Before the Drumming Begins
Jabalian Drum is the obvious core of the build, but given it's Large size and lack of additional tags, it can sometimes be challenging to find. Decent Weapons are common enough to find, but what Pyg always needs is an efficient way to scale their Damage.
Showcase is one of the best early game alternatives until you find the Drum, but there are a number of others available within Pyg's pool. Having a scaling item is a good way to ensure you can take on most early PvE Encounters, while giving you an edge in longer PvP fights.
Jabalian Longbow can deal a huge amount of Damage in the early game, but you'll usually want some Healing to make sure you stay above the opponent's current Health total. It's less effective in PvE for that reason, as monsters tend to have higher Max Health (at least in the beginning).
What you decide to use is ultimately up to you, but these are a few examples that can help. Just remember that these items have an expiration date, as by the mid game they'll generally be too slow to keep up.
Jabalian Drum
Jabalian Drum scales Weapons incredibly fast ever since the Damage was buffed. In order to take full advantage of it, look to pickup the fastest Weapons you can find. Pyg has a good amount within his own pool, but there are many off-class items that work great as well.
A reasonably common neutral find is
Fang, so always remember to check The Curio, or perhaps acquire it from Fanged Inglet/Viper on Day 1.
It's important to find the
Jabalian Drum before reaching level 7 for two reasons. First off, it's vital that you upgrade it ASAP to improve the Damage scaling (which is guaranteed at level 7). Secondly, if you haven't found it by then, it's likely too late.
As a more aggressive Weapon setup
Jabalian Drum will want to end the run earlier rather than later. The longer the run goes, the tougher it will be. Builds that need time to scale usually aren't good enough in the late days, unless multiple strong skills and/or enchants are found.
Yo-Yo
Yo-Yo is probably the best Weapon for
Jabalian Drum builds, as it triggers incredibly fast while scaling the entire board. It's also a fantastic host for enchantments, as it'll either spam Haste/disruption effects or benefit from the offensive/defensive scaling (just hope you don't get Deadly/Radiant).
Among the rest of the build,
Yo-Yo should also be a high priority item to upgrade. While second to
Jabalian Drum, it's important to improve its Charge rate to keep it moving at peak speeds.
Kripp had a Shielded
Yo-Yo as his starting item. This is an excellent enchantment as it provides some built-in sustain which gives the build more time to scale if the fight goes longer.
Model Ship + Slingshot
Model Ship, while not a Weapon itself, is worth the inclusion specificaly because of
Yo-Yo. Granting it Multicast is a huge deal, and is generally stronger than just filling the slot with slower less efficient Weapons.
Slingshot fits perfectly on the other side, acting as another fast Weapon that's also a Toy. Its limited Ammo generally isn't an issue as long as you've upgraded it, but won't be worth the slot later on if it's not at least Gold tier.
If you regularly utilize Transform events and purchase
Shipments, you may even stumble upon a second
Yo-Yo. This is a massive power spike if you're lucky to find it, in which case you can happily replace the
Slingshot.
Snowmobile
Snowmobile combos incredibly well with
Jabalian Drum +
Yo-Yo. Ever since it was reworked to Charge with every Haste trigger (instead of its own), it quickly snowballs into a powerful threat.
It's well worth the size it occupies as long as you have a
Yo-Yo to go with it. When available, you can utilize
Model Ship to create an infinite three item Charge loop!