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WoW Forever WoW Forever News: World Buffs Removed From Raids, Major Class Changes, and More!

Updated on Nov 11, 2026
Nov 11, 2026

Overview

WoW Forever is continuing to evolve as Blizzard rolls out major class adjustments, dungeon fixes, and changes to how players prepare for endgame content.

World buffs will no longer provide their benefits inside raids and battlegrounds, while significant changes to Enhancement Shamans, Affliction Warlocks, and Hunters are shaking up class discussions. Blizzard is also taking a different approach to gear progression, with a greater emphasis on situational items and keeping older equipment relevant.

Meanwhile, players are uncovering new mysteries, discovering ways to save gold while leveling, and raising concerns about the first bots appearing in Azeroth.

From the mysterious Dawn Waker to reputation discounts, profession changes, and community discussions, there's plenty to catch up on in the latest WoW Forever news.

World Buffs Will No Longer Work Inside WoW Forever Raids

Blizzard Is Changing How Players Prepare for Raid Night

World buffs are still a part of WoW Forever, but Blizzard is making one significant change to how they work. Their benefits will no longer apply inside raids or battlegrounds.

That includes popular Dire Maul tribute buffs like Mol'dar's Moxie, Fengus' Ferocity, and Slip'kik's Savvy, along with Sayge's fortunes from the Darkmoon Faire.

Interestingly, some of these buffs have actually become more powerful outside of raids.

Fengus' Ferocity now provides 230 spell damage alongside its existing 200 attack power, while Slip'kik's Savvy also grants an additional 3% critical strike chance to melee attacks and abilities.

So these buffs are still worth collecting while adventuring through Azeroth. They simply won't be another requirement when it's time to raid.

And honestly, we think that's a pretty welcome change.

Anyone who spent time raiding in Classic probably remembers how much preparation went into collecting world buffs before raid night. What should have been an exciting evening with your guild could sometimes turn into an entire operation just to get everyone ready.

Before the introduction of the Chronoboon, players even had reasons to log out and avoid playing their characters because they didn't want to risk losing their buffs.

And while the Chronoboon helped address that problem, losing your buffs after dying in a raid could still make an already frustrating situation feel even worse.

Of course, there was something exciting about seeing how powerful your character could become with every available buff. Coordinating those preparations was also part of the social experience for some guilds.

But with Forever introducing new raid encounters that players will need to discover and figure out together, removing that pressure makes a lot of sense.

Guilds can focus more on learning mechanics, experimenting with strategies, and enjoying the encounters without worrying about losing hours of preparation after a single mistake.

There's still going to be plenty to prepare, from collecting equipment and consumables to learning how to play your class effectively.

World buffs just won't be another expectation hanging over everyone's head before the raid invitation goes out.

And for a game that's trying to bring back the feeling of discovery, that sounds like a pretty good direction.

Major Class Changes Arrive in WoW Forever

Enhancement Shamans, Affliction Warlocks, and Hunters See Major Adjustments

Blizzard's November 10 hotfixes are bringing some significant changes to WoW Forever, with Enhancement Shamans, Affliction Warlocks, and Hunters receiving some of the biggest adjustments.

And for Enhancement Shamans especially, these changes could have a major impact on how players approach gearing before raids open.

Blizzard explained that adjustments made during beta pushed Enhancement too heavily toward spell power and Intellect rather than the physical damage and Windfury gameplay traditionally associated with the specialization.

One of the biggest changes is that weapon imbues and weapon totems can now work together. That means Enhancement Shamans can benefit from Windfury Weapon and Windfury Totem simultaneously, giving their attacks a chance to activate both effects.

However, that comes alongside several reductions elsewhere.

Stormstrike's damage has been reduced from 150% to 100% weapon damage, while its cooldown increases from six to eight seconds. Mental Dexterity also has its maximum Intellect to Attack Power conversion reduced from 150% to 100%.

Maelstrom Weapon is receiving a substantial rework as well. Each stack now reduces casting time and mana cost by 20%, regardless of talent rank. Investing additional talent points increases how frequently stacks activate, with the maximum listed proc rate dropping from 20 to 10 per minute.

It's an interesting change that could make the specialization feel very different, especially for players who spent beta developing their builds around spell power.

Affliction Warlocks are also seeing a significant adjustment to Wrack.

The ability now deals 30% less damage on its own, but while channeling it, Corruption, Siphon Life, and Bane of Agony tick twice as frequently without reducing their overall durations.

