Skye • Guide
“Seek them out!”
Initiator
Support
Medium
65% Utility
25% CC
10% Dmg
Use this Guiding Light to flash attackers looking to push or peek Mid. You can quickly peek Under Tube to catch blinded enemies afterwards
Stand on the wall next to Tube and send the hawk high over Tube. Curve it left and downwards so it goes over Tube, then pop it
Use this flash to blind enemies holding Mid and peek right after.
Send the bird over the boxes next to Mid Pillar to peek top Mid.
Use this flash to blind enemies at Mid and peek from Doors.
Send the bird through the doors and upwards a bit before popping it.
This Guiding Light is assist in gaining early A Main control.
It is common for defenders to fight for this area, and if the flash is popped around the corner, it will only hit defenders while teammates swing A Main from Root.
This Guiding Light is for getting early information if attackers are in B Pillar, B Main, or holding spawn.
Using this flash early on is important as it will not clear close B Main.
This Guiding Light is used for fighting enemies on B Site. The timing of the flash allows you to equip your weapon as it flies through the window.
This Guiding Light serves to gather information on any attackers in C Lobby or Mound.
This Guiding Light gets information of enemies at Mound, and serves to set up a teammate in C Main to fight opponents in Mound.
Use this Guiding Light to flash enemies at A Main.
Throw the bird as you run in and trigger it as fast as it turns the corner. Enemies peeking Hall will be blinded at the start of the round.
Use this Guiding Light to flash enemies at B Main.
Throw the bird from site and peek after you triggered it to blind enemies coming in B main.
Use this Guiding Light to blind enemies at B Main.
Aim at the wall and flash when the bird is at B Main.
Use this Guiding Light to flash enemies at B Main.
Throw the bird from site and peek after you triggered it to blind enemies coming from B main.
Use this Guiding Light to flash enemies at B Rope.
Stand in front of the box at Arcade. Aim at the top of the pipe where it meets the wall. Guide it in halfway deep so it blinds the enemies peeking from generator as well.
This Guiding Light is for gaining information on enemy presence in A Root, Rubble, and Lobby.
Pop the flash just before it is in the door to A Lobby so it can detect enemies in Lobby and towards the backside of Rubble.
This Trailblazer clears all of A Site. The pathing is important to clear behind the box at front site and back site.
The follow up Guiding Light gets information if an enemy is hiding in Tree, the one spot the Trailblazer is unable to clear.