Omen • Guide
“I am everywhere.”
Controller
Lurk
Medium
75% Utility
25% CC
Use this Smoke to create a oneway to Top Mid.
Make sure the little indicator is not on the groundbut at the top of the doorway.
Use your Dark Cover to create a oneway at C Link
Find the spot above entrance with the indicator and throw your smoke there.
Use your Dark Cover to create a oneway at stairs.
Hug the back wall and find the spot above entrance with the indicator.
Use your Paranoia to blind enemies at B Pillars.
This is a good support for your teammates if they are pushing Pillars.
Use this Paranoia at the start of the round on A to make an aggressive push on A Elbow. Any enemies that push into Elbow at the start of the round should be blinded.
Stand at the barrier of A Main and aim towards A Elbow using the minimap as guidance.
Use this Paranoia to blind any enemies pushing through A Halls. You can hide behind the door and wait for a teammate to spot or play off sound cues.
Stand behind the door and aim straight ahead, using the minimap as guidance.
Use this Paranoia at the start of the round to nearsight enemies around A Halls so you and your team (such as a Jett) can aggressively push and take control of Halls.
Stand under A Ropes and ping A Halls so you can aim at it. Use your minimap to ensure it covers all of the Halls entrance.
Use this Paranoia from Cat to blind all enemies in the A Main hallway when your teammates call that they are pushing A Main. Communicate to your team when you throw it so they can take advantage of the blind enemies
Use this Paranoia at the start of the round to nearsight enemy attackers at B Bench so your teammates (such as a Jett) can quickly push up and take aggressive control of Bench.
Stand in B Link and ping B Bench on the map so you can aim your Paranoia correctly. Use the minimap to ensure it is covering as much of Bench as possible.
Use this Paranoia to make an aggressive play with a teammate on enemies in B Elbow. Have a teammate be ready to push B Elbow from Mid or B Main before throwing this blind.
Stand on the left wall of B Site and aim towards B Elbow using your minimap as guidance.
Use this Paranoia to blind any enemies on the left side of B Site and peeking B Tower while pushing from B Main.
Run up to the corner in B Main and aim slightly upwards to hit B Tower. Use the minimap to make sure it covers all of the left side and reaches Tower.
Use this Paranoia to blind enemy defenders on B Site when pushing from Arcade.
Run into the corner at Arcade and ping the map for the spot behind the B Site boxes and the corner so you can line them up. Jump and throw so it matches the elevation.
Use this teleport ontop of the stone bricks at the corner of A to get a surprise highground angle on the enemies pushing from A Main or Tree
Use this Shrouded Step to teleport ontop of the box in front of A Site. This will allow you to get an unexpected angle on enemies pushing up from Dish. This can be a good bait setup for another defender playing in the corner of the hallway near Dish.
Use this teleport to contest A Heaven control when your team is pushing A Site. This is more effective when you have a teammate pressuring Heaven from A Ramps
Use this teleport to A Heaven after planting the spike to take control of Heaven before the defenders rotate to retake A Site. Taking space like this creates more angles that your teammates can play on Site when they know Heaven is covered
Use this teleport when your team has just killed enemies around A Site. This will let you push up A Heaven before the enemy can rotate, giving you more control of the map during post plant
Use this Shrouded Step to teleport ontop of the box next to A Link. This will give you an unexpected angle against enemies pushing out of A Main. You can see enemies pushing up Stairs and they won't be preaiming this angle.
Have a teammate watch your A Door or just be wary of the Door push with the sound cue.
Use this Shrouded Step to teleport ontop of the Pyramid on A, giving you an unexpected off angle against enemies peeking A Main. The right Pyramid is exposed to Mid Doors, so the left one is safer. Also note that you will take fall damage if you jump down normally, so you can use a second Shrouded Step to come back down without taking fall damage.
Use this teleport on the A Short boxes to play a highground angle against enemies pushing up through A Short or A Long. Make sure a teammate is watching A Long so enemies can't sneak up behind you while you watch Short
Use this Shrouded Step to teleport into A Site Lower from A Main without crossing so that enemy defenders won't expect a peek from A Site.