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The Bazaar Build

Kripp's Magic Carpet Mak Build

Kripparrian
Mak
Updated on Oct 29, 2025
Oct 29, 2025

Overview

Mak is a Hero that strives in the late game. Many of his items have incredible scaling potential and are extremely threatening once the build comes together.

However, there is a way to get off the ground early... with Magic Carpet!

It's Mak's version of Atlatl and it can certainly pack a punch. If you want to ensure early PvE fights go your way and also give yourself a solid edge in PvP, look no further.

Kripparrian's Video Guide

Example 10 Win Board

Double Carpet

magic carpet mak example board

Mirror Variant

magic carpet mak mirror variant

Runic Blade Variant (End Game Transition)

runic blade variant example board

Letter Opener Meme

letter opener meme variant

Salvaged Cult Run

magic carpet mak salvaged cult run

Core Combos and Synergies

Magic Carpet

Magic Carpet is one of Mak's most consistent early game builds. It deals solid Damage, has inherent sustain, and is incredibly easy to assemble. It's not hard to have a functioning build by Day 2, as even Day 1 it's possible to grab most of the necessary components.

As a Bronze tier starting item, you can get Magic Carpet from the get-go, and it's very common if you encounter the Weapon Merchant. Alongside it you'll want to look for Bottled Lightning and Letter Opener. Getting all three from a single visit is doable, so feel free to spend the gold to Reroll.

These two Small items can each guarantee two Crits, quickly knocking off two seconds from Magic Carpet's Cooldown. Letter Opener still has a chance to Crit again, but if you upgrade it to Silver you can guarantee its second Crit. Tazidian Dagger is great next to Bottled Lightning for the same reason.

This setup along provides a solid early game Damage output, and Weapon skills can make it even better. If you happen to get Left-Handed, it's usually better on Bottled Lightning over Magic Carpet early on. Fights are short enough that the 2x Crit Damage burst is more useful than more Magic Carpet Damage.

Sustainability

Mortar & Pestle is the easiest way to immediately add some staying power to the build. While its Damage output is good, Mak is still fragile, so having a source of Lifesteal is very important. Alongside the other starting components mentioned above, Mortar & Pestle rounds out the core.

Overall, the effectiveness and consistency of this build makes it a great starter build that can always pivot or transition later on. Its items are common and accessible enough that you can start building towards a second strategy in your Stash, all while using Magic Carpet to get by.

Although if you want to strengthen the build and take it even further, you absolutely can. The rest of the build will showcase some great upgrades, skills, and enchants to help get to the next level.

Double Carpet

Magic Carpet already deals a respectable amount of Damage on its own, but if you happen to get two your offense gets even crazier. Finding two isn't exactly easy, but it is actually doable through a couple of methods.

If you take opportunities to Transform Medium items you do have a chance at hitting the second copy. You can also occasionally get a different tier duplicate via random level-up rewards. However, if you want to re-enact the "Double Carpet" without actually getting a second Magic Carpet, look for a Mirror!

Regardless, this is by no means necessary to make the build function. It's more of a way to boost its late game viability, as while the build is very reliable early, it doesn't output nearly the same kind of offense as other Mak end game builds.

Kripp happened to get a Turbo and Heavy enchant on each Magic Carpet. This is a pretty crazy way to accelerate the build and get an edge over the opponent, especially if they lack Haste and/or Slow effects.

Runic Potion

Runic Potion is the quintessential supporting item for all Mak Weapon builds and is the obvious replacement for Mortar & Pestle. However, it's worth noting that until you grant it more Ammo and/or restructure your build, it's not quite as reliable.

If you're still using stuff like Bottled Lightning or Letter Opener, there's a good chance you'll miss the Lifesteal on Magic Carpet (especially with Tazidian Dagger still on board). While possible to get after the second or third cast, that may be far too late.

So if your board still consists of a wider presence of Crit support items, consider grabbing Runic Potion and holding it until the rest of the build comes together. It's not worth giving up the consistent Lifesteal just to save one slot on board.

