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WoW Forever Protection Warrior Leveling Guide (Level 1-60) - Talents, Rotations, Races & More

By Subtle
Updated on Nov 10, 2026
Nov 10, 2026

Overview

DISCLAIMER: WoW Forever is an evolving game that is constantly being updated and changing, if you think any info in this guide is incorrect/outdated, please stop by my Discord and let me know!


Protection Warrior has the most complete Tank toolkit in Forever. They have good mobility from Charge and Intercept, the best defensive cooldowns in Shield Wall and Last Stand, offensive cooldowns Recklessness and Retaliation, Shield Bash to interrupt, and great survivability from the combination of Demoralizing Shout, Shield Block, and Thunder Clap.

This spec feels great to level because you get the most important parts of your kit by level 16 and dungeon groups are easy to find as a Tank.

Strengths And Weaknesses

  • High mobility
  • Already strong by level 16
  • Takes very little damage
  • Only Tank that can't heal
  • Lowest group utility Tank

Spec Options

Basic prot build for leveling. You can take 2/2 Improved Shield Wall earlier if you find yourself needing it more often. Most mobs in dungeons and the open world are slowable and Piercing Howl allows you to kite anytime you want, effectively making you invincible against melee mobs and allowing you to do some crazier pulls.

Talents

Points spent51
3/16/32
Arms
3
Improved Heroic Strike
0/3
Deflection
0/5
Improved Rend
3/3
Improved Charge
0/2
Improved Tactical Mastery
0/3
Improved Overpower
0/2
Anger Management
0/1
Deep Wounds
0/3
Spearing Strike
0/1
Two-Handed Weapon Specialization
0/3
Impale
0/2
Bloodthrill
0/2
Sweeping Strikes
0/1
Weaponmaster
0/5
Improved Slam
0/2
Improved Hamstring
0/3
Mortal Strike
0/1
Fury
16
Booming Voice
0/5
Cruelty
5/5
Lingering Rage
5/5
Unbridled Wrath
0/5
Furious Precision
0/3
Piercing Howl
1/1
Blood Craze
0/3
Enrage
5/5
Dual Wield Specialization
0/5
Reckless Swings
0/1
Improved Execute
0/2
Improved Berserker Rage
0/2
Death Wish
0/1
Gore Drinker
0/2
Improved Intercept
0/2
Improved Whirlwind
0/2
Flurry
0/3
Bloodthirst
0/1
Protection
32
Improved Bloodrage
2/2
Shield Specialization
5/5
Iron Will
0/5
Anticipation
0/5
Improved Revenge
3/3
Improved Thunder Clap
3/3
Last Stand
1/1
Master of Defense
2/2
Improved Disarm
0/3
Defiance
3/3
Improved Sunder Armor
0/3
Vanguard
1/1
Improved Shield Bash
0/2
Improved Shield Wall
2/2
Concussion Blow
1/1
Focused Rage
3/3
Bastion
5/5
Shield Slam
1/1