Progress toward the next damage tick is also preserved when the channel ends, addressing an issue where stopping Wrack at the wrong moment could result in lost damage.

Soul Siphon has been updated to interact specifically with those three damage over time effects, while several Warlock pets are receiving approximately 15% more base health.

Hunters are getting changes of their own.

A bug had caused Hunter pets to receive 150% of their intended health instead of 115%, and Blizzard has now corrected that issue.

On the positive side, Summon Hawk receives approximately 80% more melee damage, while the mana costs of Arcane Shot and Summon Hawk have also been adjusted.

There are smaller improvements elsewhere, too.

Nature's Swiftness now makes Wild Growth instant, while Warriors' Sweeping Strikes will no longer consume charges when there isn't a second target to hit.

Blizzard is also reducing the Auction House minimum deposit from one silver to one copper following realm restarts, making it easier to list inexpensive items without paying such a high minimum fee.

Overall, this is a substantial round of adjustments rather than a straightforward collection of buffs and nerfs.

Enhancement Shamans in particular will need some time to see how the new Windfury interactions compare against the reductions to Stormstrike and Maelstrom Weapon.

And with raids approaching, these changes could have a meaningful impact on which equipment and talent builds players decide to pursue.

We're especially interested to see how Enhancement players feel about the changes once they've had some time to experiment with them in Azeroth.

November 9 Hotfixes Bring Dungeon and Class Fixes to WoW Forever

Blizzard Addresses Dungeon Difficulty, Class Bugs, and Quest Rewards

Blizzard's November 9 hotfixes bring another round of improvements to WoW Forever, addressing dungeon difficulty, class abilities, quest rewards, and overcrowding in some of Azeroth's busiest zones.

One of the biggest adjustments affects the Drowned City dungeon, where enemies were dealing approximately 30% more damage than intended.

That issue has now been corrected, while the Deathless Marrow encounter has also received reductions to its health and damage.

For players who have been struggling through the dungeon, these changes should make the experience considerably more manageable.

The hotfix notes also include the previously announced 50% increase to experience earned from defeating dungeon enemies. It's worth clarifying that this is the same adjustment we've already discussed, not an additional experience buff.

Several classes are receiving useful fixes as well.

Priests will no longer have Fear Ward break Shadowform, and Power Infusion should now correctly remain active on allied targets.

Shamans also received a correction to Lightning Overload, which should now deal the intended amount of Lightning Bolt damage.

Hunters will be pleased to hear that simply targeting distant enemies should no longer cause their pets to unexpectedly pull them into combat.

Apparently, even making eye contact was enough to start a fight.

Mages have also received fixes involving Clearcasting and Arcane Concentration, addressing how the effects activate and consume their charges.

Warlocks who completed their Felsteed quest but never received the appropriate riding skill now have a solution. Simply summoning the Felsteed should grant Apprentice Riding.

Beyond class abilities, Blizzard has addressed several issues affecting dungeon rewards and quest progression.

Some dungeon bosses that previously failed to drop their intended loot have been corrected, while multiple quests that were preventing players from progressing should now function properly.

Certain quest items will also be awarded to everyone in the party rather than forcing group members to compete for individual drops.

There are a few other welcome improvements, too.

The Pouch of Violet Dust now provides the additional hour of camping benefits it was supposed to grant, while Waylaid Crates and Craftsman's Writs can now drop inside dungeons.

Blizzard has also made adjustments intended to reduce crowding in heavily populated areas, particularly on PvP realms.

Overall, this is a useful collection of fixes that should make everyday gameplay a little smoother.

Not every update needs to introduce a major feature. Sometimes fixing a frustrating quest, correcting a broken ability, or making sure a dungeon boss actually drops its loot can make a big difference.

And with so many players still exploring and leveling, these smaller improvements are exactly the kind of attention Forever needs.

Blizzard Wants Gear to Stay Relevant Longer in WoW Forever

Slower Power Increases Could Make More Equipment Worth Keeping

One of the biggest questions surrounding WoW Forever is how Blizzard plans to keep equipment progression meaningful without making everything players have already earned feel worthless.

During an interview with VICE, developers Josh Greenfield and Kris Zierhut discussed their approach to gearing, explaining that character power will continue to increase through better equipment, but at a much slower pace than players experienced in Classic.

Rather than constantly replacing older equipment with items that simply have higher stats, Blizzard wants to introduce more gear with unique and situational benefits.

