Classes
Respec Cost Beta Change
If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed
Druid
- Corrected an issue and now can land critical hits.
- Corrected an issue and now Tranquility can land critical hits.
- Wrath base damage increased ~50%.
- Thorns will now dynamically update its values based on the caster’s spell power.
- If the caster cannot be found or is too far away, Thorns reverts to its base values.
Feral
- Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
- All talents referencing Mangle now reference Primal Bite.
- The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
- Fixed a bug where Feral Charge (Cat) could be cast on allies.
Restoration
- Corrected an issue and now Wild Growth can land critical hits.
Hunter
Pets
- Furious Howl Attack Power bonus reduced 40%.
- Sonic Blast ability now properly available to Bat pets.
- Tame Beast no longer works on Beasts that are higher than the Hunter’s level.
Marksmanship
- Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active.
Survival
- Corrected an issue and now Lacerating Strikes can land critical hits.
- Strider Kick now increases movement speed by 30% for 3 seconds.
Mage
- Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
Fire
- Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
- Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.
- Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
- Ignite no longer double dips on % damage increase modifiers.
Paladin
- Retribution Aura will now dynamically update its values based on the caster’s spell power.
- Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
- Fixed various issues with Consecration.
- Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
- Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
- Fixed an issue where Consecration could pull targets vertically above or below the caster.
- Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
- Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
- Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
- Righteous Fury: Holy threat increase increased to 60% (was 90%).
Holy
- Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
- Improved Holy Strike removed from the Talent Tree.
- Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.
- Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
- Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
Retribution
- Vengeance now activates off of non-periodic critical strikes.
- Vengeance’s maximum stacks lowered to 3 (was 5).
- Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
- Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
- Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
Priest
- Corrected an issue and now Renew can land critical hits.
- Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul.
Gnome
- Corrected an issue and now Contingency Plan can land critical hits.
- Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.
Night Elf
- Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent.
Undead
- Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
- Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
Rogue
- Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
Shaman
- Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times).
- Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”.
- Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”.
- Flametongue Totem no longer has a duration and is instantly replaced when placing another totem.
- Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem.
- Flametongue Totem no longer stacks with Flametongue Weapon.
- Flametongue Totem no longer stacks with Windfury Totem.
- Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group.
Elemental
- Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents.
- Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.
- Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level.
Enhancement
- Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
- Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.
Restoration
- Corrected an issue and now Riptide can land critical hits.
Warlock
- Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
- Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
Warrior
- Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
Protection
- Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
- Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
Arms
- Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
- Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
- Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
- Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.