Leveling Path

  1. Shield Specialization
    10
  2. Shield Specialization
    11
  3. Shield Specialization
    12
  4. Shield Specialization
    13
  5. Shield Specialization
    14
  6. Improved Revenge
    15
  7. Improved Revenge
    16
  8. Improved Revenge
    17
  9. Improved Thunder Clap
    18
  10. Improved Thunder Clap
    19
  11. Master of Defense
    20
  12. Master of Defense
    21
  13. Last Stand
    22
  14. Improved Thunder Clap
    23
  15. Defiance
    24
  16. Vanguard
    25
  17. Defiance
    26
  18. Defiance
    27
  19. Improved Bloodrage
    28
  20. Improved Bloodrage
    29
  21. Concussion Blow
    30
  22. Focused Rage
    31
  23. Focused Rage
    32
  24. Focused Rage
    33
  25. Improved Shield Wall
    34
  26. Bastion
    35
  27. Bastion
    36
  28. Bastion
    37
  29. Bastion
    38
  30. Bastion
    39
  31. Shield Slam
    40
  32. Cruelty
    41
  33. Cruelty
    42
  34. Cruelty
    43
  35. Cruelty
    44
  36. Cruelty
    45
  37. Lingering Rage
    46
  38. Lingering Rage
    47
  39. Lingering Rage
    48
  40. Lingering Rage
    49
  41. Lingering Rage
    50
  42. Enrage
    51
  43. Enrage
    52
  44. Enrage
    53
  45. Enrage
    54
  46. Enrage
    55
  47. Piercing Howl
    56
  48. Improved Shield Wall
    57
  49. Improved Rend
    58
  50. Improved Rend
    59
  51. Improved Rend
    60
  1. 10
    Shield Specialization
  2. 11
    Shield Specialization
  3. 12
    Shield Specialization
  4. 13
    Shield Specialization
  5. 14
    Shield Specialization
  6. 15
    Improved Revenge
  7. 16
    Improved Revenge
  8. 17
    Improved Revenge
  9. 18
    Improved Thunder Clap
  10. 19
    Improved Thunder Clap
  11. 20
    Master of Defense
  12. 21
    Master of Defense
  13. 22
    Last Stand
  14. 23
    Improved Thunder Clap
  15. 24
    Defiance
  16. 25
    Vanguard
  17. 26
    Defiance
  18. 27
    Defiance
  19. 28
    Improved Bloodrage
  20. 29
    Improved Bloodrage
  21. 30
    Concussion Blow
  22. 31
    Focused Rage
  23. 32
    Focused Rage
  24. 33
    Focused Rage
  25. 34
    Improved Shield Wall
  26. 35
    Bastion
  27. 36
    Bastion
  28. 37
    Bastion
  29. 38
    Bastion
  30. 39
    Bastion
  31. 40
    Shield Slam
  32. 41
    Cruelty
  33. 42
    Cruelty
  34. 43
    Cruelty
  35. 44
    Cruelty
  36. 45
    Cruelty
  37. 46
    Lingering Rage
  38. 47
    Lingering Rage
  39. 48
    Lingering Rage
  40. 49
    Lingering Rage
  41. 50
    Lingering Rage
  42. 51
    Enrage
  43. 52
    Enrage
  44. 53
    Enrage
  45. 54
    Enrage
  46. 55
    Enrage
  47. 56
    Piercing Howl
  48. 57
    Improved Shield Wall
  49. 58
    Improved Rend
  50. 59
    Improved Rend
  51. 60
    Improved Rend

Leveling

Download the Dungeon Journal addon - this will make collecting all of the dungeon quests MUCH easier.

There is a bit of flexibility in what level you do things, but I like questing straight to 16 and then starting dungeons so I can run a bunch of different ones in a row. After the update, you now get at level 10, so you can do huge threat in dungeons right away.

For each level range mentioned, I'm mainly focusing on dungeon suggestions, since that's probably what you're most interested in as a tank player. But you always have the option to just quest or grind mobs and skip some dungeons or do them at different levels than I list here. There's no set in stone way you have to level; I'm simply giving suggestions.

Level 1-13~: Tirisfal Glades / Durotar / Mulgore / Zephras Isle
Just basic questing with a 2 hander. Some zones have more quests than others, but you'll be somewhere between 12-14 when you do most or all of the quests in your starting zone.

Level 13-16: Silverpine Forest or The Barrens
If you go about halfway into 16 now, you'll be level 20 after running Ragefire Chasm and Ruins of Lordaeron, so you can just go right into Wailing Caverns with Cleave, Retaliation, andVictory Rush.

Level 16-18 Ragefire Chasm
At this point, I like to run all of the dungeons. Download the Dungeon Journal addon to easily see all of the quests for each dungeon and where to get them. In Forever, the vast majority of dungeon exp comes from the quests due to dungeon quest exp buffs and dungeon mob exp nerfs, so you really want to make sure you have every quest for a dungeon before you run it.