That could include items that perform better against certain creature types, provide advantages in specific environments, or help players deal with particular encounter mechanics.

Imagine collecting a pair of trinkets that works particularly well against one raid boss, only to switch to a completely different combination for the next encounter.

Suddenly, gearing becomes about more than simply equipping whatever has the highest numbers.

And perhaps the most interesting part is that older items could actually become more valuable as new content arrives.

That unusual piece of equipment you've been keeping in your bank might turn out to be exactly what you need for a future encounter.

Finally, some justification for everyone who refuses to throw anything away because it might be useful someday.

Your bank might still be a complete disaster, but at least Blizzard is giving you a reason to keep filling it.

There's something appealing about this approach because it gives equipment a longer lifespan. Instead of immediately replacing that memorable dungeon or raid reward, you might find yourself returning to it months later for an entirely different purpose.

Of course, balance will be incredibly important.

The developers emphasized that players without a massive collection of specialized equipment shouldn't find themselves at a significant disadvantage. Having more options should allow experienced players to optimize their performance without making every rare item a requirement for joining a group.

Blizzard is also looking beyond traditional equipment progression.

The developers discussed a Legacy system intended to reward players for activities like exploring, completing dungeons, leveling professions, and experiencing different classes.

One example involved an incredibly rare spectral bear mount that dedicated collectors might earn, even if they aren't participating in the most difficult raid content.

The exact requirements for that reward haven't been established, but the idea is interesting.

Not every meaningful achievement in Warcraft needs to come from having the strongest equipment.

Sometimes it's about finding an unusual mount, completing a difficult questline, or earning something that makes other players stop and ask how you got it.

If Blizzard can make those rewards feel meaningful without turning them into mandatory requirements, Forever could offer players a lot more ways to enjoy progressing through Azeroth.

And personally, we love the idea that an item you earned months ago might still have a purpose when the next adventure begins.

WoW Forever Players Are Uncovering the Dawn Waker Mystery

A Secret Questline Has Players Searching Across Azeroth

WoW Forever's secret hunting community has uncovered another mystery, and this one has players traveling across Azeroth in search of answers.

Known as the Dawn Waker secret, this extensive questline has caught the attention of players who enjoy digging into the hidden details of the world.

The adventure begins on Zephras Isle, requires an item called the Night Watchman's Torch from Duskwood, and eventually sends players across multiple locations as they work through the mystery.

And perhaps the most interesting part is that nobody knows exactly where it all leads.

Players working together in the Secret Finding Discord have been uncovering clues and piecing together the different stages of the adventure.

Without spoiling the actual puzzle solutions, completing the first part rewards players with Eluvi'ana, an uncommon one handed sword.

Now, seeing a green quality weapon might not seem particularly exciting at first, especially if you've already collected better equipment.

But you might want to think twice before selling this one.

There's speculation that Eluvi'ana could eventually be upgraded as the mystery progresses, although nothing has been confirmed.

And considering how much Forever is emphasizing hidden discoveries and unusual items, it's understandable why players are holding onto it.

The mystery might even extend beyond the game itself.

Some players believe a strange message visible on a board during episode six of the WoW Forever podcast could be connected to the Dawn Waker questline.

That's still a theory rather than a confirmed clue, but it gives the community another interesting possibility to investigate.

And honestly, this is exactly the kind of discovery that makes Forever exciting.

An ordinary looking item could be the beginning of something much larger, and players are working together to figure out what it all means.

We don't know whether the final reward will be a powerful weapon, a cosmetic, or something entirely different.

Right now, the exciting part is that there's a substantial mystery waiting to be solved.

And you've got to give credit to the players putting in the work to uncover it.

While most of us are trying to finish our quests and level our characters, these players are examining hidden messages in the background of podcast episodes.

That's some serious dedication.

Hopefully Blizzard continues adding secrets like this, because discovering something unexpected alongside the community is one of the best parts of exploring Azeroth.

How to Get Free Bags While Leveling in WoW Forever

These Early Quest Rewards Can Save You Some Serious Gold

If you've been leveling in WoW Forever, you've probably experienced one of the most familiar struggles in Classic Warcraft: running out of bag space.

Between quest items, crafting materials, equipment, and everything else you pick up along the way, your inventory can fill up pretty quickly.

And when you're trying to save every bit of gold for riding training, spending money on bigger bags isn't always an appealing option.

