an enemy attack often creates the opportunity for a punish.
    • Also useful in block strings with an Assist for side switches.
  • Charge-Cancel Hooks
    • Both S1 Special variations can be charged, then canceled into a teleport dash to bait out parries or coutner attacks.
  • Dark Passage
    • Lantern acts as a persistent anchor that enables teleports, airborne quick Tag, combo routing, and a movement mixup tool.
  • Sprit Summon/Torment
    • The Wretch must be hit twice to be destroyed. After the first it, it becomes enraged and attacks the oppoent with increased aspeed.
    • Down S2 Special becomes dramatically stronger when cast through Lantern, effectively projecting pressure from anywhere the Lantern is placed.
  • Anti-Projectile Attacks
    • His chain attacks destroy and hit through projectiles, making him one of the best premier anti-zoning characters and allowing him to win fireball wars with huge attacks instead of counter-projectiles.

Game Play and Mechanics

General Gameplan

Thresh is at his strongest when opponents are forced to approach him. Ideally, you'll play at a range that is just outside your opponent's poke range to minimize the risk of counterattacks and interrupts.

His long-reaching attacks and deployables all become significantly stronger when he earns and controls the spacing. Instead of constantly advancing, establish your optimal range and make your opponent take risks to reach you. Most of Thresh's best conversions come from punishing those impatient approaches.

When you have the opponent pushed toward the corner, or he's been able to deploy Dark Passage or a spirit, then it is his turn to go aggro with some close-range offense.

Thresh on Point

Starting the round with Thresh on assist/point primarily depends on your 2nd champion and to a lesser extent, who your opponent is playing. However, the mid-range starting position can be difficult for Thresh. He wants to buy time to set up before committing to close-range pressure, or to create space then abuse his superior range.

  • If you’re going to press a button at round start to challenge the opponents' start, you’ll generally need to cover with an immediate Tag as well.
  • A more defensive and reactive round start is often the safer choice since most other champions have faster options than him and will likely stuff his attack.
    • A simple back jump or block can create an opening for a counter after your opponent's initial attack. If they also do not attack, that's even better for you as it gives Thresh the time and space to set up his offensive wall.
    • Each round, watch what choices your opponent tends to go for, and plan how to cover and counter for the next round.

Neutral Tools

Standing H Attack should be one of your primary poke tools in neutral. Its enormous reach allows Thresh to intererupt the opponents movement from a safe distance and can be hit confirmed on reaction to convert to a full combo anytime it successfully hits. Use Forward Heavy to hit low and push opponents away, while Back Heavy can pull opponents toward you when you want to transition into closer pressure.

  • H Attack, Forward H Attack, and S1 Special are all good for long-range pressure. Together they can be used to cover the ground game. Abuse your superior range.
    • When Thresh is playing near full screen, opponents often wait to parry one of his slow moves. S1 Special has a particularly long start-up, with the trade off of being a great combo starter. If you are not careful, you will get punished for spamming S1 Special. Be sure to mixup your charge timing, and Dash out of the charge if you read a parry is coming.

Opponents will often go airborne in an attempt to bypass your grounded attacks. Thresh has multiple ways of dealing with airborne opponents. In addition to the universal DownH Attack, he also can utilize Down M Attack and Down S1 Special. His AirH Attack is also great for winning aerial exchanges as it alters his movement slightly and out-reaches most other air attacks.

  • Down M Attack Comes out quickly and is great for stuffing the opponent's air approaches or pressuring back jumpers.
    • Even near max range you can convert a successful "interrupt!" into a full combo by catching the fall with S1 Special

Specials

Standing S1 Special is another one of Thresh's go-to long-range poke and punish tools. Especially important against projectile-heavy opponents because it pierces through projectiles.

Throwing out DownS2 Special in neutral is risky unless you use an assist to cover your Spirit Summon/Torment startup. If the opponent backs up, you can chase them down with Thresh or a Handshake Tag.

  • When using Teamfight you can jump over the opponent for an easy left/right, or if you already have lantern set up, you can use it to reposition. 

Combos

Throw Combo, S1 Super Finisher

Notation

Throw Combo

S2 Finisher Combo

Notation

S2 Finisher Combo notation

Ultimate Finisher Combo

Notation

ult thresh notation

As Assist Champion

Forward Assist

ForwardTag is best suited for close-range pressure. The multi-hits are useful for helping your point champion maintain block pressure and buy enough time to set up their next mixup. Anytime you are already close range, Forward Tag is generally your go-to assist.

Back Assist

Thresh's Back Assist is one of the strongest reasons to place him on a team. Its reach and OTG properties allow teammates to convert from attacks that would otherwise provide little or no follow-up. If your other champion has attacks that hit or knock down opponents outside of their reach and leaves them unable to perform a combo conversion, BackTag enables almost every hit to convert.

How To Beat Thresh

When fighting Thresh, it is important to always challenge his setups. If you play too passively because his huge chain attacks are making you hesitant, it will only become even more difficult to beat him.

When he can set up his Lantern and deploy the Ghoul, it become significantly more dangerous and difficult to defend against his attacks and mixups. Stay active, and force yourself to take some risk, while minimizing your opening. Jump and hold block, or take a few steps forward, then block, and you'll either close the gap, or push him to the corner as he tries to keep the distance. At close range, it's far easier to deny his setups and force him into a scramble where he is weaker.

Weaknesses

  • Susceptible to parries.
    • Big telegraphed moves with longer startups are just asking to get parried. When you are not covering your attacks with assists, or if the opponent gets a read on your patterns, Thresh starts to fall apart against the patient parrier.
  • Wretch summons, and Lantern generally lose to the opponent's projectile spam.
  • Forward Dash is fixed and telegraphed.
    • This gives the opponent time to react and counter if they weren't pressing a button or locked into an attack. Also, Thresh is the only champion who cannot use Dash > M Attack as burst approach or punish tool due to painfully slow speed.
  • Essentially all of his chain hook attacks have long start-ups and are vulnerable to Parry. Patient opponents are the most difficult for Thresh to overwhelm.
  • Due to slow base movement and buttons, he struggles in scrambles. When playing at close range and both players are fighting to gain control or fishing to block string mixups and openings, Thresh has trouble breaking out without relying on Assist or Pushblocking.
  • Thresh can have trouble earning the time and space needed to set up his offensive tools in neutral. After knockdowns and limit strikes, it's very easy, but in the chaos of neutral, the opponent's offensive pressure can be difficult to overcome.