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WoW Forever Zul'Farrak Guide - Bosses, Loot & Quests

Beginner
Mechanics
By Ruse_Cruize
Updated on Nov 12, 2026
Nov 12, 2026

Overview

Zul'Farrak is a mid game dungeon that gives great loot and great experience. Located in the northern part of Tamaris, this ancient city is dominated by an isolated group of Trolls. They are descendance of the once great Gurubashi Empire but have had to adapt to this new harsh desert environment. Zul'Farrak is also home to the legendary Pyramid Battle, in which players will find themselves surrounded atop a great pyramid and will have to fight off an entire town of Trolls.

Zul'Farrak is a level 44-54 dungeon, though to complete it comfortably you probably want to be at least level 48. This dungeon is packed full of mobs that can be fairly easily AOE pulled, making it a great dungeon for farming experience.

Deadmines Quests & Rewards

Nukrum's Medallion

Quest Giver: Thadius Grimshade
Coordinates/Location: (67, 19.4) Blasted Lands
Required Level: 40
Reward: Gryphon Rider's Stormhammer, Gryphon Rider's Crop, Gryphon Rider's Leggings + Cleansed Vilebranch Icon, Cleansed Vilebranch Medallion

This quest is part of a long chain that ends in an incredible reward that is very strong for almost all classes. Start the chain by picking up Witherbark Cages, which is from Gryphon Master Talonaxe in the Hinterlands at 9.8, 44.4. For the dungeon you just need to kill Nekrum Gutchewer and loot his medallion.


Gahz'rilla

Quest Giver: Wizzle Brassbolts
Coordinates/Location: (78, 77) Thousand Needles, Shimmering
Required Level: 40
Reward: Carrot on a Stick

On Alliance you need to do The Brassbolts Brothers quest first, which is picked up in Tinker Town in Iron Forge from Klockmort Spannerspan. This is a super important quest as you get your Carrot on a Stick, which is always BIS for mount traversal.


Divino-matic Rod

Quest Giver: Chief Engineer Bilgewhizzle
Coordinates/Location: (52.4, 28.4) Tanaris, Gadgetzan
Required Level: 40
Reward: Masons Fraternity Ring, Engineer's Guild Headpiece, Magister Cowl

Sergeant Bly will spawn after the temple fight. Once he's dead, you'll be able to loot the Divino-Matic Rod. Simply loot it, and turn it in for a huge burst of xp and a great item.


Scarab Shells

Quest Giver: Chief Engineer Bilgewhizzle
Coordinates/Location: (51.6, 26.8) Tanaris, Gadgetzan
Required Level: 40
Reward: XP and Gold

This is a straightforward quest that will have you killing the yellow Scarabs located throughout the dungeon. They are easy to AOE pull and clear, making it an easy straightforward quest to blast out.


Troll Temper

Quest Giver: Trenton Lighthammer
Coordinates/Location: (51.4, 28.6) Tanaris, Gadgetzan
Required Level: 40
Reward: XP and Gold

These drop from Trolls in the dungeon, but unfortunately they drop at a low rate. You might end up having to run the dungeon twice to finish this quest.


Tiara of the Deep

Quest Giver: Tabetha
Coordinates/Location: (46, 57) Dustwallow Marsh
Required Level: 40
Reward: Gemshale Pauldrons Dank Shoulderpads Spellshifter Rod

You need to complete Tebetha's task before getting this quest, which the quest giver varies based on your faction.


The Prophecy of Mosh'aru

Quest Giver: Yeh'kinya
Coordinates/Location: (67, 22) Steamwheedle Port, Tanaris
Required Level: 40
Reward: Gold + XP

This is part of a big quest chain that goes all the into Sunken Temple and allows you to summon a special boss in that dungeon. The end of the chain also gives some great items. To start this chain, you need to pick up Screecher Spirits, which is also from Yeh'Kinya.

Zul'Farrak Boss Loot & Rewards

Boss

Loot

Chief Ukorz Sandscalp

  • Big Bad Pauldrons
  • Jang'thraze the Protector
  • The Chief's Enforcer
  • Ripsaw
  • Embrace of the Lycan

Shadowpriest Sezz'ziz

  • Diabolic Skiver
  • Jinxed Hoodoo Kilt
  • Bad Mojo Mask
  • Jinxed Hoodoo Skin

Witch Doctor Zum'rah

  • Jumanza Grips
  • Zum'rah's Vexing Cane

Antu'sul

  • The Hand of Antu'sul
  • Sang'thraze the Deflector
  • Vice Grips
  • Lifeblood Amulet

Gahz'Rilla

  • Gahz'rilla Fang
  • Gahz'rilla Scale Armor

Antu'sul

Mechanics

Antu'sul is actually a fairly difficult fight, particularly if you're under leveled. He spawns a bunch of adds, starting with Sul'lithuz Broodlings and then continuing to spawn Servants of Antu'sul throughout the fight. These adds need to be focused down as quickly as possible.

He will also spawn Healing Wards and Earthgrab Totems throughout the fight. Healing Ward totems need to be killed as fast as possible to prevent losing control of the fight. Earthgrab totems are still worth killing, but are much lower priority.

Finally he will cast Healing Wave of Antu'sul. This is an important ability to kick or stun to prevent elongating the fight.

  • Servants of Antu'sul: Focus these adds down as soon as they spawn.
  • Healing Wards: Kill as fast as possible.
  • Healing Wave of Antu'sul: Kick or stun to prevent a heal

Witch Doctor Zum'rah

Mechanics

This boss has a dangerous cast in the form of Shadow Bolt Volley and also can overwhelm parties with an army of summons. Its very important that the DPS swap to adds and totem spawns and quickly burn them down as fast as possible. If your party has high single target damage you can also opt to burst the boss down before adds get out of control.

Save your kicks for Shadow Bolt Volley's and Healing waves. Make sure not to waste your kicks on normal Shadow Bolts.

  • Shadow Bolt Volley: Highest priority kick
  • Healing Wave: High priority kick
  • Shadow Bolt: Just let these go off, its way more important to save your cooldowns for the other casts
  • Ward of Zum'rah: Focus on spawn to avoid stacking up enemies

Chief Ukorz Sandscalp

Mechanics

Chief Ukorz Sanscalp is a powerful warrior that brings a strong cleave ability as well as an add named Ruuzlu. While this isn't a particularly challenging fight, focusing down the Ruuzlu first will make it even easier.

The tank should be aware that both the boss and Ruuzlu have a cleave attack, so keep them away from the dps.

  • Cleave: This will deal damage to allies near your tank, so be mindful of your positioning!

Gahz'rilla

Mechanics

This boss has a couple of important mechanics, but the most important is the Gahz'rilla Slam. This will knock up all nearby players and cause them to take damage when falling. Luckily the entrance to the boss room is an archway, and if you tank the boss in the archway it will stop you from getting knocked up too high so you won't take any fall damage.

If you tank the boss in this manner the fight will be very easy, and you shouldn't have any issues!

  • Gahz'rilla Slam: As mentioned above tank him in the archway so you don't take fall damage from this knock up!
  • Freeze Solid: Will stun a party member for 10 seconds and deal damage.
  • Icicle: A kickable cast that deals moderate damage and slows



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