Now that you're level 16, you have the very strong Shield Block + Revenge, which allows you to guarantee you're able to cast Revenge every 5 seconds. Combining this with the survivability from Demoralizing Shout and Thunder Clap, you can grind mobs easily and pull 3-4 at a time.

Level 18-20 Ruins of Lordaeron
If you aren't quite 18+ yet, you can quest in Silverpine Forest or The Barrens or grind mobs.

Level 20-22 Wailing Caverns
If you aren't quite 20 yet, just do a few quests to get there so you can have all the fun new level 20 abilities for Wailing Caverns. The quests around Camp Taurajo in southern Barrens are great for some quick exp. If you didn't already do the The Forgotten Pools quest chain to unlock the Wailing Caverns quest step, you can just do that.

If you want to skip this dungeon, you can quest in Stonetalon Mountains, Thousand Needles, The Barrens, Ashenvale, or Hillsbrad Foothills.

Level 22-24 Shadowfang Keep
If you aren't quite 22+ or want to skip this dungeon, you can quest in Southern Barrens, Stonetalon Mountains, Ashenvale, or Hillsbrad Foothills or grind.

Inside SFK, grab the Black Tome next to Arugal at the end of the dungeon. You can use this later to summon an extra boss in the City of Dalaran dungeon.

Level 24-26 Blackfathom Deeps
If you aren't quite 24+ yet or want to skip this dungeon, you can quest in Hillsbrad Foothills, Stonetalon Mountains, Ashenvale, or Thousand Needles or grind.

Level 26-28 Quest/Grind
The next dungeon we'll tackle is the new Excavation Site dungeon, but there's a lot of tank damage in there, so I recommend getting to 28 before doing it.

In this level range, you can grind or quest in Hillsbrad Foothills, Thousand Needles, Stonetalon Mountains, or Ashenvale.

Level 28-30 Excavation Site
If you aren't quite 28 or want to skip this dungeon, you can quest in Hillsbrad Foothills, Thousand Needles, Stonetalon Mountains, or Ashenvale or grind mobs.

The quest from the Titan Relic will send you to a new area in Northern Mulgore. This spot is fanastic for prot war farming, with tons of hyper spawning mobs that you can easily pull 3-4 of. Do the quests while you're here and stay a bit to grind if it's open to hit 30+.

Level 30-32 Razorfen Kraul
You don't need to be 30 for this, but you probably will be if you made good use of the spider hyper spawn. If you want to skip this dungeon, just keep grinding spiders or quest in Thousand Needles or Hillsbrad Foothills.

Level 32-34 City of Dalaran
You can do this before 32, but you'll probably be 32+ already by this point. If you want to skip this dungeon, you can quest in Shimmering Flats (Thousand Needles), Arathi Highlands, Stranglethorn Vale, or Alterac Mountains (Hillsbrad quests) or grind.

Level 34-36 Gnomeregan
You don't need to be 34 for this, but you probably will be if you've mostly been following this guide. Gnomer does only have one Horde quest, so it isn't the best exp reward for your time. If you want to skip it, just grind or quest in Arathi Highlands, Shimmering Flats (Thousand Needles), Stranglethorn Vale, or Desolace.

Level 36-38 Quest/Grind
Grind or quest in Stranglethorn Vale, Desolace, Arathi Highlands, Riverglades, Swamp of Sorrows, or Badlands.

Level 38-40 Riverglades Questing
Can also do SM

Level 40-42 Razorfen Downs / Drowned City
If you aren't quite 40+ or want to skip this dungeon, you can grind or quest in Stranglethorn Vale, Riverglades, Swamp of Sorrows, Badlands, Feralas, or Tanaris..

Level 40-42 Razorfen Downs
If you aren't quite 40+ or want to skip this dungeon, you can grind or quest in Stranglethorn Vale, Riverglades, Swamp of Sorrows, Badlands, Feralas, or Tanaris.