Fortunately, there are several useful bags you can earn through quests, including a 12 slot bag available as early as level 14.

One of the best options is the Old Toolbox, which comes from the quest "Stepping Stones" during the Cozy Sleeping Bag questline.

The reward is available to both Alliance and Horde players, and you can obtain it before completing the entire sleeping bag chain.

There is one catch, though.

While the quest becomes available at level 14, completing the journey involves traveling across both continents. It's not exactly something you can pick up in a few minutes.

Still, if you're already planning to complete the Cozy Sleeping Bag questline, the extra inventory space makes the trip even more worthwhile.

And there are other options available much closer to home.

Every starting race has an early quest that rewards a six slot bag, although some of these quests are new additions to Forever. If you're following an older Classic leveling guide, there's a chance you might miss them entirely.

For Human players, keep an eye out for the Nibbled-On Book dropped by kobolds in Northshire.

That item begins a quest chain leading to "Book Return," which you can complete through Marshal Dughan in Goldshire to earn a bag.

If you're planning to run Wailing Caverns, there's another useful reward worth picking up.

Nalpak, located above the dungeon entrance, offers the quest "Deviate Hides." Collecting 20 Deviate Hides will reward you with a 10 slot bag.

Just keep in mind that gathering enough hides will typically require at least two dungeon runs.

Players exploring Westfall can also look out for Captain Sander's treasure map, which begins another quest chain offering a bag reward.

None of these rewards are going to completely solve your inventory problems forever, but they can make a pretty noticeable difference during those early levels.

We've talked about the Cozy Sleeping Bag before and how useful its experience bonus can be, but honestly, the additional storage might be just as exciting.

There's something wonderful about being able to loot another item without having to decide which piece of your inventory you're abandoning in the middle of a swamp.

And if you can save some gold along the way, even better.

WoW Forever Players Can Save Gold on Class Training With Reputation

A Simple Way to Save Gold While Learning New Abilities

If you're looking for ways to save gold while leveling in WoW Forever, there's a useful little trick involving your reputation that you might have overlooked.

It turns out that your standing with different factions can actually affect how much you pay to learn new abilities from your class trainers.

At Neutral or Friendly reputation with a trainer's faction, you'll pay the normal training price. However, once you reach Honored or higher, reputation discounts begin to apply.

That might not sound particularly exciting when you're purchasing your first few abilities, but those savings can become much more noticeable as you level up.

Higher level spells and abilities can get expensive, especially when you reach a milestone where several new ranks become available at once.

Mages, for example, have ten new ability ranks available at level 60. Purchasing all of those upgrades can make for a pretty expensive visit to your trainer.

Apparently, saving Azeroth doesn't come with free education, but being well liked can at least get you a discount.

And when you're already trying to save for riding training, profession upgrades, and dual specialization, every bit of gold matters.

The good news is that you don't necessarily need to change how you're leveling to take advantage of this.

Before visiting your class trainer, check your reputation with the faction they belong to.

If another trainer is available to you in a city where you have a higher reputation, it might be worth making the trip instead.

Of course, we wouldn't recommend putting your entire leveling journey on hold just to grind reputation for slightly cheaper spells.

But if you're already building reputation through quests and exploring different cities, keeping these discounts in mind could help you save a surprising amount of gold over time.

Sometimes the best ways to save money in Azeroth aren't complicated strategies. They're just little details that are easy to overlook.

And with so many expenses waiting for players as they approach level 60, it's worth taking advantage of every reasonable opportunity to keep a little extra gold in your bags.

Players Report First Suspected Bots in WoW Forever

The Community Is Already Concerned About Automated Farming

WoW Forever players are starting to raise concerns about potential botting activity after a video surfaced showing a large group of characters behaving in a suspicious manner.

The footage was shared by a player who claimed it was the first group of suspected bots they'd personally encountered since launch.

According to the player, the video only captured approximately half of the characters involved. They described the group's movements as unusually repetitive, with sharp turns and patterns that appeared automated.

The player also reported flagging as many of the suspicious characters as possible through the game's reporting system.

Of course, it's important to remember that this is a player report rather than confirmation that the accounts involved were actually botting.

Seeing a large group of characters moving together isn't enough on its own to establish that they're being controlled by automated software.

Still, the footage has sparked a familiar discussion within the Warcraft community.

One commenter jokingly described the scene as a herd of bots in their natural habitat.

It's a pretty funny description until that habitat happens to be the exact location where you're trying to gather materials for your professions.