Runic Great Axe

Runic Great Axe is generally a pretty clunky item, but what it offers Magic Carpet is a consistent way to Crit. This both removes the need for those early game Weapons, while also providing Crit to Magic Carpet itself, greatly improving its output.

Of course you'll still need a way to guarantee Lifesteal on the Magic Carpet. This is where Runic Potion comes in handy, but otherwise Mortar & Pestle can still be okay in the meantime. After all, a single Magic Carpet build actually has more board space to work with, so Mortar & Pestle is serviceable.

Runic Blade Variant

Runic Blade is an alternative build path that transitions naturally from a Magic Carpet setup. Alongside Runic Great Axe and Runic Daggers you can create a powerful threat with almost limitless Damage. It's a great pivot option if you take too many losses, as it can be hard for Magic Carpet to win during the later stages of a run.

The one tradeoff to using Runic Blade is its speed, as it does take time to both rack up Damage and be able to actually use it. Icicle helps buy time by locking down an opponent's item. For the single Small slot it's worth it, especially since the rest of the board space is pretty flexible.

Magic CarpetMak
MirrorMak
Bottled LightningMak
Letter OpenerMak
Tazidian DaggerMak
Left-HandedVanessa, Dooley, Mak, Pygmalien
Mortar & PestleMak
Runic PotionMak
Runic Great AxeMak
Runic BladeMak
Runic DaggersMak
Icicle

Supportive Items and Skills

Shard of Obsidian + Basilisk Fang

Shard of Obsidian and Basilisk Fang are both utilized as fast Weapons with built-in Lifesteal. Alongside Runic Great Axe they are guaranteed to Crit, and thus function as better enablers for Magic Carpet. That's essentially it.

It's worth noting that you can use duplicates if you happen to find them, as it's not too uncommon to stumble upon two Shard of Obsidians since it's a Reagent (spawned by many other items/events). Either way they serve the same purpose, so don't worry about their upgrades or other details.

Optional Utility

Strength Potion + Hourglass can be utilized to help jumpstart the Crits and get the Magic Carpet running faster. If opting for Strength Potion it's vital that it triggers before Magic Carpet, or else it's too slow to be truly effective.

Hourglass allows Strength Potion to act first, making Magic Carpet Crit its first attack, alongside Letter Opener and/or Bottled Lightning.

Invulnerability Potion is a decent flex item for added survivability. Sometimes all you need is that extra 1-2 seconds to buy enough time for the win, or to allow you to Lifesteal back to a comfortable Health total.

Bonk

Bonk is a great skill if you manage to get it from the Thug Encounter. Adding extra Cooldown duration across the enemy board is particularly strong when your goal is the reduce your own down to one second. Magic Carpet is a speedy item once it gets going, and this helps ensure you have the time.

Crimson Dash

Crimson Dash is a fantastic Mak-exclusive skill. While it can't reduce Magic Carpet below one second, it does put it and all the other Lifesteal Weapons at a much lower startup time. Having Shard of Obsidian and Basilisk Fang at three seconds kickstarts the build much quicker to get Magic Carpet moving.

Righty Tighty

Righty Tighty had a specific use case in Kripp's setup, particularly with the Heavy enchant on the rightmost Magic Carpet. By having a Heavy Magic Carpet on the right and no other Slow items in play, the Magic Carpet was able to Charge itself by one second nine times consecutively.

Once the Magic Carpet was reduced to a one second Cooldown, this created an immediate barrage of attacks because it could Charge itself repeatedly, breaking past any sort of internal Cooldown. This created an insane amount of burst Damage (and Slow triggers), greatly boosting its aggressive capabilities.

Shard of ObsidianMak
Basilisk FangMak
Strength PotionMak
HourglassMak
Invulnerability PotionMak
Bonk
Crimson DashMak
Righty TightyVanessa, Dooley, Mak