Level 42-43 Krol'dok
If you aren't quite 42+ or want to skip this dungeon, you can grind or quest in Stranglethorn Vale, Riverglades, Swamp of Sorrows, Badlands, Feralas, or Tanaris.

Level 43-47 Zul'Farrak and Uldaman
If you aren't quite 43+, you can grind or quest in Feralas, Tanaris, Stranglethorn Vale, Riverglades, Swamp of Sorrows, or Badlands.

Level 47-49 Maraudon
If you aren't quite 47+ or want to skip this dungeon, you can grind or quest in Feralas, Tanaris, Searing Gorge, Azshara, or Felwood.

Level 49-51 Alcaz Prison
If you aren't quite 49+ or want to skip this dungeon, you can grind or quest in Hinterlands, Searing Gorge, Azshara, Felwood, Feralas, or Tanaris.

Level 51-53 Sunken Temple
If you aren't quite 51+ or want to skip this dungeon, you can quest in Hinterlands, Felwood, Un'goro Crater, or Azshara.

Level 53-55 Grind/Quest
If you still have Un'goro Crater questing left, that's the best thing to do at this point; grinding in Un'goro is great too. You can also knockout the Western Plaguelands quests and possibly grind at the farms if they're open.

Level 55-57 Blackrock Depths
At this point, it's best to just start farming endgame gear and not worry about any open world questing or grinding anymore. BRD has tons of quests, early endgame gear, and potential Pre-BIS. If you can't find a group for whatever reason, you can quest in Eastern Plaguelands, Western Plaguelands, Winterspring, or Silithus

Level 57-60 Blackmaw Hold
New endgame dungeon that will have some Pre-BIS gear to start farming.

Level 58-60 Shaper's Terrace, Stratholme, Scholomance, Blackrock Spire, Dire Maul
These are the endgame dungeons that will drop your Pre-BIS gear, so it's good to get started on the grind while you're still leveling.

Gamepaly and Rotation

Rotation Overview

Shield Block is a defensive ability that is off the GCD and increases your chance to block by 75% until you block 2 attacks.

Revenge is a single target ability that does high threat and damage (scales with attack power) and is usable for a short time after you block, parry or dodge. It combos exceptionally well with Shield Block since they're both 5 second cooldowns, Shield Block is off the GCD, the block activates Revenge, and you'll get the 10 rage back from Shield Block due to Shield Specialization.

Shield Slam is a single target ability that does high threat and damage (scales with block value). It also has a 50% chance to dispel magic effects on the target.

Rend is a single target ability that applies a DOT to the target.

Heroic Strike is a single target on-next-hit ability that amplifies the damage and threat of your next auto attack. It costs Rage and causes your auto attack to generate no Rage. This is used to dump excess Rage when you're fighting 1 target.

Cleave is a 2 target on-next-hit ability that amplifies the damage of your next auto attack. It costs Rage and causes your auto attack to generate no Rage. This is used to dump excess Rage when you're fighting 2 or more targets.

Execute is a single target ability that deals high damage but the target must be at 20% or less health. It does require Battle Stance or Berserker Stance to use, so you will need to swap stances to use it if it makes sense to.

Victory Rush is a single target damaging ability that also heals you. It's only usable after getting a killing blow.

Sunder Armor is a single target ability that applies a debuff that reduces the targets armor and stacks to 5 but deals no damage.

Demoralizing Shout is an AOE attack power debuff. This will significantly reduce your damage taken and you generally want to keep it up at all times.

Thunder Clap is a 4 target AOE ability that deals damage and applies an attack speed debuff. This will significantly reduce your damage taken and you generally want to keep it up at all times.

Battle Shout is an attack power buff that applies to you and any nearby party/raid members. You'll want to keep this up at all times.

Single Target Opener

  1. Cast Charge (Battle Stance first if you don't have Vanguard yet)
  2. Cast Shield Block
  3. Cast Revenge
  4. Cast Shield Slam
  5. Cast Demoralizing Shout
  6. Cast Thunder Clap

Most things will die too fast while leveling for Sunder Armor, but if you're fighting something that will live a while, you can prioritize getting 5 stacks of Sunder Armor.

