DeadlockDeadlock Shiv Guide and Overview
In this Deadlock Shiv guide, you’ll learn the fundamentals of his abilities, unique play styles, and fundamental tips.
Deadlock Shiv Overview
Shiv is all about controlled aggression. His kit synergizes in a way that encourages you to set up favorable fights and quickly close in for the kill. If you like having options and being able to spot weaknesses to capitalize on quickly, then Shiv is for you.
Deadlock Shiv Strengths and Weaknesses
Strengths
Great poke in lane and can win trades using his defer damage passive.
Excellent Mobility with Slice and Dice and Killing Blow.
Can clear camps fast and move quick to gank.
Weaknesses
No CC outside of a slow.
Squishy - If you get locked down your defer damage won’t help you.
Need to be close range to win the fight, so requires a delicate balance.
Deadlock Shiv Abilities
Underlined = Scales with Spirit
Serrated Knives (1) | ||
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Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack. | ||
2 Charges | 2s Cooldown Between Charges | 16s Cooldown |
5s Debuff Duration | 35 Damage | 5 Bleed DPS Per Knife |
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed. |
Serrated Knives Upgrades | ||
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1 AP | 2 AP | 5 AP |
+1 Charges | +2s Debuff Duration | +40 Damage and +5 Bleed DPS |
Maxing Serrated Knives gives you an extra charge, makes enemies bleed longer, and finally ups the damage considerably. If you want to poke people, this is your skill.
Tips for Serrated Knives
If you want to max this skill early, then you should definitely get Extra Charge and the potentially Rapid Recharge it builds into. Mystic Reach is also a good idea.
Bleed stacks, so you can really hurt players if you get multiple in a row, creating an opening for a quick finish when they are slow.
Remember Serrated Knives ricochet to champs when you have full rage from your ultimate, so you can really hurt groups of enemies.
Slice and Dice (2) | ||
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Perform a dash forward, damaging enemies along the path. | ||
110 Damage | 12m Dash Range | 15s Cooldown |
Slice and Dice Upgrades | ||
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1 AP | 2 AP | 5 AP |
-3s Cooldown | +70 Damage | Reduce cooldown by 2s per enemy hit (1s for non-Hero). Max 6s per Dash. |
Maxing your Slice and Dice skill allows you to do it more often, do more damage, and reduce the cooldown by 2s per enemy hit, for a max of 6. Combined with the first one, that makes your dash a very low cooldown.
Tips for Slice and Dice
If you max your Slice and Dice early, it becomes an incredible damage source, especially when farming neutral camps because you will hit 3 targets easily and reset the cooldown.
If you aren’t maxing it, think very carefully about dashing as it is a big commitment. Remember you can gap close with your ultimate and then dash out if things don't go according to plan.
Bloodletting (3) | ||
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Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. | ||
20% Incoming Damage Deferred | 13s Deferred Damage Duration | 50s Cooldown |
On Activate: 40% Deferred Damage Cleared | ||
Ultimate Unlock: While rage is full the amount of damage deferred is increased. |
Bloodletting Upgrades | ||
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1 AP | 2 AP | 5 AP |
+6% Incoming Damage Deferred | -25s CD | +25% Deferred Damage Cleared |
Bloodletting defers damage and allows for clever play if you invest in it. Maxing this stretches out the duration the deferred damage takes place over, the cooldown of your ability to clear, and then finally the amount of damage cleared.
Tips for Bloodletting
You really need to understand your incoming damage to use it optimally.
If you use the clear too early, you don’t get much value out of it.
If you hold the clear for a while, you can just ignore a huge amount of damage taken. However, the longer you hold the more risk at play.
Using this well gives you a huge upper hand in lane trades early on.
Killing Blow (4) | ||
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Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them. | ||
15m Range | 22% Enemy Health Threshold | 95s Cooldown |
Passive: Damaging enemies fills you with rage. While at full rave, Shiv gains increased damage and special properties on his other abilities. | ||
+17% All Damage |
Killing Blow Upgrades | ||
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1 AP | 2 AP | 5 AP |
Gain +2m/s move speed while at full rage. | +6% Enemy health threshold and +8% Full Rage Bonus Damage | Finishing off an enemy with Killing Blow resets its cooldown. |
You spent all that time doing mental math and making enemies weak for this skill.
Killing Blow immediately finishes the fight if done correctly and maxing it allows you to move faster, do it at a higher threshold, and finally, resets the skill on successful finisher.
Tips for Killing Blow
You always want to save this for when opponents are low, but remember that sometimes you need to close a gap and this skill is an excellent gap closer.
This is especially true in the early game where everyone is sub 1000 HP. The 200 damage is more than 20%!
20% of a tanky player’s health is still 20% (or 28% if talented), so if you have this hand for a tank it’s going to be brutal.
Remember the passive component of rage build-up and how it affects your other skills! Get that rage up and keep it up with bleed in fights, or farming neutrals out of fights.
Shiv Build Guide
Check out the best starter build for Shiv
Hero Overview
Weapon Stats
DPS | 60 |
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Bullet Damage | 5.7 |
Ammo | 10 |
Bullets per Second | 1.9 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 600 |
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Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
How to Counter Shiv
Shiv is deceptively tanky since he can defer some of his damage taken. Don't get baited and overextend.
Although his ultimate Killing Blow is an execute, he will often use it as a gap closer, especially since he lacks vertical movement otherwise.
He glows red when he has max Rage - it's obvious in a vacuum but can be hard to track during hectic fights. Keep an eye out and adjust accordingly.