Deadlock • Guide
“My territory, my rules!”
Sentinel
Support
Hard
30% Utility
60% CC
10% Dmg
Use this GravNet to stall a push from A Short or to trap a player who is stuck in the cubby A Short. Combo this with damaging utility such as a Raze's Paint Shells or Brimstone's Orbital Strike to kill player(s) trapped in the GravNet.
Use this Gravnet to catch any enemies playing around the Sign on A when your team wants to execute A.
Stand on the corner of the wall in A Main and put the right edge of your Gravnet count indicator at the top left corner of the building.
This GravNet will capture a player back site on B playing behind Tube. Use this to get advantage on a fight when entering site or combo this with damaging utility to kill a defender playing in this common position.
This GravNet will trap an enemy who is playing in B Cubby. This allows your team to easily swing this player or kill them with damaging utility.
This GravNet is to trap a defender playing B Elbow. This will give your team an advantage when entering site and swinging this player or prevents them from pushing through a smoke that is placed Elbow.
Use this Gravnet to stop or slow a B execute.
Stand in the back corner of B Backsite and aim over the wood wall at the 'T' under the roof.
Use this GravNet to capture an enemy playing in the close cubby at the front of A Site to give a teammate an advantage when clearing this area from A Short.
Use this GravNet to trap an enemy playing close B Site. Sprint while throwing the GravNet at the arch and it'll land in the cubby.
Throw this GravNet when the barriers go down for a fast push into Hookah.
This lineup will not capture a player on the box in the corner of Hookah.
This GravNet will capture a defender playing in front of U Hall or in the doorway. This will give you team an advantage when swinging this player from A Short or prevents this player from pushing a smoke.
Use this Barrier Mesh to block players on B Site from falling back to Canteen and for players in Canteen to assist players on site.
Use this Barrier Mesh to stall attackers in Hookah or trap those near the drop down to force them on to jump on to site or get stuck in an ally's damaging utility.
On a retake, use this GravNet to capture a player playing B Cubby or on the near edge of Tube.
To throw, lineup your crosshair with the edge of the wall and lineup the bottom right of the Barrier Mesh charge HUD icon with the bottom left portion of the duct on the ceiling.
Use this GravNet to assist teammates hitting A Site from A Mainafter you take control of Sands.
Throw this GravNet from Sands to capture a defender challenging B Long from Garden. Lineup the dash between Barrier Mesh and Annihilation on the HUD with the center of the top left fan and jump as you left click.
When using this lineup have a teammate further up Sands to prevent a defender swinging you from Hookah.
Use this Barrier Mesh to either slow attackers from entering Showers or trap players in shower from escaping via a crunch play from allies using the teleporter from B Long.
If you throw this Barrier Mesh when you hear an attacker tap the Ultimate Orb, the enemy will be stuck in the front attacker entrance of shower, making them very easy to isolate with teammates who use the teleporter.
Use this Barrier Mesh before or during a post plant to stall defenders from going towards Elbow. The Barrier Mesh is placed around the corner which forces defenders to travel all the way to the end of back hall to shoot it out.
Use this Sonic Sensor to help defend A Site pushes. Place it behind the Flowerpot corner and hide behind Sign. Jiggle the angle or peek when the attackers try to run through site. They will have to turn to shoot the trip or become stunned, giving you the advantage. You can pair this trip with one on the left wall, to cover enemies running on the left side.
Use this Sonic Sensor to hold A Heaven from any attackers pushing through Ramps. Jiggle this angle to watch for any lurkers that try to walk past the sensor, or peek when attackers run through and activate the trap to get easy kills on stunned enemies.
Use this Sonic Sensor to trip any enemies trying to run out B Main. Jiggle B Main from Newbox or Default to spot any lurkers, or peek when attackers try to execute B by running out and triggering the sensor.
Use this Sonic Sensor when you want to hide in Flowerpot. Place it on the outside facing wall of Flowerpot and hide in the corner and jiggle the angle to spot any lurkers or peek when they run out and activate the trap to get easy kills on stunned enemies.
Use this Sonic Sensor to help defend Mid pushes from attackers. If they try to run through Mid Mail this sensor will stun all of Mail, allowing you to peek and get kills on stunned enemies.
Use any of these Sonic Sensors to stun attackers pushing A Short. These are placed in positions to stun attackers when they are committed to pushing front A Site or U Hall.
Use any of these Sonic Sensors during a post plant on A Site to stun players defusing the spike and pushing front site.
Use any of these Sonic Sensor locations to anchor B Site. These sensors will be triggered when the attackers are commited to hitting the site, giving you an advantage when swinging them.
Use these Sonic Sensors in a post plant on B site to stun players entering the site or tapping the spike during a retake.
Use any of these Sonic Sensors to stun players pushing A Site from Showers.