Single Target Rotation

  1. Maintain Battle Shout
  2. Cast Shield Block
  3. Cast Revenge
  4. Cast Shield Slam
  5. Maintain Demoralizing Shout
  6. Maintain Thunder Clap
  7. Cast Sunder Armor if the mob will live a long time.
  8. Cast Rend
  9. Cast Heroic Strike at 60+ Rage

Multi Target Opener

  1. Cast Charge (Battle Stance first if you don't have Vanguard yet)
  2. Cast Thunder Clap for snap threat on all mobs
  3. Cast Shield Block
  4. Cast Revenge on a target you haven't auto attacked
  5. Cast Shield Slam on a target you haven't auto attacked or used Revenge on
  6. Cast Demoralizing Shout

Multi Target Rotation

  1. Maintain Battle Shout
  2. Cast Shield Block
  3. Cast Revenge
  4. Cast Shield Slam
  5. Maintain Demoralizing Shout
  6. Cast Thunder Clap
  7. Cast Rend
  8. Cast Cleave at 60+ Rage

Campfire Buffs and Consumables

Camping

Camping is a new system in Forever where players can make a campfire with the Cooking profession and then use various profession items to gain buffs. Other players can also add their own profession items to the campsite. The initial campfire has 3 slots for buffs, but the later versions offer 4 and 5 slots. Each profession buff is a slightly weaker version of a class buff that is mutually exclusive with that buff. For example, Lodestone dropped by someone with Mining will give an attack power buff that is mutually exclusive with Blessing of Might, so they will not stack. Once you've made your campsite and dropped all of the profession items you want, you just need to type /sit to gain a buff that will tick down after 1 minute. Let it expire, and you'll get all of the buffs at the campsite.

Alchemy - Mana Well (Blessing of Wisdom)
Blacksmithing - Sharpening Wheel (Strength of Earth Totem)
Enchanting - Enchanted Lute (Mark of the Wild)
Engineering - Reagent Bot (reagents) and Repair Bot (reagent+repair)
Herbalism - Incense Candle (Arcane Intellect)
Leatherworking - Camp Tent (brings rested exp up to 5%)
Mining - Lodestone (Blessing of Might)
Skinning - Camp Chair (Moonkin Form)
Tailoring - Faction Banner (Divine Spirit)
First Aid - First Aid Kit (Power Word: Fortitude)
Fishing - Fish Bowl (Blessing of Kings)

Consumables

EXP Buff - Slitherskin Mackerel, there are a million different cooking recipes that give the same exp buff, just make sure you always have one up.

You don't need to get all of these consumables; this is just to show you all of the options. However, if this isn't your first character and you have some gold to spend, it definitely feels a lot better with as many consumes as you can grab.

Level 1-10
Rough Sharpening Stone
Coarse Sharpening Stone
Rough Weightstone
Coarse Weightstone
Elixir of Minor Force
Elixir of Minor Agility
Elixir of Minor Strength
Elixir of Minor Defense
Elixir of Minor Spirit
Elixir of Minor Fortitude
Minor Troll's Blood Elixir
Elixir of Wisdom
Lesser Healing Potion

Level 11-20
Heavy Sharpening Stone
Heavy Weightstone
Elixir of Lesser Agility
Elixir of Ogre Strength
Lesser Troll's Blood Elixir
Elixir of Lesser Defense
Healing Potion

Level 21-30
Shadow Oil
Solid Sharpening Stone
Solid Weightstone
Elixir of Lesser Spirit
Elixir of Lesser Fortitude
Elixir of Lesser Intellect
Elixir of Agility
Elixir of Defense
Troll's Blood Elixir

Level 31-40
Dense Sharpening Stone
Elixir of Greater Intellect
Elixir of Greater Agility
Lesser Stoneshield Potion
Potion of Elemental Purging
Potion of Beast Slaying
Superior Healing Potion

