Sharp and Shielded
Harmadillo's greatest strength is its ability to turn defense into offense. It thrives on having many ways to gain Shield to allow it to Charge and strike even faster. However, it's more about the quantity than the quality.
Unlike
Force Field, it's about the amount of times you can gain Shield instead of how much Shield you can stack up. This makes low Cooldown items a top priority in order to move as fast as possible.
While this build is decently strong on its own, where it truly shines is with Shielded enchants. The more you have access to, the better. Take every opportunity to check Kev's Armory to improve your odds of finding a Shielded item, and of course, have an item worth enchanting at level 10.
A Shielded
Harmadillo will Charge itself with every move, effectively reducing its Cooldown by two seconds. Plus despite the fact that it's more about quantity over quality, a Shielded
Harmadillo alone will already be a massive buffer to your build's defenses.
Duct Tape
Duct Tape is the most important item of the build. It is the key enabler for every Shield trigger as it turns your fastest items into Shield procs. It has ridiculous synergy when adjacent to Harmadillo and becomes a brick wall with any reliable form of Shield scaling.
Upgrades are mostly irrelevant except for the additional Slow duration, meaning even a Bronze
Duct Tape will suffice if that's all you have to work with. So long as you have the other components,
Duct Tape is the pillar of the archetype.
Unfortunately, ever since
Duct Tape has been removed from Dooley's item pool,
Harmadillo is a lot harder of a build to pull off. The key indicators that can lead you down the path involve finding
Duct Tape or acquiring multiple enchants.
Miss Isles
Miss Isles is the third critical piece that makes
Harmadillo really pop off. Multicasting next to the
Duct Tape will repeatedly Charge
Harmadillo and stack a ton of Shield (if you have scaling).
Applying a Shielded enchant takes it to a whole new level, creating a nearly endless loop of triggers. While enchanting
Miss Isles isn't mandatory, it's a complete game changer in terms of upping this build's power.
In fact, if given the choice,
Miss Isles would be the priority target even over
Harmadillo. Low Cooldown with Multicast and adjacent to
Duct Tape. It's just ridiculous.
Alpha Ray
Alpha Ray adds an accessible form of Damage scaling that triggers at a pretty respectable rate. Between
Harmadillo and
Miss Isles, it's incredibly easy to keep spamming
The Core.
It's a pretty common early pickup, but still worth upgrading and using it in the late game. You won't always have access to Damage scaling skills, so it remains a reliable way to apply pressure instead of just turtling up.