And that's really why players are concerned.

We've already talked about the importance of making professions feel valuable, saving gold for mounts, and building a healthy economy in Forever.

Automated farming can undermine all of those systems by flooding the economy with materials and making it harder for legitimate players to feel rewarded for their time.

For some longtime Warcraft players, this is an especially sensitive topic.

One commenter mentioned that botting was a major reason they stopped playing WoW in the past.

That doesn't mean this particular video tells us what Forever's future will look like, but it does help explain why the community is reacting so strongly.

The important question now is how effectively Blizzard can identify and address actual botting activity.

One suspicious group doesn't necessarily mean enforcement has failed, and there's no confirmation that the accounts shown in the footage have violated the rules.

If players encounter similar behavior, the best approach is to use the in game reporting tools and provide as much information as possible.

Blizzard is ultimately responsible for investigating those reports and determining whether action is warranted.

WoW Forever has already given players plenty of reasons to be excited about returning to Azeroth.

But protecting the game's economy and making sure legitimate players feel their time is worthwhile will remain important long after the excitement of launch settles down.

Blizzard Nerfs a Popular Gold Farming Method in WoW Forever

Iron Grenade Vendor Prices Have Dropped, Ending an Easy Gold Making Strategy

If you've been crafting Iron Grenades to sell directly to vendors in WoW Forever, you might want to check the prices before making another batch.

A recent weekly reset brought changes to the vendor prices of several crafted items, including Iron Grenades, and one popular gold making strategy has taken a significant hit.

Previously, players could spend approximately five silver on materials to craft three Iron Grenades, then sell those grenades to a vendor for a combined fifteen silver.

That's roughly ten silver in profit from a relatively simple crafting process.

However, following the latest changes, those same three grenades now sell for just three silver and seventy five copper combined.

Against the same five silver material cost, players would actually lose one silver and twenty five copper.

Apparently, the goblins reviewed everyone's business model and decided the profits were getting a little too generous.

For anyone unfamiliar with the strategy, this is what's commonly known as a vendor shuffle.

Players purchase or gather inexpensive materials, craft them into something with a higher vendor value, and repeatedly sell the finished products to NPC merchants.

Unlike selling items to other players through the Auction House, profitable vendor shuffles introduce additional gold directly into the game's economy.

And that's why these methods can attract attention from developers.

Blizzard hasn't officially explained the reasoning behind these specific vendor price adjustments, although the changes appear consistent with an effort to reduce profitable crafting loops.

It's also worth noting that not every crafted item received a reduction in vendor value.

Some items actually had their prices increased, meaning players should double check their calculations before committing large amounts of materials to any particular crafting strategy.

And for those who actually use Iron Grenades in combat, there's no need to worry about this change affecting their effectiveness.

The adjustment concerns their vendor selling price, not their combat functionality.

With WoW Forever still revealing new recipes and crafting opportunities, players will undoubtedly continue discovering creative ways to earn gold.

But this is a good reminder that an easy profit today isn't necessarily going to remain profitable after the next reset.

Especially when your entire savings account happens to be sitting in a bag full of explosives.

WoW Forever Is Bringing Back What Makes Every Class Feel Unique

Players Are Rediscovering Why Their Class Matters Beyond Damage

One of the things WoW Forever seems to be reminding players is just how satisfying it feels when your class brings something unique to an adventure.

A recent community discussion started when a Paladin player shared their appreciation for class individuality, pointing to abilities like Warlock summons and Mage portals as examples of what makes different classes feel special.

And honestly, it's a pretty great point.

A Warlock can help bring everyone together for a dungeon, while a Mage can open a portal to get the group home afterward.

Those abilities might not show up on a damage meter, but they can make somebody an incredibly valuable member of the party.

And that's something that makes Classic style Warcraft so memorable.

One player experiencing this style of WoW for the first time shared how much fun they've been having with Mage utility.

They described using Frost Nova to freeze enemies in place while collecting quest items, or casting Polymorph to take pressure off when a situation becomes dangerous.

That's the kind of discovery that makes learning a class exciting.

You look through your spellbook, experiment with an ability, and suddenly realize there's another way to solve a problem that doesn't involve simply dealing more damage.

The original discussion also included suggestions for expanding class identity even further.

Some players would love to see rare dungeon chests that only Rogues can unlock, more opportunities for Priests to use Mind Control, or additional tools for Warriors such as Spell Reflect and weapon throws.