Level 41-50
Elixir of the Mongoose
Elixir of Greater Defense
Elixir of Greater Strength
Distilled Firewater
Major Healing Potion
Greater Stoneshield Potion

Level 51-60
Elixir of Greater Spirit
Elixir of Greater Fortitude
Elixir of Cunning
Elixir of Sages
Elixir of Ferocity
Elixir of the Whale
Elixir of Brute Force
Elixir of Sages
Elixir of the Grizzly
Elixir of the Owl
Major Troll's Blood Elixir
Elixir of Wicked Regeneration



Professions

A lot of stuff is hidden from us going into launch, so these recommendations are just based on what we can currently see. It's entirely possible there are some hidden profession patterns that change the way we look at professions.

Primary Professions

A solid standard profession pick is Blacksmithing + Mining for leveling, and then trading Mining for Engineering at 60.

Blacksmithing gives you access to a bunch of great gear to fill in slots you don't get from dungeon drops. You'll also get the Sharpening Wheel strength buff from camp (exclusive with Strength of Earth Totem)

Mining is great for acquiring your own mats to level Blacksmithing and you can save extras for later when you switch to Engineering. You'll be able to drop Lodestone at camp for an attack power buff (mutually exclusive with Blessing of Might).

Skinning is another good option to make some easy gold and get the 2% crit buff from the Camp Chair at camp.

Engineering has historically been a must-have profession in most expansions, and that seems to still be the case in Forever. Like everything else, we don't have the full picture of what will be available from Engineering, but if you start with the Mining + Blacksmithing and wait until 60 to potentially swap to Engineering, you'll have time to see what's actually available before you make the swap.

Secondary Professions

Cooking will let you drop Basic Campfire Kit (and later ones with increased capacity) to allow you to get campfire buffs anytime you need them. You'll also be able to make various food, such as Slitherskin Mackerel so you can always level with the exp buff.

Fishing can drop Fish Bowl at camp for a % stats buffs (mutually exclusive with Blessing of Kings). You'll also be able to obtain your own fish for some of your Cooking recipes.

First Aid can drop First Aid Kit at camp for a stam buff (mutually exclusive with Power Word: Fortitude). Bandages, such as Heavy Wool Bandage are important for Warrior because you have almost no healing options. You can combo Intimidating Shout + a bandage for mid combat heal in a pinch. You'll also be able to make various Healing Potion.


Races

The races are close enough that you should just play whatever you like the most.

Horde


Undead
Touch of the Grave - Damage/healing proc that scales with HP, 15 sec ICD
Will of the Forsaken - Situationally great, value depends on how prevalent these CC mechanics are. Great for PVP
Cannibalize - Great regen tool for leveling and farming.
Underwater Breathing - Makes any kind of underwater content way more enjoyable, just a nice quality of life racial.

Orc
Blood Fury - Attack power cooldown that can be combined with your other offensive CDs.
Hardiness - Decreased stun duration. This is great for tanks as stuns are one of the main times we can die, since we cannot dodge, parry, or block and cannot use defensive CDs.
Shatter Curse - Small magic damage reduction CD and can potentially remove some bad debuffs.
Command - Increased pet damage. Doesn't do anything for us.

Troll
Berserking - Attack speed cooldown
Regeneration - Increases health regen. Fantastic for leveling and soloing but inconsequential for group content.
Rapid Regeneration - Health regen CD. Fantastic for leveling and soloing but inconsequential for group content.
Beast Slaying - Increased damage against beasts. The best damage racial in the game anytime you're fighting beasts.

Tauren
Endurance - Passive HP increase. Best racial for tank survivability.
War Stomp - AOE stun. Nice for stopping multiple casts at once in dungeons.
Plainsrunning - Ramping increased move speed. Makes early levels quicker but doesn't matter as much the more you level.
Cultivation - Allows you to gather herbs. Small source of extra gold.

