An Enchanting Opportunity
It's not every run that you're able to center your build around an item from another Hero. Cross-Hero items can only be found from specialty vendors, PvE Encounters, or when receiving random items. However, many items work excellently outside of their original intended pools. Kripp's
Force Field Pygmalien is a prime example.
While
Force Field absolutely makes sense as a Dooley item, it also fits really well with Pyg's pool. Pygmalien has a ton of strong Shield options, and even has his own (albeit worse) Shield Damage item in
Spiky Shield.
What makes this build particularly special is the fact that it isn't running any actual Shield items aside from
Force Field, but instead takes full advantage of a ridiculous enchantment combo... the Shielded
Yo-Yo. This is a very effective strategy because it triggers super fast and only takes up the single Small slot.
Now that's not to say this was possible the entire run through. The Shielded enchant didn't come until level 10, meaning other items were swapped in and out along the way. But that's all part of adapting your strategy to the game!
Force Field
Force Field is a very meta dependant item. If you're unable to stack and maintain a reliable amount of Shield, it's essentially worthless. Aggressive Weapon or Burn builds that can quickly eat through Shield will give it a rough time, and you'll have to rely on fortunate Cooldown/activation timing working in your favor.
However, against slower builds that rely on stacking defenses or Poison,
Force Field is bonkers. Shield can stack very quickly compared to other attributes, so if your strategy isn't quickly interrupted, it can convert that Shield into silly amounts of Damage. Add in some Crit Chance and you can often 1-2 shot the enemy.
In this current "Charge" meta, many builds are slanted more on the defensive side, giving
Force Field a good spread of matchups. It's just too bad that it fares a lot better with Pyg than it does with Dooley right now. Cross your fingers if you want to try it yourself!
To top off Kripp's fortunate run, his
Force Field was also blessed with the very rare Shiny enchant, giving it Multicast. This is by no means necessary, but it undoubtedly skyrockets the Damage potential of the build.
Yo-Yo
Yo-Yo is a common target for Damage scaling as it's one Pyg's fastest Weapons (if not THE fastest). However in this build, the important part of scaling the Damage is to simultaneously scale the Shield.
Kripp's Shielded enchant is unfortunately a necessity, as it's the powerful engine which fuels
Force Field's Shield. If you happen to have both items in the early game, you do have a reasonable shot at getting the enchant at level 10. If not, you can always look for skills like
Defensive Stance to still allow the
Yo-Yo to scale your Shield items.
Windmill
Windmill is a Large Property that only exists at Diamond, making it a rare find in its own right. Newly buffed from the patch, it now has the ability to consistently Charge adjacent items, enabling some speedy interactions.
You may notice that Kripp has positioned it on the far right, adjacent to the
Snow Globe. This would normally be far from optimal as it's only accelerating one item instead of two. The reason? It's currently bugged.
Windmill currently only Charges the item to its left instead of both adjacent items. This is actually a big drawback, but despite this, it still finds its way into the build as a fast Property. You'll soon see what makes that important (see skills below).