Disrupt and Demolish
The biggest advantage of this archetype is that it thrives on hindering the enemy. Having a strategy that further capitalizes on a weakened foe is a powerful combination, allowing you to get the best of both worlds.
Slow can be an extremely punishing form of disruption, especially in large quantities. Speed and efficiency is of top importance in The Bazaar, and is what makes or break a matchup in the late game. Having a Haste and/or Slow advantage versus the opponent is a huge edge.
Magnus' Femur
Magnus' Femur has built-in scaling and self-Charging capabilities that trigger each time you Slow. This counts individual instances of Slows, meaning items and/or skills that Slow more than one item at a time all count separately.
This actually means quantity comes before quality. While it always helps to have a longer Slow duration, it's the actual number of Slow procs that contribute towards strengthening and activating
Magnus' Femur.
In most cases you'll want to go into this archetype before reaching level 7. Assuming you find
Magnus' Femur at Silver, this ensures you can guarantee its upgrade to Gold ASAP. It's a +25 Damage scaling difference at each tier (which is a big deal), so make upgrading it a priority.
Slow Core
While there's a wide variety of useable Slow items, both within and outside of Mak's pool,
Incense is the most reliable item that should fit into just about every
Magnus' Femur build. It meets the quantity requirement, creating four Slow triggers when upgraded to Diamond and only takes up one Small slot on board.
Amber is an excellent component alongside
Incense to help extend the otherwise short Slow duration (along with every other Slow item you have). It's also a respectable Slow on its own, and the other piece that's pretty much always worth having.
Sustain and Survivability
Slow's disruption makes it somewhat of a survivability effect already, but it does help to have some sustain as well.
Runic Potion is the staple item for every Mak build that utilizes Weapons since it guarantees Lifesteal and rarely needs any Ammo support.
Invulnerability Potion is handy failsafe that can be the difference between life and death, depending on the timing. Alongside
Runic Potion it's even better, because if you survive for 1-2 seconds at low Health, that may be just enough time to bonk and Lifesteal back to good Health.
Kripp had a Heavy
Invulnerability Potion which added even more Slow utility to the build, further fueling
Magnus' Femur.
Mothmeal makes it very feasible for Mak to acquire extra Heavy enchants, so take advantage of it when you can to enhance your board even more.