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The Bazaar Build

Kripp's Hydraulic Press Dooley Build

Kripparrian
Dooley
Updated on Jun 24, 2025
Jun 24, 2025

Overview

Hydraulic Press is a unique one-shot combo build that aims to destroy its enemies with the click of a button. Instead of the multiple fast moving mechanisms we usually see from Dooley, this strategy gets straight to the point.

It takes a bit of planning to get it up to speed, but once assembled it's ready to crush anything in its path. Check out Kripp's full run to see it in action!

Kripparrian's Video Guide

Example 10 Win Board

hydraulic press dooley example board

Core Combos and Synergies

Hydraulic Press

Hydraulic Press is an extremely powerful Weapon, but it's also excruciatingly slow. Its 20 second base Cooldown makes it essentially unplayable on its own, but when combined with Remote Control, it becomes a one-shot machine.

By feeding your Core to the Hydraulic Press it gains the Core tag, enabling this combo to work, while also creating additional synergies that can take advantage of the Core. Machine Learning is a great example, granting you faster upgrades while saving your level-up upgrades for Remote Control.

Beyond assembling this combo, throughout your journey starting right from the early game, your goal is to feed it as many tags as possible. Note that unlike similar items such as Beast of Burden and Vat of Acid, the Hydraulic Press can only gain tags by destroying items in combat.

This restriction means it's important to find Hydraulic Press as early as possible, as otherwise you'll lack the time to feed it enough Types. Additionally, it also means you need to be very cautious with board positioning before a fight begins. Don't accidentally destroy a valuable item!

Early on before Remote Control is acquired, you'll generally want to keep Hydraulic Press in the Stash. You can still continue to feed it tags from there without it clogging up your board. Try to get as many Types at once as you can in order to save time. Items like Dinosawer are fantastic tag fodder.

Kripp enchanted the Hydraulic Press with Obsidian to double its Damage output, which is perfect for a build looking to one-shot the enemy.

Remote Control

Remote Control plays a pivotal role in making Hydraulic Press fast enough to be viable. While it's not exactly a fast item itself, it's certainly much quicker than the 20 second Hydraulic Press. Always make it a priority to upgrade the Remote Control in order to lower its Cooldown.

In terms of acquiring it, be sure to purchase any Lightbulbs whenever they appear, along with Schematics. While it ultimately comes down to RNG, this does increase your odds of finding it.

Atomic Clock

Atomic Clock's purpose is to kickstart the build and delay the opponent as much as possible. Its one second Cooldown makes it an excellent item to immediately trigger adjacent effects.

Any additional Ammo you can find is a nice bonus, but unlike other builds that utilize Atomic Clock, it won't matter as much since you aim to win quickly. For the same reasons, you also don't need to prioritize its upgrades, making it an easy pickup.

Kripp had a Heavy Atomic Clock which helped delay his enemies even further. This isn't necessary, but is a nice option if given the opportunity.

Hydraulic PressDooley
Remote ControlDooley
Atomic ClockDooley
Machine LearningDooley
Beast of BurdenPygmalien
Vat of AcidMak
DinosawerDooley
LightbulbDooley
SchematicsDooley

Supportive Items and Skills

Accelerators

Rivet Gun is an incredible tool which allowed the Atomic Clock to Charge the Remote Control. However, as a Stelle item it obviously isn't a common find. That's perfectly fine, as Fiber Optics can essentially fulfill the same role as long as you adjust your positioning. Metronome is also reasonable.

Z-Sword is only here for its passive Cooldown reduction, and so Z-Shield would function the same way. It's less about the specific items and more about enabling the fastest startup possible.

Machine Learning

As mentioned earlier, Machine Learning is a fantastic way to upgrade Hydraulic Press much earlier. This skill should absolutely be prioritized, both for its spike in base Damage, and to allow targeted upgrades to go to the Remote Control.

Foreboding Winds

Foreboding Winds is a ridiculous Damage booster for any build with at least semi-reliable Crit Chance. As a one-shot build, base Damage is very important, so having a way to take the Hydraulic Press further can make a real difference. It's a way to close the gaps against big Health/Shield builds that could survive a hit.

Right Eye

Right Eye is one of many flat Crit Chance skills to help increase your Damage. In Kripp's run, this is partly why you see an empty gap on the board. Since the Hydraulic Press destroys items to the left, rightmost skills can occasionally be awkward.

However, the boost was still worth the missing slot, especially since the build is all about its combo. Big Numbers is an obvious improvement if you find it, but does tend to be a bit more rare.

Rivet Gun
Z-SwordDooley
MetronomeDooley
Machine LearningDooley
Foreboding Winds
Right EyeVanessa, Dooley, Mak, Pygmalien
Fiber OpticsDooley
Z-ShieldDooley
Big NumbersVanessa, Dooley, Mak, Pygmalien