These are community suggestions rather than confirmed changes, but the idea behind them is worth considering.

Give every class opportunities to shine in situations where their unique abilities actually matter.

There's also an interesting conversation happening around reagents, ammunition, and the responsibility of preparing for an adventure.

One Hunter admitted to running out of bullets in the middle of Deadmines, despite thinking they'd packed enough for the entire dungeon.

That's probably not the realization you want to have while your group is still fighting its way through enemies.

But some players actually enjoy that element of preparation.

Stocking up on ammunition, reagents, and other supplies before leaving town gives those items a purpose and makes being prepared feel like part of your character's identity.

Of course, not every inconvenience automatically makes a game better.

The important question is whether a requirement creates an interesting decision, encourages interaction, or adds something meaningful to the adventure.

And class identity also needs to work both ways.

Having unique strengths feels great when your group appreciates what you bring. It's considerably less exciting when your class rarely gets an opportunity to use those abilities.

That's where Blizzard's encounter design and world building become especially important.

Give Rogues reasons to pick locks, Priests opportunities to use unusual spells, and Mages situations where crowd control can make a real difference.

Let clever use of an ability save a difficult pull or open up an entirely different way to approach an encounter.

Because sometimes the most memorable moment in a dungeon isn't the person dealing the most damage.

It's the player who uses an unexpected ability at exactly the right time and saves the entire group.

And those are the moments that make you remember why you fell in love with your class in the first place.

This WoW Forever Addon Makes Professions Much Easier to Understand

Proftooltip Shows Which Recipes Actually Use Your Crafting Materials

If you've been leveling professions in WoW Forever, you've probably encountered a familiar problem: collecting more crafting materials than you know what to do with.

Between herbs, ores, leather, and all the other items you pick up while exploring Azeroth, your bags and bank can fill up pretty quickly.

And sometimes the hardest part isn't gathering those materials. It's figuring out which ones are actually worth keeping.

Fortunately, there's a useful addon called Proftooltip that could make managing your crafting materials considerably easier.

The addon adds additional information to an item's tooltip, showing which professions use that material and the specific recipes that require it.

Instead of having to search for every ingredient individually, you can simply hover over an item and see what it's used for.

And if a material is involved in more recipes than the tooltip initially displays, holding Shift will expand the list to show additional information.

It's a pretty straightforward feature, but one that could save players a surprising amount of time.

Imagine collecting a rare herb while questing and not knowing whether you'll need it for your profession later.

Rather than throwing it into your bank and forgetting about it, you can quickly check which recipes use that herb and decide whether it's worth holding onto.

The same applies to materials you might want to send to another character, trade with a friend, or sell on the Auction House.

And honestly, this is the kind of addon that makes a lot of sense for Classic style Warcraft.

Professions play an important role in the economy, and understanding what different materials are used for can help players make better decisions without removing the need to actually gather and craft those items.

Of course, Proftooltip doesn't tell you how much something is worth on the Auction House, so you'll still need to evaluate prices yourself.

It's also worth mentioning that the additional tooltip information is displayed in English.

But for players who enjoy professions and want a better understanding of the materials they're collecting, this could be a pretty useful addition to their interface.

Because we've all been there.

You find an item, have absolutely no idea what it does, and decide to keep it just in case.

Then three weeks later, you've somehow managed to fill an entire bank with mystery ingredients.

At least now there's an easier way to figure out what all that stuff is actually for.


The WoW Forever Community Weighs In

Rediscovering Azeroth and the Debate Over Raid Timing

As WoW Forever continues to bring players back into Azeroth, the community has been sharing some interesting perspectives on everything from exploring the world to preparing for the first raids.

One viewer, Cal12517, shared a story about a guildmate who normally plays Retail WoW.

While exploring Forever, their guildmate made an observation that perfectly captures why so many players are enjoying the return to ground travel.

They had no idea how much of the world they'd been missing because they were so accustomed to flying over it.

And honestly, that's one of the strongest arguments for experiencing Azeroth from the ground.

You can recognize a zone on the map, know its name, and have traveled through it dozens of times, but still discover something completely unfamiliar when you actually walk through it.

Maybe it's a hidden pathway, a small camp tucked behind a hill, or a quest giver you've never noticed before.

Those little discoveries can make a familiar world feel new again.

And what's especially nice about this story is that it came from somebody who normally enjoys a different version of World of Warcraft.

There doesn't need to be an argument about whether Classic or Retail players appreciate the game more.