Windshaper Skyborne
Wind Blessed - Passive attack speed buff. Solid DPS increase
Elemental Insight - Passive increased damage against elementals. Best DPS racial in the game when fighting Elementals.
Walk on Air - Utility cooldown that pushes you forward slightly and gives you slow fall. Really nice for traversing the world in ways you wouldn't otherwise be able to. Potentially useful for raid bosses with knockback abilities to negate them.
Skysight - Increased movement speed cooldown. Great for mobility.

Alliance


Human
Ruthless - Passive crit. Great DPS racial.
Will to Survive - Stun break CD. Situationally great, stuns are dangerous to tanks since they take away our ability to dodge, parry, or block. The value just depends on how prevalent stuns will be.
The Human Spirit - Passive Spirit increase. Minor amount of regen that isn't really a factor outside of early leveling.
Perception - Increased stealth detect CD. Situationally useful for stealthed mobs or for PVP.

Dwarf
Artisan's Precision - 1% hit, which is great early but will likely become less useful as ilvl increases and hit cap becomes easier to obtain.
Big Game Hunter - Passive increased Beast damage. Highest DPS racial when fighting Beasts.
Stoneform - Physical damage reduction CD with Bleed, Disease, and Poison removal. Decent defensive CD, and the Bleed removal effect is situationally very strong for, but the value depends on how prevalent high damage bleeds are. The Poison and Disease removal is also nice while solo.
Find Treasure - Treasure chest tracking on map. Fun ability that helps you find chests and get extra loot out of them but is largely inconsequential.

Gnome
Eureka! - Increased damage and reduced Rage cost CD. Great for additional threat on your opener
Expansive Mind - Increased max Rage. Won't do too much, as you shouldn't really ever cap rage anyway.
Escape Artist - Movement impairing effect removal CD
Engineering Specialization - Reduces chance of Enegineering backfires. Potentially could be useful depending on what kinds of things can backfire and how bad the backfires are.

Night Elf
Elune's Light - Increased crit CD. Fantastic for increased threat on pull.
Quickness - Dodge and move speed passive. Solid defensive/mobility passive.
Shadowmeld - Stealth in place out of combat and threat drop in combat. Not super useful for a PVE tank but has some PVP use.
Wisp Spirit - Lets you run back to your corpse faster after you get ganked 10v1 on the PVP server.

High Order Skyborne
Wind Blessed - Passive attack speed buff. Solid DPS increase
Elemental Insight - Passive increased damage against elementals. Best DPS racial in the game when fighting Elementals.
Walk on Air - Utility cooldown that pushes you forward slightly and gives you slow fall. Really nice for traversing the world in ways you wouldn't otherwise be able to. Potentially useful for raid bosses with knockback abilities to negate them.
Read Leyline - HP regen CD. Good for leveling/soloing but inconsequential for group play.

Macros

Shield Block+Revenge Lazy Macro
#showtooltip
/startattack
/cast Shield Block
/cast Revenge


Tips and Tricks

As you're leveling, you can skip training certain ability ranks to save a ton of gold. Things like Shield Bash or Intercept have multiple ranks that are just slight damage increases and don't really matter at all. Just train rank 1 of anything that you use for its effect, rather than its damage.

Once you have Vanguard, you don't really need to swap stances anymore, so you can pool Rage more easily. In a dungeon or raid setting, don't overspend Rage at the end of a pull so you can enter the next pull with a bunch of Rage and get great initial threat.

WeakAuras and Addons

WeakAuras
Forever Prot War WA Pack

Addons
EllesmereUI (Profile: https://wago.io/3FyGpjHAu) - Complete UI overhaul addon, very user friendly with tons of options.

ForeverAuras - WeakAuras fork for Forever but has limited functionality compared to other expansions due to the addon restrictions in Forever.

Dungeon Journal - Shows lots of dungeon info including bosses, loot, quests, and maps.

What's Training? - Adds a new tab to the spell book that shows what level spells are available.

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