Cypher • Guide
“I know exactly where you are!”
Sentinel
Lurk
Medium
75% Utility
25% CC
This Trapwire is used A Main to kill an enemy through the wall from back site. The wall backsite is best shot through with a high penetration weapon such as an Odin or Guardian.
This trip can also be used for information if any enemy has walked onto A Site.
This Trapwire gets information that enemies have crossed through A Main to A Site. It can also be used to wall bang an enemy while playing in Tree. Medium penetration weapons such as a Vandal and Phantom work with this set up.
This Trapwire allows you to set up on stairs without being seen from Mound to headshot an enemy through the wall who hits the trip.
This trip also serves for general information if an enemy is crossing through Water on C Site.
This Cyber Cage blocks the sightline defenders have on an attacker crossing towards Rubble. This allows you to lurk through Rubble or throw the Cage to force enemies to clear the area and respect that a player can be there.
This is an alternate camera to watch B Main.
The higher the camera is placed on the roof, the harder it is for enemies to see.
A oneway cage, where you see the legs of the enemies pushing through and they have no chance of seeing you.
Line yourself up at the intersection of the edge of Rafters and the flower bin. Aim just below the lamp.
Use this cage to create a oneway angle on enemies in A Main
Stand in the corner next to the Door and use the bottom left HUD line and place it on the wall pattern
A oneway cage that lets you see enemies feet in B Main if you play near the Switch
Stand on the corner of the wood plank and use the bottom right HUD line and place it along the rectangle
Use this cage to split the front of A site so you can focus on Long or Short without seeing the other
Use this oneway cage on A to hold the right side of A from Rafters. You can use your camera to spot when they are pushing, and then use the cage to see their feet on the right side of A without them able to see you on Rafters
Stand in A Upper on the left doorway so you can just barely see the left opening of Nest, aim at the corner of the wall just under the rope and throw
This Spycam detecs enemies coming through C Main and is in a position where attackers must be in the site, turn around, and look up to shoot the camera.
This Trapwire serves to alert when players cross through Bend to C Stairs, allowing you to fight C Main without getting pinched.
The Trapwire also sets up a wall bang angle from Waterfall, which is a common spot to fall back to when giving C Site, and a spot that will be smoked, giving you cover to shoot the highlighted enemy.
This Cyber Cage serves as a oneway for attackers entering through A Door into Tree. This deters attackers from entering through Door or sets up easy kills as you can see them, but they are unable to see you.
This Cyber Cage creates a oneway that allows you to see players entering the site from C Main who cannot see you when you are standing near Waterfall.
Use this Cyber Cage to create a oneway at A.
Stand in the corner and aim above thecorner of the jagged stone as shown.
Use this Cyber Cage to defend the spike from A Main.
Stand in front of the pillar at A with your back at the wall. Aim for the edge of the broken part as shown and throw.
Use this Cyber Cage to block enemies trying to enter A site from A Link or Main.
Go to the right side of the door at A. Aim at the bottom of the window as shown.
Use this Cyber Cage to see enemies before they see you at A Drop.
Stand in front of the half wall at Drop. Aim above the diagonal part as shown.
Oneway Cyber Cage that let's you see enemies before they can see you as the enter A Site. You will need to watch this angle from the Switch area.
Go next to the box and strafe out so that you see the entrance. Align the bottom of the Trapwire icon on the HUD with the beam in Cave so that it is between the pillar and the side of the entrance.
Oneway Cyber Cage that let's you see enemies before they can see you as they enter A Hall.
Hug the left wall and line up the upper part of the pipe with the closest side of the hatch. Aim for the left side of the hatch halfway between the two places where the pipe intersects with the side.
Use this Cyber Cage to block enemies trying to enter A site from A Link.
Go to the left side of the waal at the start of the round. Aim with your HUD. Align the space between the Camera and Cage icon with the wall as shown.
Use this Cyber Cage to see enemies before they see you at A Main.
Go to the corner at A Main. Aim along the bright line on the ceiling.
Use this Cyber Cage to see enemies before they see you at A Main.
Go to the box at Drop. Use the right side of your HUD and align it with the box as shown.
Oneway Cyber Cage that let's you see enemies before they can see you as the enter A site. If you hide behind the pyramid you can use one of the Spycam setups to spot enemies enetering from Cave and trigger the cage.
Bump into the corner of the right pyramid and aim for the top right corner of the inner line.
Oneway Cyber Cage that let's you see enemies before they can see you in A Cave. You will need to go into the cage to get the oneway effect. If you combine it with well placed trapwires you will have an even easier job of hitting the enemies entering A Site.
Go into the corner next to the stairs at Switch. Crouch and align the end of the health bar with the third line of leaves on the rock.
Use this Cyber Cage to create a oneway at B.
Stand in front of the pillar. Aim with the HUD. Place the Cyber Cage icon on the intersection of the pillars left edge and the lower part of the ornamentation.
Use this Cyber Cage to see enemies before they see you at B Arcade.
Go to the box at B. Use the left side of your Ultimate icon and align it with the top of the A on the wall.
Use this Cyber Cage to block enemies trying to enter B site from B Link.
Go to the left side of Haven at B. Aim at the spot shown in the video.
Use this Cyber Cage to see enemies before they see you at B Main.
Go to the left side of B Main. Use the line on yor HUD and align it with the line on the wall.