Somebody discovered something cool while exploring Azeroth, and now they have another reason to enjoy the world.

That's a win for everyone.

Of course, this also puts some responsibility on Blizzard to make those journeys worthwhile. Traveling on the ground becomes much more enjoyable when there's something interesting waiting around the next corner.

Another community member, Vyndralys, raised a concern about the timing of WoW Forever's first raids.

With raids currently scheduled to open on December 9, they'd prefer to see the release pushed back until after the holidays.

And that's a pretty understandable position.

December is already a busy month for many players, with family gatherings, travel, work, and holiday responsibilities competing for their time.

Adding a new raid schedule while people are still trying to reach level 60 can create some unnecessary pressure.

And sometimes the concern isn't even about falling behind on equipment.

Players simply want to experience that first raid night alongside their friends.

Nobody wants to miss out on discovering a new encounter together because real life happened to get in the way.

At the same time, there's a reasonable argument for keeping the December 9 opening date.

Players who have already reached level 60 and are ready for endgame content deserve something exciting to look forward to as well.

And moving the release date wouldn't necessarily solve the problem for everyone.

Perhaps the better solution is for guilds to communicate their expectations and choose a schedule that works for their members.

Some groups might begin progressing immediately when the raids open, while others could organize optional runs throughout December before starting their regular raid schedule in January.

Both approaches are perfectly reasonable.

The important thing is making sure everybody understands the plan before the pressure starts building.

Because nobody wants to explain to their family that Christmas dinner needs to end early because nine guildmates are waiting outside Illidan's prison.

Ultimately, that's what makes these community discussions worthwhile.

WoW Forever is bringing together players with different experiences, priorities, and expectations, and there's room for all of them to enjoy Azeroth in their own way.

Whether you're exploring every corner of the world or preparing for your first raid, the most important thing is making sure you're enjoying the adventure along the way.

Outro

See You in Azeroth!

WoW Forever continues to give players plenty to talk about, and we're only getting started.

Between Blizzard's major class changes, the removal of world buffs from raids, new mysteries waiting to be solved, and ongoing discussions about the future of Azeroth, there's no shortage of things happening in Forever.

Whether you're working toward level 60, experimenting with your class, or simply enjoying the journey with friends, we hope you're having a great time exploring everything this world has to offer.

For more WoW Forever news, discussions, and community coverage, join Skyy and Lance from The Comeback Kids on The Comeback City, live every Wednesday and Saturday at 8:15 PM Eastern.

Come hang out, share your thoughts, and tell us how your adventures are going.

We'll see you in Azeroth!

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NEW Class Changes, Economy Updates & Blizzard’s Plans On PROGRESSION!

Table of Contents

1. Overview2. World Buffs Will No Longer Work Inside WoW Forever Raids Blizzard Is Changing How Players Prepare for Raid Night3. Major Class Changes Arrive in WoW Forever Enhancement Shamans, Affliction Warlocks, and Hunters See Major Adjustments4. November 9 Hotfixes Bring Dungeon and Class Fixes to WoW Forever Blizzard Addresses Dungeon Difficulty, Class Bugs, and Quest Rewards5. Blizzard Wants Gear to Stay Relevant Longer in WoW Forever Slower Power Increases Could Make More Equipment Worth Keeping6. WoW Forever Players Are Uncovering the Dawn Waker Mystery A Secret Questline Has Players Searching Across Azeroth7. How to Get Free Bags While Leveling in WoW Forever These Early Quest Rewards Can Save You Some Serious Gold8. WoW Forever Players Can Save Gold on Class Training With Reputation A Simple Way to Save Gold While Learning New Abilities9. Players Report First Suspected Bots in WoW Forever The Community Is Already Concerned About Automated Farming10. Blizzard Nerfs a Popular Gold Farming Method in WoW Forever Iron Grenade Vendor Prices Have Dropped, Ending an Easy Gold Making Strategy11. WoW Forever Is Bringing Back What Makes Every Class Feel Unique Players Are Rediscovering Why Their Class Matters Beyond Damage12. This WoW Forever Addon Makes Professions Much Easier to Understand Proftooltip Shows Which Recipes Actually Use Your Crafting Materials13. The WoW Forever Community Weighs In Rediscovering Azeroth and the Debate Over Raid Timing14. Outro See You in Azeroth!15. Comments

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By The Comeback Kids ∙Updated on Nov 4, 2026