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The Bazaar Build

Moosey I'm Home

Mak
Updated on Apr 5, 2025
Apr 5, 2025

Overview

Leverage the synergy between the addition to damage based on regen from Staff of the Moose and Ritual Dagger to reach untold heights of damage. With a sucession of items that play well together, most of the time you only need your full board to go off once. Does well in particular during early/mid game with the raw power of SOTM and relatively slower output of opponent boards.

Some nice things to note about this build:

  • Staff of the Moose is at base a large silver item, meaning it can be picked up relatively early and easily.
  • Staff of the Moose has solid base raw damage (and hits twice), meaning that early game it can alone (or with a little regen help) one-shot some opponents.
  • With regen being a key stat it allows for some level of survivability.
  • Actually use that Ritual Dagger from those pesky cultists!
  • Philosopher's Stone, one way to get your regen, works with reagent transmutation, one of Mak's ways to generate money and enchanted items.
  • A good bit of flexibilty in ways to achieve needed support (e.g. regen, haste) means it is easier to build.
  • Not necessarily very enchantment/skill reliant. Outside of the Staff of the Moose and primary regen generator not super upgrade dependent either.
  • Very strong scaling.

Notes/caveats:

-Could very well be improved.

-Having Staff of the Moose go off after Ritual Dagger can be important; might want to be careful about too much cooldown reduction on your Staff of the Moose (Thick Hide). This would be board dependent (if the SOM is going off every couple seconds then it is not going to hurt).

-Because it does take time for SOM to go off, quick boards or those that lock you down (though a radiant enchant or two might help counter this) can sometimes be difficult.

-A third weapon or obsidian enchantment?

-MAAAATH??? So say 100 regen: Ritual Dagger has + 300 damage, with 100% crit you will be getting 600 regen, putting you at 700 regen. The Staff of the Moose has +3x your regen, meaning it gains 2.1k damage. If that crits, twice, you got 8.4k damage total.

Example Board

Philosopher's StoneCard border
Strength PotionCard border
Energy PotionCard border
Boiling FlaskCard border
Runic PotionCard border
Ritual DaggerCard border
Staff of the MooseCard border
  • Philosopher's Stone offers early, easy, and consistent access to regen building.
  • Strength Potion gives the board 100% crit.
  • Energy Potion to get ritual dagger and staff of the moose off faster.
  • Boiling Flask allows for potions of choice to go off twice / reloads if you get stuck in a longer fight.
  • Runic Potion for additional haste (and lifesteal).
  • Ritual Dagger gives regen based on it's damage.
  • Staff of the Moose gives up to 3x damage to weapons based on your regen, and hits twice itself.

Example of a 10 win board.

-Mid game ~1-2k each Staff of the Moose swing on its first attack.

-End game ~4-5k each Staff of the Moose swing on its first attack (meaning around 1.5k regen). Peak so far was 80k a swing.

Once you have the key items it is pretty self sufficient. You will want to prioritize increasing your regen (items, skills, and hourly choices) to a certain degree. You will want to upgrade Staff of the Moose first. Then items that will get your board to go off quicker, enhance survivability, slow enemy board.

The Main Engine (Necessary Core)

Board centers around procession of items that scales strongly. With Mak's easy access to support potions and sources of regen, with a nice lining up of item cooldowns, in most cases each item going off once in the right succession is enough to defeat an opponent.

Some flexibility in item choice reduces burden of needing to have the exact right item.

Example core item progression:

1) Philosopher's Stone, 5 seconds, giving base regen.

2) Ritual Dagger, 7 seconds, adds scaling regen based off damage. Provides massive buff to staff damage.

3) Staff of the Moose, 13 seconds, dealing much damage (twice).


Important additions that could be replaced with alternatives:

1) Energy Potion, 6 seconds, gives haste to the very slow Staff of the Moose. Other sources of haste could be used.

2) Strength Potion, 6 seconds, gives Ritual Dagger crit (which crits the regen it gives), and with haste, Staff of the Moose. While maybe hard to replace, going for other regen items could be an alternative.

Supportive Items and Skills

  • Essence Overflow is another + to weapon damage based on regen.
  • Healthy Lifestyle adds to base regen based on # of non-weapons items.
  • Diamond Fangs is quicker cooldown on your small items, including regen generators.
  • The Tome of Yyahan gives base regen upon transforming a reagent, synergizing well with Philosopher's Stone.
  • Any source of regen. Consider taking base regen options during an hour if you don't need your shop options; some slight survivability available immediately which also goes into your Ritual Dagger.