Fort
Fort gives the build a different angle of attack, allowing it to multiply its Damage output with the likes of
Spices, all while slowing down the overall pace of combat.
Freeze skills can help make up for the lack of
Stopwatch, but when you factor in its higher scaling, it generally doesn't need to swing more than once or twice.
Cold Room
Cold Room accelerates the countdown towards
Giant Ice Club since it Freezes multiple items at once. Upgrades are important for this as the quantity of Freezes (and in turn Charges) differs between tiers.
The Multicast from
Fort creates a total of six Freezes at once (assuming Diamond
Cold Room), more than enough to get the
Giant Ice Club clobbering started.
Piggles
Piggles may not get full value alongside only one Small item, but it with
Fort's Multicast the Charge effect becomes far more effective. Considering
Stopwatch is such a valuable component of many
Giant Ice Club builds, it justifies the slot even when supporting just one item.
Spyglass
Spyglass gives a reliable amount of Crit Chance to the
Giant Ice Club while also increasing an enemy item's Cooldown. This is particularly effective with
Fort since stacking a longer Cooldown duration becomes all the more punishing.
Not having
Stopwatch means there's less reliance on having Small items, making this a good utility option if you're able to luckily find it during your run.
Salt
Salt was buffed and now has incredibly fast Crit scaling, so even without
Spyglass or skills you can easily reach 100%. Its fast Cooldown works great with
Giant Ice Club since you'll have time to stack up before the first attack goes off.
Phonograph
Phonograph helps bring
Giant Ice Club closer to its original power, as while it no longer Charges six seconds at Diamond, halving its Cooldown makes it just as effective. Plus, the higher base Damage tends to make up for the Charge changes.
Matchbox
Matchbox normally wouldn't have as big of an impact here, but in this case it scaled to insane proportions thanks to having a Fiery
Gumball Machine. This allowed every single Gumball to add two more Burn, which is why it reached an insanely high 53 Burn.
Note that this will probably be nerfed after this has been written, but it shall remain here for context as to why the
Matchbox was included in Kripp's particular run.
Obsidian Enchant
The rework to the Obsidian enchant is a big benefit to the build. As mentioned earlier, it's important to have some form of Damage scaling in order to close the game within a couple of swings. This is another Damage doubler and is amazing alongside
Spices.