Ignition Core Opener
The Ignition Core is one of the few openers that allows Dooley to play aggressively from the start.
Early on, focus on getting Small fast-casting items to Charge up your Ignition Core.
Most early game matchups you face won't have the defenses to outrace your Burn, especially if you can find a Burn skill.
Ignition Core
Rays
On Day 3, Kripp found an Omega Ray from the Furnace (Gives a small Burn item). This opened up the pathway toward a Ray build.
What's cool about about the pairing with the Ignition Core is that the Omega Ray takes care of your scaling so you don't need to worry about leveling up your Core as much.
This lets place all your items to the left of Ignition Core to make it cast ASAP while still having your Burn items scale (normally you'd have to place them to the right of the Ignition Core).
Omega Ray
With any Burn build in The Bazaar, you'll want to find crowd control to give your comp more time to ramp up, especially as you enter the mid to late game.
On its own, the Beta Ray is already a great choice for this, but Kripp was able to find one Enchanted with Heavy from Serafina (sells Enchanted items).
With additional Haste from the Omega Ray and the Ignition Core, the Heavy Beta Ray did a ton of work Slowing and Freezing Kripp's enemies.
Heavy Beta Ray
Duct Tape + Uzi
In Dooley builds that want to Charge the Core to make it cast ASAP and often, the Duct Tape + Uzi combo is a classic synergy.
This is because the Uzi casts incredibly fast at 2.0 seconds to Charge up your Core and activate the Duct Tape's adjacent Shielding effect.
You can then place your Charged Core on the other side of the Duct Tape to give you even more burst defensive utility.
Note: Kripp was able to get a Shielded Uzi which is great but isn't necessary for the build to succeed.
Shielded Uzi
Duct Tape