Leverage the synergy between the addition to damage based on regen from
Staff of the Moose and
Ritual Dagger to reach untold heights of damage. With a sucession of items that play well together, most of the time you only need your full board to go off once. Does well in particular during early/mid game with the raw power of SOTM and relatively slower output of opponent boards.
Some nice things to note about this build:
Staff of the Moose is at base a large silver item, meaning it can be picked up relatively early and easily.
Staff of the Moose has solid base raw damage (and hits twice), meaning that early game it can alone (or with a little regen help) one-shot some opponents. - With regen being a key stat it allows for some level of survivability.
- Actually use that
Ritual Dagger from those pesky cultists!
Philosopher's Stone, one way to get your regen, works with reagent transmutation, one of Mak's ways to generate money and enchanted items.- A good bit of flexibilty in ways to achieve needed support (e.g. regen, haste) means it is easier to build.
- Not necessarily very enchantment/skill reliant. Outside of the
Staff of the Moose and primary regen generator not super upgrade dependent either. - Very strong scaling.
Notes/caveats:
-Could very well be improved.
-Having
Staff of the Moose go off after
Ritual Dagger can be important; might want to be careful about too much cooldown reduction on your
Staff of the Moose (
Thick Hide). This would be board dependent (if the SOM is going off every couple seconds then it is not going to hurt).
-Because it does take time for SOM to go off, quick boards or those that lock you down (though a radiant enchant or two might help counter this) can sometimes be difficult.
-A third weapon or obsidian enchantment?
-MAAAATH??? So say 100 regen:
Ritual Dagger has + 300 damage, with 100% crit you will be getting 600 regen, putting you at 700 regen. The
Staff of the Moose has +3x your regen, meaning it gains 2.1k damage. If that crits, twice, you got 8.4k damage total.







