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The Bazaar Build

Kripp's Freeze Mak Build

Kripparrian
Mak
Updated on Oct 11, 2025
Oct 11, 2025

Overview

Freeze has been one of the strongest mechanics in the game ever since Closed Beta, and with Mak's release it's now more available than ever.

Despite reworks and nerfs to skills which initially minimized its presence, having Mak in the game brings a whole new level of consistency to the archetype.

Being able to lock the opponent entirely out of the fight is a devastating strategy, and if you piece it together properly it's very feasible to pull off.

And once the lockdown is established, all it often takes is a few seconds of passing time as the enemy health whittles away from all the Burn and/or Poison. Freeze Mak is the real deal, so let's take a look at how to bring it to life!

Kripparrian's Video Guide

Example 10 Win Board

Atmospheric Sampler

freeze mak atmospheric sampler example board

Frozen Flame

freeze mak example board

Core Combos and Synergies

Freeze Fundamentals

While Freeze is a useful form of disruption in general, the goal of this strategy is to shut down the opponent completely. By doing so you can focus less on offense, because when there's no threat from the other side the DPS really doesn't matter.

The extent of offense you can get away with will vary depending on your setup, and due to Mak's random nature of utilizing Transforms, it's important to lean into the direction that will best serve the pieces you're able to find.

Freeze builds generally take time to assemble, as just a couple pieces won't amount to much. The best way to build into them is by picking up components along the way while still running another setup. Then once enough parts are in line, you can go all in. I'd recommend Small Freeze essentials before the win conditions.

Sapphire + Freeze Potions

Sapphire is by far the most important piece of the build. Turning a one second duration into two is a massive difference, especially when applied to multiple items and targets as the effects just compound with each other.

Frost Potion takes massive advantage of Sapphire, and if obtained or upgraded to a higher tier it can Freeze multiple items at a time. Rainbow Potion is another solid choice, although the former two are the greatest priority.

By utilizing Transforms it's very possible to acquire multiples of these in a single run. Potion Distillery and Catalyst helps increase the odds, allowing you to reroll other items to hopefully acquire even more Freeze.

Frost Potion is generally easier to acquire in multiples since Potion Distillery only creates other Potions, but with the changes to Catalyst it's a lot easier to Transform multiple times without forcing the item to be a Potion. If you manage to get your hands on another Sapphire, you're almost certain to succeed.

Frozen Flame + Black Ice

Frozen Flame offers fantastic Burn scaling alongside a Freeze setup, but what truly makes it strong is its built-in Petrifying Gaze effect. At Diamond tier this is a one-sided, board-wide, three second Freeze. That's an absurd amount of disruption, and often enough time for the Burn to seal the deal.

This is generally an easier piece to work with since it has an inherent failsafe, plus Burn ticks faster than Poison. However, it is possible to setup a board with multiples of Small Freeze items and utilize Black Ice as the sole source of offense. Boiling Flask is fantastic with this setup and 2x Frost Potions.

As a rule of thumb, if you can threaten an entire 100% lockdown the moment your Freezes go off and chain together, Frozen Flame isn't necessary. If you can't, then Frozen Flame is key since it has powerful protection and a faster output.

Of course both can be utilized together as well to good success. Kripp's Toxic Black Ice certainly stacked up some crazy Poison alongside the board-wize Freeze trigger from Frozen Flame.

Atmospheric Sampler Variant

Atmospheric Sampler enables some absolutely ridiculous builds, allowing Enchanted (and/or Flying) items to spam Charge each other, often looping infinitely. This makes for a very easy splash into an existing build, ultimately accelerating it beyond its normal capabilities.

Soulstone fits well as a single slot Freeze item since Atmospheric Sampler does occupy a Medium space. What makes it even better is its multi-targeting Freeze, scaling up to three targets at Diamond. Combined with Sapphire and constant Charges, you can imagine how quickly it gets out of hand.

Wild Quillback + Soul Ring aren't specifically necessary, but they do ramp up the clock which can be helpful against Health-stacking builds. The continuous Charge loops make it very easy to stack Regen, eventually converting into a much larger dose of Poison.

Frozen FlameMak
Black IceMak
Atmospheric SamplerMak
SoulstoneMak
Wild QuillbackMak
Soul RingMak
SapphireMak
Frost PotionMak
Rainbow PotionMak
Potion DistilleryMak
Catalyst
Petrifying Gaze
Boiling FlaskMak

Supportive Items and Skills

Accelerators

Energy Potion is very important for Hasting the board and helping stack up Freeze effects. Freeze items tend to be on the slower side overall, so any form of sustained Haste can go a long way to improving their effectiveness.

Piggles was a handy off-class pickup since it helps Charge other Small items. It worked to accelerate the Energy Potion and Rainbow Potion in Kripp's build, while also supplying various Gold-tier Piggles that could be Transformed into other items via Potion Distillery.

Invulnerability Potion

Invulnerability Potion is a nice tech item that can buy extra time in the fight. One weakness of the build is that damage-over-time effects can still be a big threat even after the opponent's board is completely locked out of combat.

In a perfect world you're able to Freeze them out before things get too out of hand (with minimal Burn/Poison stacked on you), but with Frozen Flame setups in particular this can be a challenge. After all, the big board-wide Freeze goes off at half Health, so there's a decent chance you'll be hurting from Burn/Poison to get within that threshold. Invulnerability Potion can come in clutch to save you long enough to Burn them out first.

Ammo Skills

Gunner and/or Stocked are extremely important for this build, often to the point where one extra point of Ammo isn't good enough. Board space is very limited when trying to put together a full lockdown, and so it's important to have your skills make up for the lack of Reload.

There's absolutely no harm in picking up both of these, but in general try to aim for at least two extra Ammo across the board. You'll want at least three uses of each to really get things working effectively.

Freeze Skills

Having any extra Freeze skills such as Paralytic Poison and/or Creeping Chill are always great pickups for the build. While you may not think extra Freeze is necessary, it's important to remember that the more Freeze you have, the more it compounds.

Activating multiple Freeze sources at a time is how you can establish a complete lock on the board, and barring any Radiant items it's very achievable to reach the point where they no longer get to participate at all. Take all the Freeze you can get!

Poison Skills

Final Dose or other decent value Poison skills are definitely worth having alongside Black Ice setups. Since Black Ice triggers off of every individual item that gets frozen (ie. multiple times for multi-target casts), it can stack up an insane amount of Poison.

However, the base value isn't particularly high, so it really helps to have at least some additional boosts to get it to a more potent level. Skills definitely do the job, and get twice the value alongside a Toxic enchant if you happen to find it.

Energy PotionMak
PigglesPygmalien
Invulnerability PotionMak
GunnerVanessa, Mak
StockedMak
Paralytic PoisonVanessa, Dooley, Mak
Creeping ChillVanessa, Dooley, Mak
Final DoseVanessa, Dooley, Mak