Breach • Guide
“Off your feet!”
Initiator
Entry
Hard
25% Utility
50% CC
25% Dmg
Use this Aftershock to clear the corner outside Showers on top of the boxes. This should catch both the lower box and the higher box
Stand on the left wall of Showers, aim at the darker panel, and use the minimap to align the aftershock
Use this to clear any enemies from the entrance of Tube when your teammate calls that they could be pushing Tube
From the right edge of Kitchen door, aim towards the top left of the gray container next to Tube. Use the minimap to ensure it is covering the entrance of Tube
Use this Aftershock to clear the U Hall corner when you want to push out A Short. This will force enemies to peek or go back into U Hall, giving you time to push out Short
Stand in A Short and aim at the teleporter wall. Use the minimap to make sure it is properly hitting the U Hall corner
Use this Aftershock to damage or flush out enemies from the box on A.
Aim for the the box on A.
Use this Aftershock to force enemies out of position from behind the box on A.
Aim for the box.
Use this Aftershock to stop the enemy from disarming the spike
Aim for the corner of the right Pyramid.
Use this Aftershock to stop the enemy from planting or defusing the spike on A default.
Aim for the middle of the left Pyramid from triple box.
Use this Aftershock to force enemies out of position from behind the door in A Hall.
Aim for the door in A Hall.
Use this Aftershock to stop the enemy from planting or defusing the spike on A between the Pyramids.
Aim for the middle of the right Pyramid from stairs.
Use this Aftershock to damage enemies in Shop or to slow down a push to A in the beginning of the round.
Aim for the wall next to the box on A.
Use this Aftershock to damage enemies planting the Spike at A or delay the plant.
Use this Aftershock to damage enemies planting the Spike at A or delay the plant.
Use this Aftershock to damage enemies at A Default plant potentially denying a plant.
Use this Aftershock to damage enemies defusing the Spike at A or delay the defuse.
Use this Aftershock to damage enemies defusing the Spike at A or delay the defuse.
Use this Aftershock to force enemies out of position from the triple box.
Aim for the box between the Pyramids.
Use this Aftershock to clear the close corner to the left of the entrance.
Aim for the corner and aim a bit higher than normal.
Use this Aftershock to clear the close corner on B site.
Aim for the corner in Elbow at the height of the wire.
Use this Aftershock to stop the enemy from planting or defusing the spike on the default B plant spot.
Aim for the middle of the Pillar in B.