Gekko • Guide
“Monster on the loose!”
Initiator
Support
Medium
50% Utility
35% CC
15% Dmg
Use Dizzy to check for enemies and blind them at Middle.
Aim as shown. Run and throw Dizzy up high to bounce off the wall and retrieve him from safety.
Use Dizzy to check for enemies and blind them at Middle.
Aim for the snowy edge and throw Dizzy up high and retrieve him from safety.
Use Dizzy to flash enemies at Mid.
Bounce Dizzy off the wall and collect him from safety.
Use Dizzy to flash enemies at Mid.
Throw Dizzy up high and collect him from safety.
Use Dizzy to flash or detect enemies at Middle.
Bounce Dizzy off the wall and collect him from safety.
Use Dizzy to flash or detect enemies at Middle.
Bounce Dizzy off the side of the Window at Mid. If you throw it deep enough you can still collect Dizzy after all is clear.
Use Dizzy to flash enemies at Mid.
Stand on the line aim at the gap. Throw and collect Dizzy in safety.
Use Dizzy to flash enemies at Mid.
Go to the corner at Tree, aim up and jump throw. Collect Dizzy in safety.
Use Dizzy to flash or detect enemies at Tree.
Throw Dizzy up high and collect him in safety.
Use this lineup to force defenders off close angles and create space for your team to scale into site.
Use this lineup to blind early A Main defenders and give your team a clean entry opportunity.
Use this lineup to retake or hold A site; it pops at perfect timing to blind enemies pushing or planting.
Use this lineup to stall enemy mid control and give yourself or your teammates a window for a pick.
Use this lineup to clear close mid angles and pressure defenders holding from top mid or connector.
Use this lineup to deny the default plant or flush enemies out of backsite during a retake.
Use this lineup to clear the default plant box and force defenders into the open for easy trades.
Use Mosh to delay a defuse on A.
Go to the corner at A Link. Aling the Dizzy icon with the window as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner box at Main. Aim as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner at Secret. Aling the Wingman icon with the roof as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner at A Main. Aling the Wingman icon with the lamp and throw.
Use Mosh to delay a defuse on A.
Go to the corner next to the pillar. Aim at the broken arch as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner behind the box at A Main. Align the line between the Trash icon and the Dizzy icon with the scaffolding as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner at A Link. Align the Trash icon with the window as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner at Secret. Align the Trash icon with the leafs as shown and throw.
Use Mosh to delay a defuse on B.
Align the divider between screen two and 3 with the culomn. Aim at the corner of the roof and run a bit then throw.
Use Mosh to delay a defuse on B.
Go to the left corner at B Main. Align the Wingman icon with the corner of the wall as shown and throw.
Use Mosh to delay a defuse on B.
Go to the right corner at B Main. Align the Wingman icon with the fish on the wall as shown. Jump and throw.
Use Mosh to delay a defuse on B.
Go to the left corner at B Main. Align the Dizzy icon with the corner as shown. Jump and throw.