Proboscis
Proboscis is one the of the strongest Weapons in the game. Being a passive item allows it to outshine most other Weapons as it doesn't have to adhere to a Cooldown; instead converting your fastest Slows directly into offense. Given how important speed is in PvP, this is a huge advantage.
This quickly gets out of hand when combined with items that create multiple Slows at a time. Certain skill/item/enchantment combos can easily take it to a whole new level. Its potential is insane.
Flat Damage skills are a solid starting point early on, but once you have reliable scaling it'll easily become your primary Damage-dealer. This is where Dooley has an advantage, because while Slows may be less available, Cores make scaling a breeze.
Plasma Grenade
Plasma Grenade is Dooley's definitive
Proboscis item, just like
Shot Glasses is for Vanessa. It's by far the easiest way to create many Slow triggers at once, setting up a barrage of
Proboscis attacks.
Ammo is certainly its biggest factor, so make it a priority to upgrade it and expand its capacity.
Gunpowder obviously helps too, along with certain skills that could drop from PvE.
Unlike
Shot Glasses,
Plasma Grenade can actually be an excellent disruption tool with its enemy board-wide Slow. Be sure to check Curio for Slow duration scalers like
Improvised Bludgeon and
Makeshift Barricade.
Weaponized Core
Weaponized Core is by far the best Core for
Proboscis since it can quickly scale its Damage to absurd levels. Nothing else really holds up in comparison. While you could make use of
Primal Core early on, it likely won't hold up later due to its need for Dinosaurs and Relics.
It's possible to forgo including a Core entirely, but you'll need another form of Damage scaling to compensate the loss (usually skills).
Weaponized Core is definitely the most consistent option, but seeing as you won't always have access to it, at least there is an alternative.
Off-Class Combos
Beyond the foundational trio of
Proboscis,
Plasma Grenade, and
Weaponized Core, most of the other components are a lot more flexible. Most of the heavy lifting is done by those three, so the next goal is to find the best utility that's available.
Kripp utilized many powerful off-class items in his build.
Wrist Warrior was by far the strongest, taking advantage of the Shielded enchanted
Proboscis to effectively double the Damage output.
Marbles,
Yo-Yo, and
Neural Toxin all chained together quickly to create even more Slow triggers, while
Amber increased their duration. Of course, it's not every run that you're going to find these items. However, with more specialty vendors in the game (ex. Apparel, Toy) it's a lot less rare than you may think.
Regardless, there are plenty of alternatives within Dooley's own item pool that will more than suffice.
BLK-SP1D3R and
Cool LEDs are both solid, and worst case scenario, just fit the fastest Small items you can find to help Charge the Core.